[Mesa-dev] [PATCH 05/15] radv: dump the active shaders when a hang occured
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Tue Sep 12 19:36:52 UTC 2017
On Tue, Sep 12, 2017 at 9:30 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
>
> On 09/12/2017 09:16 PM, Bas Nieuwenhuizen wrote:
>>
>> On Tue, Sep 12, 2017 at 9:13 PM, Samuel Pitoiset
>> <samuel.pitoiset at gmail.com> wrote:
>>>
>>>
>>>
>>> On 09/12/2017 09:07 PM, Bas Nieuwenhuizen wrote:
>>>>
>>>>
>>>> On Tue, Sep 12, 2017 at 8:57 PM, Samuel Pitoiset
>>>> <samuel.pitoiset at gmail.com> wrote:
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 09/12/2017 08:12 PM, Bas Nieuwenhuizen wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Sep 12, 2017 at 12:35 PM, Samuel Pitoiset
>>>>>> <samuel.pitoiset at gmail.com> wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Only the disassembly is currently dumped.
>>>>>>>
>>>>>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>>>>>> ---
>>>>>>> src/amd/vulkan/radv_debug.c | 78
>>>>>>> ++++++++++++++++++++++++++++++++++++++++++---
>>>>>>> 1 file changed, 73 insertions(+), 5 deletions(-)
>>>>>>>
>>>>>>> diff --git a/src/amd/vulkan/radv_debug.c
>>>>>>> b/src/amd/vulkan/radv_debug.c
>>>>>>> index 0dc2d3a22b..fe9d9cfdba 100644
>>>>>>> --- a/src/amd/vulkan/radv_debug.c
>>>>>>> +++ b/src/amd/vulkan/radv_debug.c
>>>>>>> @@ -76,13 +76,62 @@ radv_dump_trace(struct radv_device *device,
>>>>>>> struct
>>>>>>> radeon_winsys_cs *cs)
>>>>>>> fclose(f);
>>>>>>> }
>>>>>>>
>>>>>>> +static void
>>>>>>> +radv_dump_shader(struct radv_pipeline *pipeline, gl_shader_stage
>>>>>>> stage,
>>>>>>> FILE *f)
>>>>>>> +{
>>>>>>> + struct radv_shader_variant *shader =
>>>>>>> pipeline->shaders[stage];
>>>>>>> +
>>>>>>> + if (!shader)
>>>>>>> + return;
>>>>>>> +
>>>>>>> + fprintf(f, "%s:\n%s\n\n", radv_get_shader_name(shader,
>>>>>>> stage),
>>>>>>> + shader->disasm_string);
>>>>>>> +}
>>>>>>> +
>>>>>>> +static void
>>>>>>> +radv_dump_shaders(struct radv_pipeline *pipeline, FILE *f)
>>>>>>> +{
>>>>>>> + unsigned mask;
>>>>>>> +
>>>>>>> + mask = pipeline->active_stages;
>>>>>>> + while (mask) {
>>>>>>> + int stage = u_bit_scan(&mask);
>>>>>>> +
>>>>>>> + radv_dump_shader(pipeline, stage, f);
>>>>>>> + }
>>>>>>> +
>>>>>>> + radv_dump_shader(pipeline, MESA_SHADER_COMPUTE, f);
>>>>>>> +}
>>>>>>> +
>>>>>>> +static void
>>>>>>> +radv_dump_state(struct radv_pipeline *pipeline, FILE *f)
>>>>>>> +{
>>>>>>> + if (!pipeline)
>>>>>>> + return;
>>>>>>> +
>>>>>>> + radv_dump_shaders(pipeline, f);
>>>>>>> +}
>>>>>>> +
>>>>>>> +static struct radv_pipeline *
>>>>>>> +radv_get_saved_graphics_pipeline(struct radv_device *device)
>>>>>>> +{
>>>>>>> + uint64_t *ptr = (uint64_t *)device->trace_id_ptr;
>>>>>>> +
>>>>>>> + return (struct radv_pipeline *)ptr[1];
>>>>>>> +}
>>>>>>> +
>>>>>>> +static struct radv_pipeline *
>>>>>>> +radv_get_saved_compute_pipeline(struct radv_device *device)
>>>>>>> +{
>>>>>>> + uint64_t *ptr = (uint64_t *)device->trace_id_ptr;
>>>>>>> +
>>>>>>> + return (struct radv_pipeline *)ptr[2];
>>>>>>> +}
>>>>>>> +
>>>>>>> static bool
>>>>>>> -radv_gpu_hang_occured(struct radv_queue *queue)
>>>>>>> +radv_gpu_hang_occured(struct radv_queue *queue, enum ring_type ring)
>>>>>>> {
>>>>>>> struct radeon_winsys *ws = queue->device->ws;
>>>>>>> - enum ring_type ring;
>>>>>>> -
>>>>>>> - ring = radv_queue_family_to_ring(queue->queue_family_index);
>>>>>>>
>>>>>>> if (!ws->ctx_wait_idle(queue->hw_ctx, ring,
>>>>>>> queue->queue_idx))
>>>>>>> return true;
>>>>>>> @@ -93,10 +142,14 @@ radv_gpu_hang_occured(struct radv_queue *queue)
>>>>>>> void
>>>>>>> radv_check_gpu_hangs(struct radv_queue *queue, struct
>>>>>>> radeon_winsys_cs
>>>>>>> *cs)
>>>>>>> {
>>>>>>> + struct radv_pipeline *graphics_pipeline, *compute_pipeline;
>>>>>>> struct radv_device *device = queue->device;
>>>>>>> + enum ring_type ring;
>>>>>>> uint64_t addr;
>>>>>>>
>>>>>>> - bool hang_occurred = radv_gpu_hang_occured(queue);
>>>>>>> + ring = radv_queue_family_to_ring(queue->queue_family_index);
>>>>>>> +
>>>>>>> + bool hang_occurred = radv_gpu_hang_occured(queue, ring);
>>>>>>> bool vm_fault_occurred = false;
>>>>>>> if (queue->device->instance->debug_flags &
>>>>>>> RADV_DEBUG_VM_FAULTS)
>>>>>>> vm_fault_occurred =
>>>>>>> ac_vm_fault_occured(device->physical_device->rad_info.chip_class,
>>>>>>> @@ -104,11 +157,26 @@ radv_check_gpu_hangs(struct radv_queue *queue,
>>>>>>> struct radeon_winsys_cs *cs)
>>>>>>> if (!hang_occurred && !vm_fault_occurred)
>>>>>>> return;
>>>>>>>
>>>>>>> + graphics_pipeline = radv_get_saved_graphics_pipeline(device);
>>>>>>> + compute_pipeline = radv_get_saved_compute_pipeline(device);
>>>>>>> +
>>>>>>> if (vm_fault_occurred) {
>>>>>>> fprintf(stderr, "VM fault report.\n\n");
>>>>>>> fprintf(stderr, "Failing VM page:
>>>>>>> 0x%08"PRIx64"\n\n",
>>>>>>> addr);
>>>>>>> }
>>>>>>>
>>>>>>> + switch (ring) {
>>>>>>> + case RING_GFX:
>>>>>>> + radv_dump_state(graphics_pipeline, stderr);
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> You may also need to dump the compute shader if set, as we can do
>>>>>> compute dispatches from the gfx ring.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> The compute shader (if present) is already dumped in
>>>>> radv_dump_shaders()
>>>>> which is similar for all rings.
>>>>
>>>>
>>>>
>>>> That dumps the compute shader of the graphics pipeline though? (which
>>>> will always be NULL). You need the compute shader of the compute
>>>> pipeline, even in the gfx ring.
>>>
>>>
>>>
>>> Ah, pipeline->shaders[MESA_SHADER_COMPUTE] is always NULL in the the gfx
>>> ring? I didn't notice that.
>>
>>
>> Its not the ring that matters, its the pipeline. We have gfx pipelines
>> and compute pipelines. the gfx pipelines will never have a compute
>> shader, and the compute pipelines only a compute shader. The gfx bind
>> point of the command buffer contains a gfx pipeline and the compute
>> bind point a compute pipeline, note that these can be different
>> pipelines. Note that on the gfx queue, both bind points exist, on the
>> compute queue only the compute bind point.
>
>
> Okay, so cmd_buffer->compute_pipeline->shaders[MESA_SHADER_COMPUTE] is the
> shader I have to dump, correct?
cmd_buffer->state.emitted_compute_pipeline->shaders[MESA_SHADER_COMPUTE]
should be the one.
>
>
>>
>>
>>>
>>>
>>>>
>>>>>
>>>>>
>>>>>>
>>>>>>> + break;
>>>>>>> + case RING_COMPUTE:
>>>>>>> + radv_dump_state(compute_pipeline, stderr);
>>>>>>> + break;
>>>>>>> + default:
>>>>>>> + assert(0);
>>>>>>> + break;
>>>>>>> + }
>>>>>>> +
>>>>>>> radv_dump_trace(queue->device, cs);
>>>>>>> abort();
>>>>>>> }
>>>>>>> --
>>>>>>> 2.14.1
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> mesa-dev mailing list
>>>>>>> mesa-dev at lists.freedesktop.org
>>>>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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