[Mesa-dev] [PATCH 1/2] radv/nir: call opt_remove_phis after trivial continues.

Timothy Arceri tarceri at itsqueeze.com
Wed Sep 13 03:42:13 UTC 2017


On 13/09/17 12:57, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> With the shaders in the ssao demo, the nir_opt_if wasn't
> working properly without this, after this the if gets optimised
> so that loop unrolling gets called.
> 
> (loop unrolling fails due to instruction count, but at least
> it gets to do that.)
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>   src/amd/vulkan/radv_shader.c | 1 +
>   1 file changed, 1 insertion(+)
> 
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 1e25ea3..87deb7c 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -129,6 +129,7 @@ radv_optimize_nir(struct nir_shader *shader)
>                   if (nir_opt_trivial_continues(shader)) {
>                           progress = true;
>                           NIR_PASS(progress, shader, nir_copy_prop);
> +			NIR_PASS(progress, shader, nir_opt_remove_phis);

Any reason for not just putting this in the main nir opt loop rather 
than inside this if?

>                           NIR_PASS(progress, shader, nir_opt_dce);
>                   }
>                   NIR_PASS(progress, shader, nir_opt_if);
> 


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