[Mesa-dev] [PATCH 06/27] i965: add initial implementation of on disk shader cache

Matt Turner mattst88 at gmail.com
Wed Sep 13 23:53:55 UTC 2017


On 08/19, Jordan Justen wrote:
>From: Timothy Arceri <timothy.arceri at collabora.com>
>
>This uses the recently-added disk_cache.c to write out the final
>linked binary for vertex and fragment shader programs.
>
>This is based off the initial implementation done by Carl Worth.
>
>[jordan.l.justen at intel.com: *_cached_program => brw_disk_cache_*_program]
>[jordan.l.justen at intel.com: brw_shader_cache.c => brw_disk_cache.c]
>[jordan.l.justen at intel.com: don't map to write program when LLC is present]
>[jordan.l.justen at intel.com: set program_written_to_cache on read from cache]
>[jordan.l.justen at intel.com: only try cache when status is linking_skipped]
>Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
>---
> src/mesa/drivers/dri/i965/Makefile.sources |   1 +
> src/mesa/drivers/dri/i965/brw_disk_cache.c | 395 +++++++++++++++++++++++++++++
> src/mesa/drivers/dri/i965/brw_state.h      |   5 +
> 3 files changed, 401 insertions(+)
> create mode 100644 src/mesa/drivers/dri/i965/brw_disk_cache.c
>
>diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
>index 425c883de8..6e21010bae 100644
>--- a/src/mesa/drivers/dri/i965/Makefile.sources
>+++ b/src/mesa/drivers/dri/i965/Makefile.sources
>@@ -14,6 +14,7 @@ i965_FILES = \
> 	brw_cs.h \
> 	brw_curbe.c \
> 	brw_defines.h \
>+	brw_disk_cache.cpp \
> 	brw_draw.c \
> 	brw_draw.h \
> 	brw_draw_upload.c \
>diff --git a/src/mesa/drivers/dri/i965/brw_disk_cache.c b/src/mesa/drivers/dri/i965/brw_disk_cache.c
>new file mode 100644
>index 0000000000..b56e561e14
>--- /dev/null
>+++ b/src/mesa/drivers/dri/i965/brw_disk_cache.c
>@@ -0,0 +1,395 @@
>+/*
>+ * Copyright © 2014 Intel Corporation
>+ *
>+ * Permission is hereby granted, free of charge, to any person obtaining a
>+ * copy of this software and associated documentation files (the "Software"),
>+ * to deal in the Software without restriction, including without limitation
>+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>+ * and/or sell copies of the Software, and to permit persons to whom the
>+ * Software is furnished to do so, subject to the following conditions:
>+ *
>+ * The above copyright notice and this permission notice (including the next
>+ * paragraph) shall be included in all copies or substantial portions of the
>+ * Software.
>+ *
>+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>+ * IN THE SOFTWARE.
>+ */
>+
>+#include "compiler/glsl/blob.h"
>+#include "compiler/glsl/ir_uniform.h"
>+#include "compiler/glsl/shader_cache.h"
>+#include "main/mtypes.h"
>+#include "util/disk_cache.h"
>+#include "util/macros.h"
>+#include "util/mesa-sha1.h"
>+
>+#include "brw_context.h"
>+#include "brw_state.h"
>+#include "brw_vs.h"
>+#include "brw_wm.h"
>+
>+static uint64_t
>+ptr_to_uint64_t(void *ptr)
>+{
>+   uint64_t ptr_int = (uint64_t) ptr;
>+#if __i386__
>+   ptr_int &= 0xFFFFFFFF;
>+#endif
>+   return ptr_int;
>+}

This function can be as simple as

static uint64_t
ptr_to_uint64_t(void *ptr)
{
   return (uintptr_t) ptr;
}

But I have a question. We don't expect to be able to load a shader with
a 64-bit Mesa that was generated on a 32-bit Mesa (or vice versa)
because we're using the build id to determine compatibility.

Do we need to write out all pointers as 64-bits, or should we really
just be writing out uintptr_t? Maybe having the binary format the same
keeps something simple?
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