[Mesa-dev] [PATCH 3/4] i965/tex_image: Reference the renderbuffer miptree in setTexBuffer2
Eric Anholt
eric at anholt.net
Fri Sep 15 01:20:27 UTC 2017
Jason Ekstrand <jason at jlekstrand.net> writes:
> The old code made a new miptree that referenced the same BO as the
> renderbuffer and just trusted in the memory aliasing to work. There are
> only two ways in which the new miptree is liable to differ from the one
> in the renderbuffer and neither of them matter:
>
> 1) It may have a different target. The only targets that we can ever
> see in intelSetTexBuffer2 are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
> and the difference between the two doesn't matter as far as the
> miptree is concerned; genX(update_sampler_state) only looks at the
> gl_texture_object and not the miptree when determining whether or
> not to use normalized coordinates.
>
> 2) It may have a very slightly different format. Again, this doesn't
> matter because we've supported texture views for quite some time so
> we always look at the gl_texture_object format instead of the
> miptree format for hardware setup anyway.
>
> On the other hand, because we were recreating the miptree, we were using
> intel_miptree_create_for_bo which doesn't understand modifiers. We
> really want this function to work without doing a resolve so long as you
> have modifiers so we need to fix that.
I think this patch in particular might be why I was CCed. This looks
like a very good, and very obvious (to me) cleanup.
Reviewed-by: Eric Anholt <eric at anholt.net>
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