[Mesa-dev] [PATCH] glsl: buffer variables can be readonly and writeonly
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Sep 15 10:47:53 UTC 2017
I guess this will break some piglits.
On 09/15/2017 10:49 AM, Juan A. Suarez Romero wrote:
> In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the following description:
>
> "A variable could be qualified as both readonly and writeonly, disallowing both read and write, but still be passed to
> imageSize() to have the size queried.".
>
> This is for image variable, but not for buffer variables.
>
> According to https://github.com/KhronosGroup/OpenGL-API/issues/7 Khronos
> intent is to allow both readonly and writeonly in buffer variables, and
> as such it will update the GLSL specification.
>
> This commit address this issue, and fixes:
>
> KHR-GL{43,44,45}.shader_storage_buffer_object.basic-readonly-writeonly
> KHR-GLES31.core.shader_storage_buffer_object.basic-readonly-writeonly
> ---
> src/compiler/glsl/ast_to_hir.cpp | 5 -----
> 1 file changed, 5 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 45c8ca2a5d..1a94c274b6 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -7254,11 +7254,6 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
> validate_matrix_layout_for_type(state, &loc, decl_type, NULL);
> }
>
> - if (qual->flags.q.read_only && qual->flags.q.write_only) {
> - _mesa_glsl_error(&loc, state, "buffer variable can't be both "
> - "readonly and writeonly.");
> - }
> -
> foreach_list_typed (ast_declaration, decl, link,
> &decl_list->declarations) {
> YYLTYPE loc = decl->get_location();
>
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