[Mesa-dev] [PATCH 1/3] radv: Use for_each_bit in the descriptor set flush.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Sun Sep 17 10:59:23 UTC 2017
Since most games use only a few, iterating through all of them is
a waste. Simplifies the code too.
---
src/amd/vulkan/radv_cmd_buffer.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 4ba552ebcbc..e0a6724c20a 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -1598,9 +1598,7 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
cmd_buffer->cs,
MAX_SETS * MESA_SHADER_STAGES * 4);
- for (i = 0; i < MAX_SETS; i++) {
- if (!(cmd_buffer->state.descriptors_dirty & (1u << i)))
- continue;
+ for_each_bit(i, cmd_buffer->state.descriptors_dirty) {
struct radv_descriptor_set *set = cmd_buffer->state.descriptors[i];
if (!set)
continue;
--
2.14.1
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