[Mesa-dev] [PATCH v2 1/3] glsl: don't drop instructions from unreachable terminators continue branch
Timothy Arceri
tarceri at itsqueeze.com
Thu Sep 21 10:55:09 UTC 2017
These instructions will be executed on every iteration of the loop
we cannot drop them.
V2:
- move removal of unreachable terminators from the terminator list
to the same place they are removed from the IR as suggested by
Nicolai.
---
src/compiler/glsl/loop_analysis.h | 7 +++++++
src/compiler/glsl/loop_unroll.cpp | 28 ++++++++++++++++++++--------
2 files changed, 27 insertions(+), 8 deletions(-)
diff --git a/src/compiler/glsl/loop_analysis.h b/src/compiler/glsl/loop_analysis.h
index 8f82404694..99b6bf7563 100644
--- a/src/compiler/glsl/loop_analysis.h
+++ b/src/compiler/glsl/loop_analysis.h
@@ -27,20 +27,27 @@
#include "ir.h"
#include "util/hash_table.h"
/**
* Analyze and classify all variables used in all loops in the instruction list
*/
extern class loop_state *
analyze_loop_variables(exec_list *instructions);
+static inline bool
+is_break(ir_instruction *ir)
+{
+ return ir != NULL && ir->ir_type == ir_type_loop_jump &&
+ ((ir_loop_jump *) ir)->is_break();
+}
+
extern bool
unroll_loops(exec_list *instructions, loop_state *ls,
const struct gl_shader_compiler_options *options);
/**
* Tracking for all variables used in a loop
*/
class loop_variable_state : public exec_node {
diff --git a/src/compiler/glsl/loop_unroll.cpp b/src/compiler/glsl/loop_unroll.cpp
index 7eea439454..358cbf10af 100644
--- a/src/compiler/glsl/loop_unroll.cpp
+++ b/src/compiler/glsl/loop_unroll.cpp
@@ -46,27 +46,20 @@ public:
void splice_post_if_instructions(ir_if *ir_if, exec_list *splice_dest);
loop_state *state;
bool progress;
const struct gl_shader_compiler_options *options;
};
} /* anonymous namespace */
-static bool
-is_break(ir_instruction *ir)
-{
- return ir != NULL && ir->ir_type == ir_type_loop_jump
- && ((ir_loop_jump *) ir)->is_break();
-}
-
class loop_unroll_count : public ir_hierarchical_visitor {
public:
int nodes;
bool unsupported_variable_indexing;
bool array_indexed_by_induction_var_with_exact_iterations;
/* If there are nested loops, the node count will be inaccurate. */
bool nested_loop;
loop_unroll_count(exec_list *list, loop_variable_state *ls,
const struct gl_shader_compiler_options *options)
@@ -326,30 +319,49 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
}
}
/* Remove the conditional break statements associated with all terminators
* that are associated with a fixed iteration count, except for the one
* associated with the limiting terminator--that one needs to stay, since
* it terminates the loop. Exception: if the loop still has a normative
* bound, then that terminates the loop, so we don't even need the limiting
* terminator.
*/
- foreach_in_list(loop_terminator, t, &ls->terminators) {
+ foreach_in_list_safe(loop_terminator, t, &ls->terminators) {
if (t->iterations < 0)
continue;
+ exec_list *branch_instructions;
if (t != ls->limiting_terminator) {
+ ir_instruction *ir_if_last = (ir_instruction *)
+ t->ir->then_instructions.get_tail();
+ if (is_break(ir_if_last)) {
+ branch_instructions = &t->ir->else_instructions;
+ } else {
+ branch_instructions = &t->ir->then_instructions;
+ assert(is_break((ir_instruction *)
+ t->ir->else_instructions.get_tail()));
+ }
+
+ exec_list copy_list;
+ copy_list.make_empty();
+ clone_ir_list(ir, ©_list, branch_instructions);
+
+ t->ir->insert_before(©_list);
t->ir->remove();
assert(ls->num_loop_jumps > 0);
ls->num_loop_jumps--;
+ /* Also remove it from the terminator list */
+ t->remove();
+
this->progress = true;
}
}
if (ls->limiting_terminator == NULL) {
ir_instruction *last_ir =
(ir_instruction *) ir->body_instructions.get_tail();
/* If a loop has no induction variable and the last instruction is
* a break, unroll the loop with a count of 1. This is the classic
--
2.13.5
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