[Mesa-dev] [PATCH 09/22] glsl: Lower array indexing to conditional-select instead of conditional-assign
Ian Romanick
idr at freedesktop.org
Thu Sep 21 14:34:22 UTC 2017
From: "\"Ian Romanick\"" <idr at freedesktop.org>
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/lower_variable_index_to_cond_assign.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/lower_variable_index_to_cond_assign.cpp b/src/compiler/glsl/lower_variable_index_to_cond_assign.cpp
index 6fe4fe6..bfe6242 100644
--- a/src/compiler/glsl/lower_variable_index_to_cond_assign.cpp
+++ b/src/compiler/glsl/lower_variable_index_to_cond_assign.cpp
@@ -208,8 +208,8 @@ struct assignment_generator
* array dereference.
*/
ir_assignment *const assignment = (is_write)
- ? assign(element, this->var, condition, write_mask)
- : assign(this->var, element, condition);
+ ? assign(element, csel(condition, this->var, element), write_mask)
+ : assign(this->var, csel(condition, element, this->var));
body.emit(assignment);
}
--
2.9.5
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