[Mesa-dev] [PATCH 4/9] swr/rast: Move SWR_GS_CONTEXT from thread local storage to stack
Tim Rowley
timothy.o.rowley at intel.com
Fri Sep 22 00:46:47 UTC 2017
Move structure, as the size is significantly reduced due to dynamic
allocation of the GS buffers.
---
.../drivers/swr/rasterizer/core/frontend.cpp | 23 +++++++++++-----------
1 file changed, 11 insertions(+), 12 deletions(-)
diff --git a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
index 26e76a9..15bc93d 100644
--- a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
+++ b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
@@ -708,8 +708,6 @@ void ProcessStreamIdBuffer(uint32_t stream, uint8_t* pStreamIdBase, uint32_t num
}
}
-THREAD SWR_GS_CONTEXT tlsGsContext;
-
// Buffers that are allocated if GS is enabled
struct GsBuffers
{
@@ -798,21 +796,22 @@ static void GeometryShaderStage(
const API_STATE& state = GetApiState(pDC);
const SWR_GS_STATE* pState = &state.gsState;
+ SWR_GS_CONTEXT gsContext;
static uint8_t sNullBuffer[1024] = { 0 };
for (uint32_t i = 0; i < KNOB_SIMD_WIDTH; ++i)
{
- tlsGsContext.pStreams[i] = pGsBuffers->pGsOut[i];
+ gsContext.pStreams[i] = pGsBuffers->pGsOut[i];
}
- tlsGsContext.pVerts = (simdvector*)pGsBuffers->pGsIn;
- tlsGsContext.PrimitiveID = primID;
+ gsContext.pVerts = (simdvector*)pGsBuffers->pGsIn;
+ gsContext.PrimitiveID = primID;
uint32_t numVertsPerPrim = NumVertsPerPrim(pa.binTopology, true);
simdvector attrib[MAX_NUM_VERTS_PER_PRIM];
// assemble all attributes for the input primitive
- tlsGsContext.inputVertStride = pState->inputVertStride;
+ gsContext.inputVertStride = pState->inputVertStride;
for (uint32_t slot = 0; slot < pState->numInputAttribs; ++slot)
{
uint32_t srcAttribSlot = pState->srcVertexAttribOffset + slot;
@@ -821,7 +820,7 @@ static void GeometryShaderStage(
for (uint32_t i = 0; i < numVertsPerPrim; ++i)
{
- tlsGsContext.pVerts[attribSlot + pState->inputVertStride * i] = attrib[i];
+ gsContext.pVerts[attribSlot + pState->inputVertStride * i] = attrib[i];
}
}
@@ -829,7 +828,7 @@ static void GeometryShaderStage(
pa.Assemble(VERTEX_POSITION_SLOT, attrib);
for (uint32_t i = 0; i < numVertsPerPrim; ++i)
{
- tlsGsContext.pVerts[VERTEX_POSITION_SLOT + pState->inputVertStride * i] = attrib[i];
+ gsContext.pVerts[VERTEX_POSITION_SLOT + pState->inputVertStride * i] = attrib[i];
}
// record valid prims from the frontend to avoid over binning the newly generated
@@ -842,15 +841,15 @@ static void GeometryShaderStage(
for (uint32_t instance = 0; instance < pState->instanceCount; ++instance)
{
- tlsGsContext.InstanceID = instance;
- tlsGsContext.mask = GenerateMask(numInputPrims);
+ gsContext.InstanceID = instance;
+ gsContext.mask = GenerateMask(numInputPrims);
// execute the geometry shader
- state.pfnGsFunc(GetPrivateState(pDC), &tlsGsContext);
+ state.pfnGsFunc(GetPrivateState(pDC), &gsContext);
for (uint32_t i = 0; i < KNOB_SIMD_WIDTH; ++i)
{
- tlsGsContext.pStreams[i] += pState->allocationSize;
+ gsContext.pStreams[i] += pState->allocationSize;
}
}
--
2.7.4
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