[Mesa-dev] [PATCH] anv: fix viewport transformation for z component
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Fri Sep 22 10:22:38 UTC 2017
Kindly reminder that this patch is still unreviewed.
Sam
On Friday, September 15, 2017 11:50:46 AM CEST you wrote:
> In Vulkan, for 'z' (depth) component, the scale and translate values
> for the viewport transformation are:
>
> pz = maxDepth - minDepth
> oz = minDepth
>
> zf = pz × zd + oz
>
> Being zd, the third component in vertex's normalized device coordinates.
>
> Fixes: dEQP-VK.draw.inverted_depth_ranges.*
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> ---
> src/intel/vulkan/gen8_cmd_buffer.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/intel/vulkan/gen8_cmd_buffer.c
> b/src/intel/vulkan/gen8_cmd_buffer.c index 064b8e930e..7bea231ea7 100644
> --- a/src/intel/vulkan/gen8_cmd_buffer.c
> +++ b/src/intel/vulkan/gen8_cmd_buffer.c
> @@ -49,10 +49,10 @@ gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer
> *cmd_buffer) struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = {
> .ViewportMatrixElementm00 = vp->width / 2,
> .ViewportMatrixElementm11 = vp->height / 2,
> - .ViewportMatrixElementm22 = 1.0,
> + .ViewportMatrixElementm22 = vp->maxDepth - vp->minDepth,
> .ViewportMatrixElementm30 = vp->x + vp->width / 2,
> .ViewportMatrixElementm31 = vp->y + vp->height / 2,
> - .ViewportMatrixElementm32 = 0.0,
> + .ViewportMatrixElementm32 = vp->minDepth,
> .XMinClipGuardband = -1.0f,
> .XMaxClipGuardband = 1.0f,
> .YMinClipGuardband = -1.0f,
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