[Mesa-dev] [PATCH 2/9] swr/rast: New GS state/context API

Cherniak, Bruce bruce.cherniak at intel.com
Sun Sep 24 02:51:03 UTC 2017


> On Sep 21, 2017, at 7:46 PM, Tim Rowley <timothy.o.rowley at intel.com> wrote:
> 
> One piglit regression, which was a false pass:
>  spec at glsl-1.50@execution at geometry@dynamic_input_array_index
> ---
> .../drivers/swr/rasterizer/core/frontend.cpp       | 227 ++++++++++++---------
> src/gallium/drivers/swr/rasterizer/core/state.h    |  55 +++--
> src/gallium/drivers/swr/swr_shader.cpp             | 183 ++++++++---------
> 3 files changed, 253 insertions(+), 212 deletions(-)
> 
> diff --git a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
> index f882869..26e76a9 100644
> --- a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
> +++ b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
> @@ -710,45 +710,67 @@ void ProcessStreamIdBuffer(uint32_t stream, uint8_t* pStreamIdBase, uint32_t num
> 
> THREAD SWR_GS_CONTEXT tlsGsContext;
> 
> -template<typename SIMDVERTEX, uint32_t SIMD_WIDTH>
> -struct GsBufferInfo
> +// Buffers that are allocated if GS is enabled
> +struct GsBuffers
> {
> -    GsBufferInfo(const SWR_GS_STATE &gsState)
> -    {
> -        const uint32_t vertexCount = gsState.maxNumVerts;
> -        const uint32_t vertexStride = sizeof(SIMDVERTEX);
> -        const uint32_t numSimdBatches = (vertexCount + SIMD_WIDTH - 1) / SIMD_WIDTH;
> +    uint8_t* pGsIn;
> +    uint8_t* pGsOut[KNOB_SIMD_WIDTH];
> +    uint8_t* pGsTransposed;
> +    void* pStreamCutBuffer;
> +};
> 
> -        vertexPrimitiveStride = vertexStride * numSimdBatches;
> -        vertexInstanceStride = vertexPrimitiveStride * SIMD_WIDTH;
> +//////////////////////////////////////////////////////////////////////////
> +/// @brief Transposes GS output from SOA to AOS to feed the primitive assembler
> +/// @param pDst - Destination buffer in AOS form for the current SIMD width, fed into the primitive assembler
> +/// @param pSrc - Buffer of vertices in SOA form written by the geometry shader
> +/// @param numVerts - Number of vertices outputted by the GS
> +/// @param numAttribs - Number of attributes per vertex
> +template<typename SIMD_T, uint32_t SimdWidth>
> +void TransposeSOAtoAOS(uint8_t* pDst, uint8_t* pSrc, uint32_t numVerts, uint32_t numAttribs)
> +{
> +    uint32_t srcVertexStride = numAttribs * sizeof(float) * 4;
> +    uint32_t dstVertexStride = numAttribs * sizeof(typename SIMD_T::Float) * 4;
> 
> -        if (gsState.isSingleStream)
> -        {
> -            cutPrimitiveStride = (vertexCount + 7) / 8;
> -            cutInstanceStride = cutPrimitiveStride * SIMD_WIDTH;
> +    OSALIGNSIMD16(uint32_t) gatherOffsets[SimdWidth];
> 
> -            streamCutPrimitiveStride = 0;
> -            streamCutInstanceStride = 0;
> -        }
> -        else
> -        {
> -            cutPrimitiveStride = AlignUp(vertexCount * 2 / 8, 4);
> -            cutInstanceStride = cutPrimitiveStride * SIMD_WIDTH;
> -
> -            streamCutPrimitiveStride = (vertexCount + 7) / 8;
> -            streamCutInstanceStride = streamCutPrimitiveStride * SIMD_WIDTH;
> -        }
> +    for (uint32_t i = 0; i < SimdWidth; ++i)
> +    {
> +        gatherOffsets[i] = srcVertexStride * i;
>     }
> +    auto vGatherOffsets = SIMD_T::load_si((typename SIMD_T::Integer*)&gatherOffsets[0]);
> 
> -    uint32_t vertexPrimitiveStride;
> -    uint32_t vertexInstanceStride;
> +    uint32_t numSimd = AlignUp(numVerts, SimdWidth) / SimdWidth;
> +    uint32_t remainingVerts = numVerts;
> 
> -    uint32_t cutPrimitiveStride;
> -    uint32_t cutInstanceStride;
> +    for (uint32_t s = 0; s < numSimd; ++s)
> +    {
> +        uint8_t* pSrcBase = pSrc + s * srcVertexStride * SimdWidth;
> +        uint8_t* pDstBase = pDst + s * dstVertexStride;
> 
> -    uint32_t streamCutPrimitiveStride;
> -    uint32_t streamCutInstanceStride;
> -};
> +        // Compute mask to prevent src overflow
> +        uint32_t mask = std::min(remainingVerts, SimdWidth);
> +        mask = GenMask(mask);
> +        auto vMask = SIMD_T::vmask_ps(mask);
> +        auto viMask = SIMD_T::castps_si(vMask);
> +
> +        for (uint32_t a = 0; a < numAttribs; ++a)
> +        {
> +            auto attribGatherX = SIMD_T::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD_T::setzero_ps(), (const float*)pSrcBase, vGatherOffsets, vMask);
> +            auto attribGatherY = SIMD_T::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD_T::setzero_ps(), (const float*)(pSrcBase + sizeof(float)), vGatherOffsets, vMask);
> +            auto attribGatherZ = SIMD_T::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD_T::setzero_ps(), (const float*)(pSrcBase + sizeof(float) * 2), vGatherOffsets, vMask);
> +            auto attribGatherW = SIMD_T::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD_T::setzero_ps(), (const float*)(pSrcBase + sizeof(float) * 3), vGatherOffsets, vMask);
> +
> +            SIMD_T::maskstore_ps((float*)pDstBase, viMask, attribGatherX);
> +            SIMD_T::maskstore_ps((float*)(pDstBase + sizeof(typename SIMD_T::Float)), viMask, attribGatherY);
> +            SIMD_T::maskstore_ps((float*)(pDstBase + sizeof(typename SIMD_T::Float) * 2), viMask, attribGatherZ);
> +            SIMD_T::maskstore_ps((float*)(pDstBase + sizeof(typename SIMD_T::Float) * 3), viMask, attribGatherW);
> +
> +            pSrcBase += sizeof(float) * 4;
> +            pDstBase += sizeof(typename SIMD_T::Float) * 4;
> +        }
> +        remainingVerts -= SimdWidth;
> +    }
> +}
> 
> //////////////////////////////////////////////////////////////////////////
> /// @brief Implements GS stage.
> @@ -763,9 +785,7 @@ static void GeometryShaderStage(
>     DRAW_CONTEXT *pDC,
>     uint32_t workerId,
>     PA_STATE& pa,
> -    void* pGsOut,
> -    void* pCutBuffer,
> -    void* pStreamCutBuffer,
> +    GsBuffers* pGsBuffers,
>     uint32_t* pSoPrimData,
> #if USE_SIMD16_FRONTEND
>     uint32_t numPrims_simd8,
> @@ -779,25 +799,29 @@ static void GeometryShaderStage(
>     const API_STATE& state = GetApiState(pDC);
>     const SWR_GS_STATE* pState = &state.gsState;
> 
> -    SWR_ASSERT(pGsOut != nullptr, "GS output buffer should be initialized");
> -    SWR_ASSERT(pCutBuffer != nullptr, "GS output cut buffer should be initialized");
> +    static uint8_t sNullBuffer[1024] = { 0 };
> 
> -    tlsGsContext.pStream = (uint8_t*)pGsOut;
> -    tlsGsContext.pCutOrStreamIdBuffer = (uint8_t*)pCutBuffer;
> +    for (uint32_t i = 0; i < KNOB_SIMD_WIDTH; ++i)
> +    {
> +        tlsGsContext.pStreams[i] = pGsBuffers->pGsOut[i];
> +    }
> +    tlsGsContext.pVerts = (simdvector*)pGsBuffers->pGsIn;
>     tlsGsContext.PrimitiveID = primID;
> 
>     uint32_t numVertsPerPrim = NumVertsPerPrim(pa.binTopology, true);
>     simdvector attrib[MAX_NUM_VERTS_PER_PRIM];
> 
>     // assemble all attributes for the input primitive
> +    tlsGsContext.inputVertStride = pState->inputVertStride;
>     for (uint32_t slot = 0; slot < pState->numInputAttribs; ++slot)
>     {
> +        uint32_t srcAttribSlot = pState->srcVertexAttribOffset + slot;
>         uint32_t attribSlot = pState->vertexAttribOffset + slot;
> -        pa.Assemble(attribSlot, attrib);
> +        pa.Assemble(srcAttribSlot, attrib);
> 
>         for (uint32_t i = 0; i < numVertsPerPrim; ++i)
>         {
> -            tlsGsContext.vert[i].attrib[VERTEX_ATTRIB_START_SLOT + slot] = attrib[i];
> +            tlsGsContext.pVerts[attribSlot + pState->inputVertStride * i] = attrib[i];
>         }
>     }
> 
> @@ -805,15 +829,9 @@ static void GeometryShaderStage(
>     pa.Assemble(VERTEX_POSITION_SLOT, attrib);
>     for (uint32_t i = 0; i < numVertsPerPrim; ++i)
>     {
> -        tlsGsContext.vert[i].attrib[VERTEX_POSITION_SLOT] = attrib[i];
> +        tlsGsContext.pVerts[VERTEX_POSITION_SLOT + pState->inputVertStride * i] = attrib[i];
>     }
> 
> -#if USE_SIMD16_FRONTEND
> -    const GsBufferInfo<simd16vertex, KNOB_SIMD16_WIDTH> bufferInfo(state.gsState);
> -#else
> -    const GsBufferInfo<simdvertex, KNOB_SIMD_WIDTH> bufferInfo(state.gsState);
> -#endif
> -
>     // record valid prims from the frontend to avoid over binning the newly generated
>     // prims from the GS
> #if USE_SIMD16_FRONTEND
> @@ -830,8 +848,10 @@ static void GeometryShaderStage(
>         // execute the geometry shader
>         state.pfnGsFunc(GetPrivateState(pDC), &tlsGsContext);
> 
> -        tlsGsContext.pStream += bufferInfo.vertexInstanceStride;
> -        tlsGsContext.pCutOrStreamIdBuffer += bufferInfo.cutInstanceStride;
> +        for (uint32_t i = 0; i < KNOB_SIMD_WIDTH; ++i)
> +        {
> +            tlsGsContext.pStreams[i] += pState->allocationSize;
> +        }
>     }
> 
>     // set up new binner and state for the GS output topology
> @@ -865,32 +885,48 @@ static void GeometryShaderStage(
>     // foreach input prim:
>     // - setup a new PA based on the emitted verts for that prim
>     // - loop over the new verts, calling PA to assemble each prim
> -    uint32_t* pVertexCount = (uint32_t*)&tlsGsContext.vertexCount;
>     uint32_t* pPrimitiveId = (uint32_t*)&primID;
> 
>     uint32_t totalPrimsGenerated = 0;
>     for (uint32_t inputPrim = 0; inputPrim < numInputPrims; ++inputPrim)
>     {
> -        uint8_t* pInstanceBase = (uint8_t*)pGsOut + inputPrim * bufferInfo.vertexPrimitiveStride;
> -        uint8_t* pCutBufferBase = (uint8_t*)pCutBuffer + inputPrim * bufferInfo.cutPrimitiveStride;
> +        uint8_t* pInstanceBase = (uint8_t*)pGsBuffers->pGsOut[inputPrim];
> +
> +        // Vertex count is either emitted by shader or static
> +        uint32_t vertexCount = 0;
> +        if (pState->staticVertexCount)
> +        {
> +            vertexCount = pState->staticVertexCount;
> +        }
> +        else
> +        {
> +            // If emitted in shader, it should be the stored in the first dword of the output buffer
> +            vertexCount = *(uint32_t*)pInstanceBase;
> +        }
> 
>         for (uint32_t instance = 0; instance < pState->instanceCount; ++instance)
>         {
> -            uint32_t numEmittedVerts = pVertexCount[inputPrim];
> +            uint32_t numEmittedVerts = vertexCount;
>             if (numEmittedVerts == 0)
>             {
>                 continue;
>             }
> 
> -            uint8_t* pBase = pInstanceBase + instance * bufferInfo.vertexInstanceStride;
> -            uint8_t* pCutBase = pCutBufferBase + instance * bufferInfo.cutInstanceStride;
> +            uint8_t* pBase = pInstanceBase + instance * pState->allocationSize;
> +            uint8_t* pCutBase = pState->controlDataSize == 0 ? &sNullBuffer[0] : pBase + pState->controlDataOffset;
> +            uint8_t* pVertexBaseAOS = pBase + pState->outputVertexOffset;
> +
> +#if USE_SIMD16_FRONTEND
> +            TransposeSOAtoAOS<SIMD512, KNOB_SIMD16_WIDTH>((uint8_t*)pGsBuffers->pGsTransposed, pVertexBaseAOS, vertexCount, pState->outputVertexSize);
> +#else
> +            TransposeSOAtoAOS<SIMD256, KNOB_SIMD_WIDTH>((uint8_t*)pGsBuffers->pGsTransposed, pVertexBaseAOS, vertexCount, pState->outputVertexSize);
> +#endif
> 
>             uint32_t numAttribs = state.feNumAttributes;
> 
>             for (uint32_t stream = 0; stream < MAX_SO_STREAMS; ++stream)
>             {
>                 bool processCutVerts = false;
> -
>                 uint8_t* pCutBuffer = pCutBase;
> 
>                 // assign default stream ID, only relevant when GS is outputting a single stream
> @@ -910,16 +946,16 @@ static void GeometryShaderStage(
>                     }
> 
>                     // multi-stream output, need to translate StreamID buffer to a cut buffer
> -                    ProcessStreamIdBuffer(stream, pCutBase, numEmittedVerts, (uint8_t*)pStreamCutBuffer);
> -                    pCutBuffer = (uint8_t*)pStreamCutBuffer;
> +                    ProcessStreamIdBuffer(stream, pCutBase, numEmittedVerts, (uint8_t*)pGsBuffers->pStreamCutBuffer);
> +                    pCutBuffer = (uint8_t*)pGsBuffers->pStreamCutBuffer;
>                     processCutVerts = false;
>                 }
> 
> #if USE_SIMD16_FRONTEND
> -                PA_STATE_CUT gsPa(pDC, pBase, numEmittedVerts, SWR_VTX_NUM_SLOTS, reinterpret_cast<simd16mask *>(pCutBuffer), numEmittedVerts, numAttribs, pState->outputTopology, processCutVerts);
> +                PA_STATE_CUT gsPa(pDC, (uint8_t*)pGsBuffers->pGsTransposed, numEmittedVerts, pState->outputVertexSize, reinterpret_cast<simd16mask *>(pCutBuffer), numEmittedVerts, numAttribs, pState->outputTopology, processCutVerts);
> 
> #else
> -                PA_STATE_CUT gsPa(pDC, pBase, numEmittedVerts, SWR_VTX_NUM_SLOTS, pCutBuffer, numEmittedVerts, numAttribs, pState->outputTopology, processCutVerts);
> +                PA_STATE_CUT gsPa(pDC, (uint8_t*)pGsBuffers->pGsTransposed, numEmittedVerts, pState->outputVertexSize, pCutBuffer, numEmittedVerts, numAttribs, pState->outputTopology, processCutVerts);
> 
> #endif
>                 while (gsPa.GetNextStreamOutput())
> @@ -979,42 +1015,40 @@ static void GeometryShaderStage(
> /// @param state - API state
> /// @param ppGsOut - pointer to GS output buffer allocation
> /// @param ppCutBuffer - pointer to GS output cut buffer allocation
> -template<typename SIMDVERTEX, uint32_t SIMD_WIDTH>
> -static INLINE void AllocateGsBuffers(DRAW_CONTEXT* pDC, const API_STATE& state, void** ppGsOut, void** ppCutBuffer,
> -    void **ppStreamCutBuffer)
> +template<typename SIMD_T, uint32_t SIMD_WIDTH>
> +static INLINE void AllocateGsBuffers(DRAW_CONTEXT* pDC, const API_STATE& state, uint32_t vertsPerPrim, GsBuffers* pGsBuffers)
> {
>     auto pArena = pDC->pArena;
>     SWR_ASSERT(pArena != nullptr);
>     SWR_ASSERT(state.gsState.gsEnable);
> 
> -    // allocate arena space to hold GS output verts
> -    // @todo pack attribs
> -    // @todo support multiple streams
> +    const SWR_GS_STATE& gsState = state.gsState;
> 
> -    const GsBufferInfo<SIMDVERTEX, SIMD_WIDTH> bufferInfo(state.gsState);
> +    // Allocate storage for vertex inputs
> +    uint32_t vertexInBufferSize = gsState.inputVertStride * sizeof(simdvector) * vertsPerPrim;
> +    pGsBuffers->pGsIn = (uint8_t*)pArena->AllocAligned(vertexInBufferSize, 32);
> 
> -    const uint32_t vertexBufferSize = state.gsState.instanceCount * bufferInfo.vertexInstanceStride;
> +    // Allocate arena space to hold GS output verts
> +    const uint32_t vertexBufferSize = gsState.instanceCount * gsState.allocationSize;
> 
> -    *ppGsOut = pArena->AllocAligned(vertexBufferSize, SIMD_WIDTH * sizeof(float));
> +    for (uint32_t i = 0; i < KNOB_SIMD_WIDTH; ++i)
> +    {
> +        pGsBuffers->pGsOut[i] = (uint8_t*)pArena->AllocAligned(vertexBufferSize, 32);
> +    }
> 
> -    // allocate arena space to hold cut or streamid buffer, which is essentially a bitfield sized to the
> -    // maximum vertex output as defined by the GS state, per SIMD lane, per GS instance
> +    // Allocate storage for transposed GS output
> +    uint32_t numSimdBatches = AlignUp(gsState.maxNumVerts, SIMD_WIDTH) / SIMD_WIDTH;
> +    uint32_t transposedBufferSize = numSimdBatches * gsState.outputVertexSize * sizeof(typename SIMD_T::Vec4);
> +    pGsBuffers->pGsTransposed = (uint8_t*)pArena->AllocAligned(transposedBufferSize, 32);
> 
> -    // allocate space for temporary per-stream cut buffer if multi-stream is enabled
> +    // Allocate storage to hold temporary stream->cut buffer, if necessary
>     if (state.gsState.isSingleStream)
>     {
> -        const uint32_t cutBufferSize = state.gsState.instanceCount * bufferInfo.cutInstanceStride;
> -
> -        *ppCutBuffer = pArena->AllocAligned(cutBufferSize, SIMD_WIDTH * sizeof(float));
> -        *ppStreamCutBuffer = nullptr;
> +        pGsBuffers->pStreamCutBuffer = nullptr;
>     }
>     else
>     {
> -        const uint32_t cutBufferSize = state.gsState.instanceCount * bufferInfo.cutInstanceStride;
> -        const uint32_t streamCutBufferSize = state.gsState.instanceCount * bufferInfo.streamCutInstanceStride;
> -
> -        *ppCutBuffer = pArena->AllocAligned(cutBufferSize, SIMD_WIDTH * sizeof(float));
> -        *ppStreamCutBuffer = pArena->AllocAligned(streamCutBufferSize, SIMD_WIDTH * sizeof(float));
> +        pGsBuffers->pStreamCutBuffer = (uint8_t*)pArena->AllocAligned(AlignUp(gsState.maxNumVerts * 2, 32), 32);
>     }
> }
> 
> @@ -1062,9 +1096,7 @@ static void TessellationStages(
>     DRAW_CONTEXT *pDC,
>     uint32_t workerId,
>     PA_STATE& pa,
> -    void* pGsOut,
> -    void* pCutBuffer,
> -    void* pCutStreamBuffer,
> +    GsBuffers* pGsBuffers,
>     uint32_t* pSoPrimData,
> #if USE_SIMD16_FRONTEND
>     uint32_t numPrims_simd8,
> @@ -1264,17 +1296,16 @@ static void TessellationStages(
>             {
> #if USE_SIMD16_FRONTEND
>                 tessPa.useAlternateOffset = false;
> -                GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsOut, pCutBuffer, pCutStreamBuffer, pSoPrimData, numPrims_lo, primID_lo);
> +                GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsBuffers, pSoPrimData, numPrims_lo, primID_lo);
> 
>                 if (numPrims_hi)
>                 {
>                     tessPa.useAlternateOffset = true;
> -                    GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsOut, pCutBuffer, pCutStreamBuffer, pSoPrimData, numPrims_hi, primID_hi);
> +                    GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsBuffers, pSoPrimData, numPrims_hi, primID_hi);
>                 }
> #else
>                 GeometryShaderStage<HasStreamOutT, HasRastT>(
> -                    pDC, workerId, tessPa, pGsOut, pCutBuffer, pCutStreamBuffer, pSoPrimData,
> -                    _simd_set1_epi32(dsContext.PrimitiveID));
> +                    pDC, workerId, tessPa, pGsBuffers, pSoPrimData, _simd_set1_epi32(dsContext.PrimitiveID));
> #endif
>             }
>             else
> @@ -1408,15 +1439,13 @@ void ProcessDraw(
>     uint32_t numPrims = GetNumPrims(state.topology, work.numVerts);
> #endif
> 
> -    void* pGsOut = nullptr;
> -    void* pCutBuffer = nullptr;
> -    void* pStreamCutBuffer = nullptr;
> +    GsBuffers gsBuffers;
>     if (HasGeometryShaderT::value)
>     {
> #if USE_SIMD16_FRONTEND
> -        AllocateGsBuffers<simd16vertex, KNOB_SIMD16_WIDTH>(pDC, state, &pGsOut, &pCutBuffer, &pStreamCutBuffer);
> +        AllocateGsBuffers<SIMD512, KNOB_SIMD16_WIDTH>(pDC, state, NumVertsPerPrim(state.topology, true), &gsBuffers);
> #else
> -        AllocateGsBuffers<simdvertex, KNOB_SIMD_WIDTH>(pDC, state, &pGsOut, &pCutBuffer, &pStreamCutBuffer);
> +        AllocateGsBuffers<SIMD256, KNOB_SIMD_WIDTH>(pDC, state, NumVertsPerPrim(state.topology, true), &gsBuffers);
> #endif
>     }
> 
> @@ -1672,23 +1701,23 @@ void ProcessDraw(
>                             if (HasTessellationT::value)
>                             {
>                                 pa.useAlternateOffset = false;
> -                                TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_lo, primID_lo);
> +                                TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, &gsBuffers, pSoPrimData, numPrims_lo, primID_lo);
> 
>                                 if (numPrims_hi)
>                                 {
>                                     pa.useAlternateOffset = true;
> -                                    TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_hi, primID_hi);
> +                                    TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, &gsBuffers, pSoPrimData, numPrims_hi, primID_hi);
>                                 }
>                             }
>                             else if (HasGeometryShaderT::value)
>                             {
>                                 pa.useAlternateOffset = false;
> -                                GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_lo, primID_lo);
> +                                GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, &gsBuffers, pSoPrimData, numPrims_lo, primID_lo);
> 
>                                 if (numPrims_hi)
>                                 {
>                                     pa.useAlternateOffset = true;
> -                                    GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_hi, primID_hi);
> +                                    GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, &gsBuffers, pSoPrimData, numPrims_hi, primID_hi);
>                                 }
>                             }
>                             else
> @@ -1847,12 +1876,12 @@ void ProcessDraw(
>                             if (HasTessellationT::value)
>                             {
>                                 TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(
> -                                    pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, pa.GetPrimID(work.startPrimID));
> +                                    pDC, workerId, pa, &gsBuffers, pSoPrimData, pa.GetPrimID(work.startPrimID));
>                             }
>                             else if (HasGeometryShaderT::value)
>                             {
>                                 GeometryShaderStage<HasStreamOutT, HasRastT>(
> -                                    pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, pa.GetPrimID(work.startPrimID));
> +                                    pDC, workerId, pa, &gsBuffers, pSoPrimData, pa.GetPrimID(work.startPrimID));
>                             }
>                             else
>                             {
> diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h
> index 13c1d8b..f7c9308 100644
> --- a/src/gallium/drivers/swr/rasterizer/core/state.h
> +++ b/src/gallium/drivers/swr/rasterizer/core/state.h
> @@ -301,13 +301,12 @@ struct SWR_DS_CONTEXT
> /////////////////////////////////////////////////////////////////////////
> struct SWR_GS_CONTEXT
> {
> -    simdvertex vert[MAX_NUM_VERTS_PER_PRIM]; // IN: input primitive data for SIMD prims
> -    simdscalari PrimitiveID;        // IN: input primitive ID generated from the draw call
> -    uint32_t InstanceID;            // IN: input instance ID
> -    simdscalari mask;               // IN: Active mask for shader
> -    uint8_t* pStream;               // OUT: output stream (contains vertices for all output streams)
> -    uint8_t* pCutOrStreamIdBuffer;  // OUT: cut or stream id buffer
> -    simdscalari vertexCount;        // OUT: num vertices emitted per SIMD lane
> +    simdvector* pVerts;                 // IN: input primitive data for SIMD prims
> +    uint32_t inputVertStride;           // IN: input vertex stride, in attributes
> +    simdscalari PrimitiveID;            // IN: input primitive ID generated from the draw call
> +    uint32_t InstanceID;                // IN: input instance ID
> +    simdscalari mask;                   // IN: Active mask for shader
> +    uint8_t* pStreams[KNOB_SIMD_WIDTH]; // OUT: output stream (contains vertices for all output streams)
> };
> 
> struct PixelPositions
> @@ -714,30 +713,56 @@ struct SWR_GS_STATE
> {
>     bool gsEnable;
> 
> -    // number of input attributes per vertex. used by the frontend to
> +    // Number of input attributes per vertex. Used by the frontend to
>     // optimize assembling primitives for GS
>     uint32_t numInputAttribs;
> 
> -    // output topology - can be point, tristrip, or linestrip
> +    // Stride of incoming verts in attributes
> +    uint32_t inputVertStride;
> +
> +    // Output topology - can be point, tristrip, or linestrip
>     PRIMITIVE_TOPOLOGY outputTopology;      // @llvm_enum
> 
> -    // maximum number of verts that can be emitted by a single instance of the GS
> +    // Maximum number of verts that can be emitted by a single instance of the GS
>     uint32_t maxNumVerts;
> 
> -    // instance count
> +    // Instance count
>     uint32_t instanceCount;
> 
> -    // if true, geometry shader emits a single stream, with separate cut buffer.
> -    // if false, geometry shader emits vertices for multiple streams to the stream buffer, with a separate StreamID buffer
> +    // If true, geometry shader emits a single stream, with separate cut buffer.
> +    // If false, geometry shader emits vertices for multiple streams to the stream buffer, with a separate StreamID buffer
>     // to map vertices to streams
>     bool isSingleStream;
> 
> -    // when single stream is enabled, singleStreamID dictates which stream is being output.
> +    // When single stream is enabled, singleStreamID dictates which stream is being output.
>     // field ignored if isSingleStream is false
>     uint32_t singleStreamID;
> 
> -    // Offset to the start of the attributes of the input vertices, in simdvector units
> +    // Total amount of memory to allocate for one instance of the shader output in bytes
> +    uint32_t allocationSize;
> +
> +    // Offset to the start of the attributes of the input vertices, in simdvector units, as read by the GS
>     uint32_t vertexAttribOffset;
> +
> +    // Offset to the attributes as stored by the preceding shader stage.
> +    uint32_t srcVertexAttribOffset;
> +
> +    // Size of the control data section which contains cut or streamID data, in simdscalar units. Should be sized to handle
> +    // the maximum number of verts output by the GS. Can be 0 if there are no cuts or streamID bits.
> +    uint32_t controlDataSize;
> +
> +    // Offset to the control data section, in bytes
> +    uint32_t controlDataOffset;
> +
> +    // Total size of an output vertex, in simdvector units
> +    uint32_t outputVertexSize;
> +
> +    // Offset to the start of the vertex section, in bytes
> +    uint32_t outputVertexOffset;
> +
> +    // Set this to non-zero to indicate that the shader outputs a static number of verts. If zero, shader is
> +    // expected to store the final vertex count in the first dword of the gs output stream.
> +    uint32_t staticVertexCount;
> };
> 
> 
> diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp
> index 0a81eaa..7f11e72 100644
> --- a/src/gallium/drivers/swr/swr_shader.cpp
> +++ b/src/gallium/drivers/swr/swr_shader.cpp
> @@ -347,18 +347,20 @@ BuilderSWR::swr_gs_llvm_fetch_input(const struct lp_build_tgsi_gs_iface *gs_ifac
>     Value *attrib =
>        LOAD(GEP(iface->pVtxAttribMap, {C(0), unwrap(attrib_index)}));
> 
> -    Value *pInput =
> -       LOAD(GEP(iface->pGsCtx,
> -                {C(0),
> -                 C(SWR_GS_CONTEXT_vert),
> -                 unwrap(vertex_index),
> -                 C(0),
> -                 attrib,
> -                 unwrap(swizzle_index)}));
> +    Value *pVertex = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pVerts});
> +    Value *pInputVertStride = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_inputVertStride});
> +
> +    Value *pVector = ADD(MUL(unwrap(vertex_index), pInputVertStride), attrib);
> +
> +    Value *pInput = LOAD(GEP(pVertex, {pVector, unwrap(swizzle_index)}));
> 
>     return wrap(pInput);
> }
> 
> +// GS output stream layout
> +#define VERTEX_COUNT_SIZE 32
> +#define CONTROL_HEADER_SIZE (8*32)
> +
> void
> BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base,
>                            struct lp_build_tgsi_context * bld_base,
> @@ -366,41 +368,19 @@ BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base
>                            LLVMValueRef emitted_vertices_vec)
> {
>     swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
> -    SWR_GS_STATE *pGS = iface->pGsState;
> 
>     IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
> 
> -#if USE_SIMD16_FRONTEND
> -    const uint32_t simdVertexStride = sizeof(simdvertex) * 2;
> -    const uint32_t numSimdBatches = (pGS->maxNumVerts + (mVWidth * 2) - 1) / (mVWidth * 2);
> -#else
> -    const uint32_t simdVertexStride = sizeof(simdvertex);
> -    const uint32_t numSimdBatches = (pGS->maxNumVerts + mVWidth - 1) / mVWidth;
> -#endif
> -    const uint32_t inputPrimStride = numSimdBatches * simdVertexStride;
> -
> -    Value *pStream = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_pStream });
> -    Value *vMask = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_mask });
> -    Value *vMask1 = TRUNC(vMask, VectorType::get(mInt1Ty, 8));
> +    const uint32_t headerSize = VERTEX_COUNT_SIZE + CONTROL_HEADER_SIZE;
> +    const uint32_t attribSize = 4 * sizeof(float);
> +    const uint32_t vertSize = attribSize * SWR_VTX_NUM_SLOTS;
> +    Value *pVertexOffset = MUL(unwrap(emitted_vertices_vec), VIMMED1(vertSize));
> 
> -    Value *vOffsets = C({
> -          inputPrimStride * 0,
> -          inputPrimStride * 1,
> -          inputPrimStride * 2,
> -          inputPrimStride * 3,
> -          inputPrimStride * 4,
> -          inputPrimStride * 5,
> -          inputPrimStride * 6,
> -          inputPrimStride * 7 } );
> +    Value *vMask = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_mask});
> +    Value *vMask1 = TRUNC(vMask, VectorType::get(mInt1Ty, mVWidth));
> 
> -#if USE_SIMD16_FRONTEND
> -    const uint32_t simdShift = log2(mVWidth * 2);
> -    Value *vSimdSlot = AND(unwrap(emitted_vertices_vec), (mVWidth * 2) - 1);
> -#else
> -    const uint32_t simdShift = log2(mVWidth);
> -    Value *vSimdSlot = AND(unwrap(emitted_vertices_vec), mVWidth - 1);
> -#endif
> -    Value *vVertexSlot = ASHR(unwrap(emitted_vertices_vec), simdShift);
> +    Value *pStack = STACKSAVE();
> +    Value *pTmpPtr = ALLOCA(mFP32Ty, C(4)); // used for dummy write for lane masking
> 
>     for (uint32_t attrib = 0; attrib < iface->num_outputs; ++attrib) {
>        uint32_t attribSlot = attrib;
> @@ -420,46 +400,36 @@ BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base
>           }
>        }
> 
> -#if USE_SIMD16_FRONTEND
> -       Value *vOffsetsAttrib =
> -          ADD(vOffsets, MUL(vVertexSlot, VIMMED1((uint32_t)sizeof(simdvertex) * 2)));
> -       vOffsetsAttrib =
> -          ADD(vOffsetsAttrib, VIMMED1((uint32_t)(attribSlot*sizeof(simdvector) * 2)));
> -#else
> -       Value *vOffsetsAttrib =
> -          ADD(vOffsets, MUL(vVertexSlot, VIMMED1((uint32_t)sizeof(simdvertex))));
> -       vOffsetsAttrib =
> -          ADD(vOffsetsAttrib, VIMMED1((uint32_t)(attribSlot*sizeof(simdvector))));
> -#endif
> -       vOffsetsAttrib =
> -          ADD(vOffsetsAttrib, MUL(vSimdSlot, VIMMED1((uint32_t)sizeof(float))));
> +       Value *pOutputOffset = ADD(pVertexOffset, VIMMED1(headerSize + attribSize * attribSlot)); // + sgvChannel ?
> 
> -       for (uint32_t channel = 0; channel < 4; ++channel) {
> -          Value *vPtrs = GEP(pStream, vOffsetsAttrib);
> -          Value *vData;
> +       for (uint32_t lane = 0; lane < mVWidth; ++lane) {
> +          Value *pLaneOffset = VEXTRACT(pOutputOffset, C(lane));
> +          Value *pStream = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pStreams, lane});
> +          Value *pStreamOffset = GEP(pStream, pLaneOffset);
> +          pStreamOffset = BITCAST(pStreamOffset, mFP32PtrTy);
> 
> -          if (attribSlot == VERTEX_SGV_SLOT)
> -             vData = LOAD(unwrap(outputs[attrib][0]));
> -          else
> -             vData = LOAD(unwrap(outputs[attrib][channel]));
> +          Value *pLaneMask = VEXTRACT(vMask1, C(lane));
> +          pStreamOffset = SELECT(pLaneMask, pStreamOffset, pTmpPtr);
> 
> -          if (attribSlot != VERTEX_SGV_SLOT ||
> -              sgvChannel == channel) {
> -             vPtrs = BITCAST(vPtrs,
> -                             VectorType::get(PointerType::get(mFP32Ty, 0), 8));
> +          for (uint32_t channel = 0; channel < 4; ++channel) {
> +             Value *vData;
> 
> -             MASKED_SCATTER(vData, vPtrs, 32, vMask1);
> -          }
> +             if (attribSlot == VERTEX_SGV_SLOT)
> +                vData = LOAD(unwrap(outputs[attrib][0]));
> +             else
> +                vData = LOAD(unwrap(outputs[attrib][channel]));
> 
> -#if USE_SIMD16_FRONTEND
> -          vOffsetsAttrib =
> -             ADD(vOffsetsAttrib, VIMMED1((uint32_t)sizeof(simdscalar) * 2));
> -#else
> -          vOffsetsAttrib =
> -             ADD(vOffsetsAttrib, VIMMED1((uint32_t)sizeof(simdscalar)));
> -#endif
> +             if (attribSlot != VERTEX_SGV_SLOT ||
> +                 sgvChannel == channel) {
> +                vData = VEXTRACT(vData, C(lane));
> +                STORE(vData, pStreamOffset);
> +             }
> +             pStreamOffset = GEP(pStreamOffset, C(1));
> +          }
>        }
>     }
> +
> +    STACKRESTORE(pStack);
> }
> 
> void
> @@ -469,12 +439,9 @@ BuilderSWR::swr_gs_llvm_end_primitive(const struct lp_build_tgsi_gs_iface *gs_ba
>                              LLVMValueRef emitted_prims_vec)
> {
>     swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
> -    SWR_GS_STATE *pGS = iface->pGsState;
> 
>     IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
> 
> -    Value *pCutBuffer =
> -       LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pCutOrStreamIdBuffer});
>     Value *vMask = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_mask });
>     Value *vMask1 = TRUNC(vMask, VectorType::get(mInt1Ty, 8));
> 
> @@ -496,31 +463,29 @@ BuilderSWR::swr_gs_llvm_end_primitive(const struct lp_build_tgsi_gs_iface *gs_ba
>     mask = AND(mask, cmpMask);
>     vMask1 = TRUNC(mask, VectorType::get(mInt1Ty, 8));
> 
> -    const uint32_t cutPrimStride =
> -       (pGS->maxNumVerts + JM()->mVWidth - 1) / JM()->mVWidth;
> -    Value *vOffsets = C({
> -          (uint32_t)(cutPrimStride * 0),
> -          (uint32_t)(cutPrimStride * 1),
> -          (uint32_t)(cutPrimStride * 2),
> -          (uint32_t)(cutPrimStride * 3),
> -          (uint32_t)(cutPrimStride * 4),
> -          (uint32_t)(cutPrimStride * 5),
> -          (uint32_t)(cutPrimStride * 6),
> -          (uint32_t)(cutPrimStride * 7) } );
> -
>     vCount = SUB(vCount, VIMMED1(1));
> -    Value *vOffset = ADD(UDIV(vCount, VIMMED1(8)), vOffsets);
> +    Value *vOffset = ADD(UDIV(vCount, VIMMED1(8)), VIMMED1(VERTEX_COUNT_SIZE));
>     Value *vValue = SHL(VIMMED1(1), UREM(vCount, VIMMED1(8)));
> 
>     vValue = TRUNC(vValue, VectorType::get(mInt8Ty, 8));
> 
> -    Value *vPtrs = GEP(pCutBuffer, vOffset);
> -    vPtrs =
> -       BITCAST(vPtrs, VectorType::get(PointerType::get(mInt8Ty, 0), JM()->mVWidth));
> +    Value *pStack = STACKSAVE();
> +    Value *pTmpPtr = ALLOCA(mInt8Ty, C(4)); // used for dummy read/write for lane masking
> +
> +    for (uint32_t lane = 0; lane < mVWidth; ++lane) {
> +       Value *vLaneOffset = VEXTRACT(vOffset, C(lane));
> +       Value *pStream = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pStreams, lane});
> +       Value *pStreamOffset = GEP(pStream, vLaneOffset);
> +
> +       Value *pLaneMask = VEXTRACT(vMask1, C(lane));
> +       pStreamOffset = SELECT(pLaneMask, pStreamOffset, pTmpPtr);
> 
> -    Value *vGather = MASKED_GATHER(vPtrs, 32, vMask1);
> -    vValue = OR(vGather, vValue);
> -    MASKED_SCATTER(vValue, vPtrs, 32, vMask1);
> +       Value *vVal = LOAD(pStreamOffset);
> +       vVal = OR(vVal, VEXTRACT(vValue, C(lane)));
> +       STORE(vVal, pStreamOffset);
> +    }
> +
> +    STACKRESTORE(pStack);
> }
> 
> void
> @@ -533,7 +498,14 @@ BuilderSWR::swr_gs_llvm_epilogue(const struct lp_build_tgsi_gs_iface *gs_base,
> 
>    IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
> 
> -   STORE(unwrap(total_emitted_vertices_vec), iface->pGsCtx, {0, SWR_GS_CONTEXT_vertexCount});
> +   // Store emit count to each output stream in the first DWORD
> +   for (uint32_t lane = 0; lane < mVWidth; ++lane)
> +   {
> +      Value* pStream = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pStreams, lane});
> +      pStream = BITCAST(pStream, mInt32PtrTy);
> +      Value* pLaneCount = VEXTRACT(unwrap(total_emitted_vertices_vec), C(lane));
> +      STORE(pLaneCount, pStream);
> +   }
> }
> 
> PFN_GS_FUNC
> @@ -542,6 +514,8 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key)
>    SWR_GS_STATE *pGS = &ctx->gs->gsState;
>    struct tgsi_shader_info *info = &ctx->gs->info.base;
> 
> +   memset(pGS, 0, sizeof(*pGS));
> +
>    pGS->gsEnable = true;
> 
>    pGS->numInputAttribs = info->num_inputs;
> @@ -555,6 +529,18 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key)
>    pGS->singleStreamID = 0;
> 
>    pGS->vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize
> +   pGS->srcVertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize
> +   pGS->inputVertStride = pGS->numInputAttribs + pGS->vertexAttribOffset;
> +   pGS->outputVertexSize = SWR_VTX_NUM_SLOTS;
> +   pGS->controlDataSize = 8; // GS ouputs max of 8 32B units
> +   pGS->controlDataOffset = 32;
> +   pGS->outputVertexOffset = pGS->controlDataOffset + pGS->controlDataSize * 32;
> +
> +   pGS->allocationSize =
> +      32 + // vertex count
> +      (8 * 32) + // control header
> +      (SWR_VTX_NUM_SLOTS * 16) * // sizeof vertex
> +      pGS->maxNumVerts; // num verts

Consider using VERTEX_COUNT_SIZE and CONTROL_HEADER_SIZE defines?

      pGS->controlDataOffset = VERTEX_COUNT_SIZE;
      pGS->outputVertexOffset = VERTEX_COUNT_SIZE + CONTROL_HEADER_SIZE;

      pGS->allocationSize =
         VERTEX_COUNT_SIZE + 
         CONTROL_HEADER_SIZE
         (SWR_VTX_NUM_SLOTS * 16) * // sizeof vertex
         pGS->maxNumVerts; // num verts

>    struct swr_geometry_shader *gs = ctx->gs;
> 
> @@ -635,10 +621,11 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key)
>                        lp_type_float_vec(32, 32 * 8), wrap(mask_val));
> 
>    // zero out cut buffer so we can load/modify/store bits
> -   MEMSET(LOAD(pGsCtx, {0, SWR_GS_CONTEXT_pCutOrStreamIdBuffer}),
> -          C((char)0),
> -          pGS->instanceCount * ((pGS->maxNumVerts + 7) / 8) * JM()->mVWidth,
> -          sizeof(float) * KNOB_SIMD_WIDTH);
> +   for (uint32_t lane = 0; lane < mVWidth; ++lane)
> +   {
> +      Value* pStream = LOAD(pGsCtx, {0, SWR_GS_CONTEXT_pStreams, lane});
> +      MEMSET(pStream, C((char)0), VERTEX_COUNT_SIZE + CONTROL_HEADER_SIZE, sizeof(float) * KNOB_SIMD_WIDTH);
> +   }
> 
>    struct swr_gs_llvm_iface gs_iface;
>    gs_iface.base.fetch_input = ::swr_gs_llvm_fetch_input;
> -- 
> 2.7.4
> 
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