[Mesa-dev] [PATCH v2 7/7] i965: make use of nir linking
Kenneth Graunke
kenneth at whitecape.org
Tue Sep 26 07:50:25 UTC 2017
On Monday, September 25, 2017 6:23:13 PM PDT Timothy Arceri wrote:
> For now linking is just removing unused varyings between stages.
>
> shader-db results BDW:
>
> total instructions in shared programs: 13198288 -> 13191693 (-0.05%)
> instructions in affected programs: 48325 -> 41730 (-13.65%)
> helped: 473
> HURT: 0
>
> total cycles in shared programs: 541184926 -> 541159260 (-0.00%)
> cycles in affected programs: 213238 -> 187572 (-12.04%)
> helped: 435
> HURT: 8
>
> V2:
> - lower indirects on demoted inputs as well as outputs.
> ---
> src/mesa/drivers/dri/i965/brw_link.cpp | 56 ++++++++++++++++++++++++++++++++++
> 1 file changed, 56 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
> index b7fab8d7a25..9ddf0230183 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -253,6 +253,62 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
> compiler->scalar_stage[stage]);
> }
>
> + /* Determine first and last stage. */
> + unsigned first = MESA_SHADER_STAGES;
> + unsigned last = 0;
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + if (!shProg->_LinkedShaders[i])
> + continue;
> + if (first == MESA_SHADER_STAGES)
> + first = i;
> + last = i;
> + }
> +
> + /* Linking the stages in the opposite order (from fragment to vertex)
> + * ensures that inter-shader outputs written to in an earlier stage
> + * are eliminated if they are (transitively) not used in a later
> + * stage.
> + */
> + if (first != last) {
> + int next = last;
> + for (int i = next - 1; i >= 0; i--) {
> + if (shProg->_LinkedShaders[i] == NULL)
> + continue;
> +
> + nir_shader *producer = shProg->_LinkedShaders[i]->Program->nir;
> + nir_shader *consumer = shProg->_LinkedShaders[next]->Program->nir;
> +
> + nir_remove_dead_variables(producer, nir_var_shader_out);
> + nir_remove_dead_variables(consumer, nir_var_shader_in);
> +
> + if (nir_remove_unused_varyings(producer, consumer)) {
> + nir_lower_global_vars_to_local(producer);
> + nir_lower_global_vars_to_local(consumer);
> +
> + nir_variable_mode indirect_mask = (nir_variable_mode) 0;
> + if (compiler->glsl_compiler_options[i].EmitNoIndirectTemp)
> + indirect_mask = (nir_variable_mode) nir_var_local;
> +
> + /* The backend might not be able to handle indirects on
> + * temporaries so we need to lower indirects on any of the
> + * varyings we have demoted here.
> + */
> + nir_lower_indirect_derefs(producer, indirect_mask);
> + nir_lower_indirect_derefs(consumer, indirect_mask);
> +
> + const bool p_is_scalar = compiler->scalar_stage[producer->stage];
> + shProg->_LinkedShaders[i]->Program->nir =
> + brw_nir_optimize(producer, compiler, p_is_scalar);
> +
> + const bool c_is_scalar = compiler->scalar_stage[producer->stage];
> + shProg->_LinkedShaders[next]->Program->nir =
> + brw_nir_optimize(consumer, compiler, c_is_scalar);
> + }
> +
> + next = i;
> + }
> + }
> +
> for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
> struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
> if (!shader)
>
A couple more thoughts:
1. We're calling brw_nir_optimize even more now...it might make sense to
drop it from brw_preprocess_nir, drop it here, and put it once in the
final (third) loop, just before brw_shader_gather_info. At least,
it'd be interesting how that affects compile times / quality...
2. It would be great to use this in anv as well, especially given that
it has no GLSL IR linking to do this sort of stuff. Plus, the SPIR-V
might be compiled independently...and when you build the pipeline,
you have all the stages and can do cross-stage linking optimizations
like this.
Series looks great though, and is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Thanks Tim!
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 833 bytes
Desc: This is a digitally signed message part.
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170926/b854af7a/attachment.sig>
More information about the mesa-dev
mailing list