[Mesa-dev] [PATCH] i965: Convert brw->*_program into a brw->programs[i] array.
Kenneth Graunke
kenneth at whitecape.org
Tue Sep 26 15:54:43 UTC 2017
On Tuesday, September 26, 2017 1:13:18 AM PDT Alejandro Piñeiro wrote:
> On 26/09/17 09:39, Kenneth Graunke wrote:
> > diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
> > index 612761601a2..2a99376e3c2 100644
> > --- a/src/mesa/drivers/dri/i965/genX_state_upload.c
> > +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
> > @@ -1019,6 +1019,9 @@ genX(calculate_attr_overrides)(const struct brw_context *brw,
> > /* _NEW_POINT */
> > const struct gl_point_attrib *point = &ctx->Point;
> >
> > + /* BRW_NEW_FRAGMENT_PROGRAM */
> > + const struct gl_program *fp = brw->programs[MESA_SHADER_FRAGMENT];
> > +
> > /* BRW_NEW_FS_PROG_DATA */
> > const struct brw_wm_prog_data *wm_prog_data =
> > brw_wm_prog_data(brw->wm.base.prog_data);
> > @@ -1026,16 +1029,14 @@ genX(calculate_attr_overrides)(const struct brw_context *brw,
> >
> > *point_sprite_enables = 0;
> >
> > - /* BRW_NEW_FRAGMENT_PROGRAM
>
> Was this header removed on purpose? Don't care too much about it,
> pointing just in case.
Yeah, I kept it with the use of brw->fragment_program (initializing fp).
> > - *
> > - * If the fragment shader reads VARYING_SLOT_LAYER, then we need to pass in
> > + /* If the fragment shader reads VARYING_SLOT_LAYER, then we need to pass in
> > * the full vertex header. Otherwise, we can program the SF to start
> > * reading at an offset of 1 (2 varying slots) to skip unnecessary data:
> > * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
> > * - VARYING_SLOT_{PSIZ,LAYER} and VARYING_SLOT_POS on gen6+
> > */
> >
> > - bool fs_needs_vue_header = brw->fragment_program->info.inputs_read &
> > + bool fs_needs_vue_header = fp->info.inputs_read &
> > (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
> >
> > *urb_entry_read_offset = fs_needs_vue_header ? 0 : 1;
[snip]
> As mentioned, my previous comment was a just-in-case. You can ignore it. So:
> Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Thanks!
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