[Mesa-dev] [PATCH] mesa: fix texture updates for ATI_fragment_shader

Marek Olšák maraeo at gmail.com
Thu Sep 28 00:06:28 UTC 2017


It fixes a crash with an apitrace that I have. Other than that, no
tests. Yes, it should be tagged for stable.

Marek

On Thu, Sep 28, 2017 at 1:34 AM, Ian Romanick <idr at freedesktop.org> wrote:
> This looks right... at least it makes ATI_fragment_shader behave like
> ARB_fragment_program.  I don't suppose there are any tests that exercise
> this problem?  Should this be tagged for stable?
>
> On 09/27/2017 08:39 AM, Marek Olšák wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> ---
>>  src/mesa/main/texstate.c | 8 +++++---
>>  1 file changed, 5 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
>> index 269e291..edd2253 100644
>> --- a/src/mesa/main/texstate.c
>> +++ b/src/mesa/main/texstate.c
>> @@ -833,23 +833,25 @@ update_ff_texture_state(struct gl_context *ctx,
>>  void
>>  _mesa_update_texture_state(struct gl_context *ctx)
>>  {
>>     struct gl_program *prog[MESA_SHADER_STAGES];
>>     int i;
>>     int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
>>     BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
>>
>>     memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog));
>>
>> -   if (prog[MESA_SHADER_FRAGMENT] == NULL &&
>> -       _mesa_arb_fragment_program_enabled(ctx)) {
>> -      prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
>> +   if (prog[MESA_SHADER_FRAGMENT] == NULL) {
>> +      if (_mesa_arb_fragment_program_enabled(ctx))
>> +         prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
>> +      else if (_mesa_ati_fragment_shader_enabled(ctx))
>> +         prog[MESA_SHADER_FRAGMENT] = ctx->ATIFragmentShader.Current->Program;
>>     }
>>
>>     /* TODO: only set this if there are actual changes */
>>     ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
>>
>>     ctx->Texture._GenFlags = 0x0;
>>     ctx->Texture._TexMatEnabled = 0x0;
>>     ctx->Texture._TexGenEnabled = 0x0;
>>     ctx->Texture._MaxEnabledTexImageUnit = -1;
>>     ctx->Texture._EnabledCoordUnits = 0x0;
>>
>


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