[Mesa-dev] [PATCH] mesa: fix texture updates for ATI_fragment_shader
Kenneth Graunke
kenneth at whitecape.org
Thu Sep 28 03:37:25 UTC 2017
On Wednesday, September 27, 2017 8:39:27 AM PDT Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/mesa/main/texstate.c | 8 +++++---
> 1 file changed, 5 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index 269e291..edd2253 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -833,23 +833,25 @@ update_ff_texture_state(struct gl_context *ctx,
> void
> _mesa_update_texture_state(struct gl_context *ctx)
> {
> struct gl_program *prog[MESA_SHADER_STAGES];
> int i;
> int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
> BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
>
> memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog));
>
> - if (prog[MESA_SHADER_FRAGMENT] == NULL &&
> - _mesa_arb_fragment_program_enabled(ctx)) {
> - prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
> + if (prog[MESA_SHADER_FRAGMENT] == NULL) {
> + if (_mesa_arb_fragment_program_enabled(ctx))
> + prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
> + else if (_mesa_ati_fragment_shader_enabled(ctx))
> + prog[MESA_SHADER_FRAGMENT] = ctx->ATIFragmentShader.Current->Program;
> }
>
> /* TODO: only set this if there are actual changes */
> ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
>
> ctx->Texture._GenFlags = 0x0;
> ctx->Texture._TexMatEnabled = 0x0;
> ctx->Texture._TexGenEnabled = 0x0;
> ctx->Texture._MaxEnabledTexImageUnit = -1;
> ctx->Texture._EnabledCoordUnits = 0x0;
>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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