[Mesa-dev] [PATCH v3 1/2] etnaviv: fix varying interpolation
Lucas Stach
l.stach at pengutronix.de
Thu Sep 28 11:47:06 UTC 2017
Hi Wladimir,
Am Dienstag, den 26.09.2017, 16:20 +0200 schrieb Wladimir J. van der
Laan:
> Hello Lucas,
>
> On Fri, Sep 22, 2017 at 11:27:36AM +0200, Lucas Stach wrote:
> > It seems that newer cores don't use the PA_ATTRIBUTES to decide if
> > the
> > varying should bypass the flat shading, but derive this from the
> > component
> > use. This fixes flat shading on GC880+.
> >
> > VARYING_COMPONENT_USE_POINTCOORD is a bit of a misnomer now, as it
> > isn't
> > only used for pointcoords, but missing a better name I left it as-
> > is.
>
> I was just looking at recent command streams, and it appears that the
> blob
> uses VARYING_COMPONENT_USE_UNUSED even for active components.
> I've not seen it use VARYING_COMPONENT_USE_USED at all anymore.
>
> Maybe that works instead of using the POINTCOORD for this? I'm glad
> this solved the issue, and I'm ok with merging this as-is, but I have
> never
> seen the blob use POINTCOORD for non-pointcoords and feel it would
> potentially
> interfere with point sprites in some cases.
Thanks for the info. Flat-shading isn't critical anywhere and more of a
nice-to-have, so I guess I'm just deferring this patch until I have a
chance to see if I can make it work in line with your observations.
Regards,
Lucas
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