[Mesa-dev] [PATCH 03/11] radeonsi: deduce rast_prim correctly for tessellation point mode

Nicolai Hähnle nhaehnle at gmail.com
Fri Sep 29 11:01:30 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Together with the previous patches, this fixes
dEQP-GLES31.functional.primitive_bounding_box.wide_points.*

Cc: mesa-stable at lists.freedesktop.org
---
 src/gallium/drivers/radeonsi/si_state_draw.c | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index fb91d936c96..42807c03091 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1242,23 +1242,26 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
 
 	si_decompress_graphics_textures(sctx);
 
 	/* Set the rasterization primitive type.
 	 *
 	 * This must be done after si_decompress_textures, which can call
 	 * draw_vbo recursively, and before si_update_shaders, which uses
 	 * current_rast_prim for this draw_vbo call. */
 	if (sctx->gs_shader.cso)
 		rast_prim = sctx->gs_shader.cso->gs_output_prim;
-	else if (sctx->tes_shader.cso)
-		rast_prim = sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
-	else
+	else if (sctx->tes_shader.cso) {
+		if (sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
+			rast_prim = PIPE_PRIM_POINTS;
+		else
+			rast_prim = sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+	} else
 		rast_prim = info->mode;
 
 	if (rast_prim != sctx->b.current_rast_prim) {
 		bool old_is_poly = sctx->b.current_rast_prim >= PIPE_PRIM_TRIANGLES;
 		bool new_is_poly = rast_prim >= PIPE_PRIM_TRIANGLES;
 		if (old_is_poly != new_is_poly) {
 			sctx->b.scissors.dirty_mask = (1 << R600_MAX_VIEWPORTS) - 1;
 			si_set_atom_dirty(sctx, &sctx->b.scissors.atom, true);
 		}
 
-- 
2.11.0



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