[Mesa-dev] [PATCH 2/4] mesa/main: R10G10B10_(A2) formats are not color renderable in ES

Marek Olšák maraeo at gmail.com
Fri Sep 29 15:01:27 UTC 2017


I think it can still be renderable in desktop OpenGL.

Marek

On Fri, Sep 29, 2017 at 1:30 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> The EXT_texture_type_2_10_10_10_REV (ES only) states the following issue:
>
>    "1. Should textures specified with this type be renderable?
>
>     UNRESOLVED: No.  A separate extension could provide this functionality."
>
> This partially fixes
> dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.{rgb,rgba}_unsigned_int_2_10_10_10_rev
> ---
>  src/mesa/main/fbobject.c | 7 +++++--
>  1 file changed, 5 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 4d6fdfcd6bd..0867ff70fa7 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -730,22 +730,25 @@ is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
>     case GL_RGB8UI:
>     case GL_SRGB8:
>     case GL_RGB9_E5:
>     case GL_RG8_SNORM:
>     case GL_R8_SNORM:
>        return GL_FALSE;
>     default:
>        break;
>     }
>
> -   if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
> -       internalFormat != GL_RGB10_A2) {
> +   if (internalFormat != GL_RGB10_A2 &&
> +       (format == MESA_FORMAT_B10G10R10A2_UNORM ||
> +        format == MESA_FORMAT_B10G10R10X2_UNORM ||
> +        format == MESA_FORMAT_R10G10B10A2_UNORM ||
> +        format == MESA_FORMAT_R10G10B10X2_UNORM)) {
>        return GL_FALSE;
>     }
>
>     return GL_TRUE;
>  }
>
>
>  /**
>   * Is the given base format a legal format for a depth/stencil renderbuffer?
>   */
> --
> 2.11.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list