[Mesa-dev] [PATCH 2/4] mesa/main: R10G10B10_(A2) formats are not color renderable in ES
Marek Olšák
maraeo at gmail.com
Fri Sep 29 15:01:27 UTC 2017
I think it can still be renderable in desktop OpenGL.
Marek
On Fri, Sep 29, 2017 at 1:30 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> The EXT_texture_type_2_10_10_10_REV (ES only) states the following issue:
>
> "1. Should textures specified with this type be renderable?
>
> UNRESOLVED: No. A separate extension could provide this functionality."
>
> This partially fixes
> dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.{rgb,rgba}_unsigned_int_2_10_10_10_rev
> ---
> src/mesa/main/fbobject.c | 7 +++++--
> 1 file changed, 5 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 4d6fdfcd6bd..0867ff70fa7 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -730,22 +730,25 @@ is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
> case GL_RGB8UI:
> case GL_SRGB8:
> case GL_RGB9_E5:
> case GL_RG8_SNORM:
> case GL_R8_SNORM:
> return GL_FALSE;
> default:
> break;
> }
>
> - if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
> - internalFormat != GL_RGB10_A2) {
> + if (internalFormat != GL_RGB10_A2 &&
> + (format == MESA_FORMAT_B10G10R10A2_UNORM ||
> + format == MESA_FORMAT_B10G10R10X2_UNORM ||
> + format == MESA_FORMAT_R10G10B10A2_UNORM ||
> + format == MESA_FORMAT_R10G10B10X2_UNORM)) {
> return GL_FALSE;
> }
>
> return GL_TRUE;
> }
>
>
> /**
> * Is the given base format a legal format for a depth/stencil renderbuffer?
> */
> --
> 2.11.0
>
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