[Mesa-dev] [PATCH] st/mesa: set stencil border color the same as intensity
Marek Olšák
maraeo at gmail.com
Tue Apr 3 15:53:08 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
This fixes some stencil border color tests on Vega and Raven chips.
---
src/mesa/state_tracker/st_format.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index c50ce1e14bb..3db3c7e967c 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -2538,18 +2538,20 @@ st_translate_color(const union gl_color_union *colorIn,
out[3] = in[3];
break;
case GL_LUMINANCE:
out[0] = out[1] = out[2] = in[0];
out[3] = 1.0F;
break;
case GL_LUMINANCE_ALPHA:
out[0] = out[1] = out[2] = in[0];
out[3] = in[3];
break;
+ /* Stencil border is tricky on some hw. Help drivers a little here. */
+ case GL_STENCIL_INDEX:
case GL_INTENSITY:
out[0] = out[1] = out[2] = out[3] = in[0];
break;
default:
COPY_4V(out, in);
}
}
}
--
2.15.1
More information about the mesa-dev
mailing list