[Mesa-dev] [PATCH 3/3] egl/x11: Handle both depth 30 formats for eglCreateImage().
Michel Dänzer
michel at daenzer.net
Fri Apr 6 16:41:49 UTC 2018
On 2018-04-06 06:18 PM, Mario Kleiner wrote:
> On Fri, Apr 6, 2018 at 12:01 PM, Michel Dänzer <michel at daenzer.net> wrote:
>> On 2018-03-27 07:53 PM, Daniel Stone wrote:
>>> On 12 March 2018 at 20:45, Mario Kleiner <mario.kleiner.de at gmail.com> wrote:
>>>> We need to distinguish if a backing pixmap of a window is
>>>> XRGB2101010 or XBGR2101010, as different gpu hw supports
>>>> different formats. NVidia hw prefers XBGR, whereas AMD and
>>>> Intel are happy with XRGB.
>>>>
>>>> We use the red channel mask of the visual to distinguish at
>>>> depth 30, but because we can't easily get the associated
>>>> visual of a Pixmap, we use the visual of the x-screens root
>>>> window instead as a proxy.
>>>>
>>>> This fixes desktop composition of color depth 30 windows
>>>> when the X11 compositor uses EGL.
>>>
>>> I have no reason to doubt your testing, so this patch is:
>>> Acked-by: Daniel Stone <daniels at collabora.com>
>>>
>>> But it does rather fill me with trepidation, given that X11 Pixmaps
>>> are supposed to be a dumb 'bag of bits', doing nothing else than
>>> providing the same number and size of channels to the actual client
>>> data for the Visual associated with the Window.
>>
>> As far as X11 is concerned, the number of channels and their sizes don't
>> even matter; a pixmap is simply a container for an unsigned integer of n
>> bits (where n is the pixmap depth) per pixel, with no inherent meaning
>> attached to those values.
>>
>> That said, I'm not sure this is true for EGL as well. But even if it
>> isn't, there would have to be another mechanism to determine the format,
>> e.g. a config associated with the EGL pixmap. The pixmap doesn't even
>> necessarily have the same depth as the root window, so using the
>> latter's visual doesn't make much sense.
>
> Hi Michel. I thought with this patch i was implementing what you
> proposed earlier as a heuristic on how to get around the "pixmaps
> don't have an inherent format, only a depth" problem?
Do you have a pointer to that discussion?
> My (possibly inaccurate) understanding is that one can only create a
> depth 30 pixmap if the x-screen runs at depth >= 30. It only exposes
> depth 30 as supported pixmap format (xdpyinfo) if xorg.conf
> DefaultDepth 30 is selected, whereas other depths like
> 1,4,8,15,16,24,32 are always supported at default depth 24.
That sounds like an X server issue. Just like 32, there's no fundamental
reason a pixmap couldn't have depth 30 despite the screen depth being lower.
Out of curiosity, can you share the output of xdpyinfo with nouveau at
depth 30?
> Iff depth 30 is selected, then the root window has depth 30, and a depth 30
> visual. If each driver only exports one channel ordering for depth 30,
> then the channel ordering of any pixmaps associated drawable should be
> the same as the one of the root window.
Repeat after me: "X11 pixmaps don't have a format." :) They're just bags
of bits.
Does __DRI_IMAGE_FORMAT_ARGB8888 work for depth 30 as well, by any chance?
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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