[Mesa-dev] [PATCH 04/11] gallium: Use Array._DrawVAO in st_atom_array.c.

Marek Olšák maraeo at gmail.com
Fri Apr 6 23:53:58 UTC 2018


So interleaved attribs are unsupported, right?

is_interleaved_arrays was probably slowing things down, so I'm OK with that.

Marek

On Sun, Apr 1, 2018 at 2:13 PM, <Mathias.Froehlich at gmx.net> wrote:

> From: Mathias Fröhlich <mathias.froehlich at web.de>
>
> Finally make use of the binding information in the VAO when
> setting up arrays for draw.
>
> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
> ---
>  src/mesa/state_tracker/st_atom_array.c | 448
> +++++++++------------------------
>  1 file changed, 124 insertions(+), 324 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_array.c
> b/src/mesa/state_tracker/st_atom_array.c
> index 2fd67e8d84..46934a718a 100644
> --- a/src/mesa/state_tracker/st_atom_array.c
> +++ b/src/mesa/state_tracker/st_atom_array.c
> @@ -48,6 +48,7 @@
>  #include "main/bufferobj.h"
>  #include "main/glformats.h"
>  #include "main/varray.h"
> +#include "main/arrayobj.h"
>
>  /* vertex_formats[gltype - GL_BYTE][integer*2 + normalized][size - 1] */
>  static const uint16_t vertex_formats[][4][4] = {
> @@ -306,79 +307,6 @@ st_pipe_vertex_format(const struct
> gl_array_attributes *attrib)
>     return vertex_formats[type - GL_BYTE][index][size-1];
>  }
>
> -static const struct gl_vertex_array *
> -get_client_array(const struct gl_vertex_array *arrays,
> -                 unsigned mesaAttr)
> -{
> -   /* st_program uses 0xffffffff to denote a double placeholder attribute
> */
> -   if (mesaAttr == ST_DOUBLE_ATTRIB_PLACEHOLDER)
> -      return NULL;
> -   return &arrays[mesaAttr];
> -}
> -
> -/**
> - * Examine the active arrays to determine if we have interleaved
> - * vertex arrays all living in one VBO, or all living in user space.
> - */
> -static GLboolean
> -is_interleaved_arrays(const struct st_vertex_program *vp,
> -                      const struct gl_vertex_array *arrays,
> -                      unsigned num_inputs)
> -{
> -   GLuint attr;
> -   const struct gl_buffer_object *firstBufObj = NULL;
> -   GLint firstStride = -1;
> -   const GLubyte *firstPtr = NULL;
> -   GLboolean userSpaceBuffer = GL_FALSE;
> -
> -   for (attr = 0; attr < num_inputs; attr++) {
> -      const struct gl_vertex_array *array;
> -      const struct gl_vertex_buffer_binding *binding;
> -      const struct gl_array_attributes *attrib;
> -      const GLubyte *ptr;
> -      const struct gl_buffer_object *bufObj;
> -      GLsizei stride;
> -
> -      array = get_client_array(arrays, vp->index_to_input[attr]);
> -      if (!array)
> -        continue;
> -
> -      binding = array->BufferBinding;
> -      attrib = array->VertexAttrib;
> -      stride = binding->Stride; /* in bytes */
> -      ptr = _mesa_vertex_attrib_address(attrib, binding);
> -
> -      /* To keep things simple, don't allow interleaved zero-stride
> attribs. */
> -      if (stride == 0)
> -         return false;
> -
> -      bufObj = binding->BufferObj;
> -      if (attr == 0) {
> -         /* save info about the first array */
> -         firstStride = stride;
> -         firstPtr = ptr;
> -         firstBufObj = bufObj;
> -         userSpaceBuffer = !_mesa_is_bufferobj(bufObj);
> -      }
> -      else {
> -         /* check if other arrays interleave with the first, in same
> buffer */
> -         if (stride != firstStride)
> -            return GL_FALSE; /* strides don't match */
> -
> -         if (bufObj != firstBufObj)
> -            return GL_FALSE; /* arrays in different VBOs */
> -
> -         if (llabs(ptr - firstPtr) > firstStride)
> -            return GL_FALSE; /* arrays start too far apart */
> -
> -         if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
> -            return GL_FALSE; /* mix of VBO and user-space arrays */
> -      }
> -   }
> -
> -   return GL_TRUE;
> -}
> -
>  static void init_velement(struct pipe_vertex_element *velement,
>                            int src_offset, int format,
>                            int instance_divisor, int vbo_index)
> @@ -392,13 +320,14 @@ static void init_velement(struct pipe_vertex_element
> *velement,
>
>  static void init_velement_lowered(const struct st_vertex_program *vp,
>                                    struct pipe_vertex_element *velements,
> -                                  int src_offset, int format,
> -                                  int instance_divisor, int vbo_index,
> -                                  int nr_components, GLboolean doubles,
> -                                  GLuint *attr_idx)
> +                                  const struct gl_array_attributes
> *attrib,
> +                                  int src_offset, int instance_divisor,
> +                                  int vbo_index, int idx)
>  {
> -   int idx = *attr_idx;
> -   if (doubles) {
> +   const unsigned format = st_pipe_vertex_format(attrib);
> +   const GLubyte nr_components = attrib->Size;
> +
> +   if (attrib->Doubles) {
>        int lower_format;
>
>        if (nr_components < 2)
> @@ -427,15 +356,11 @@ static void init_velement_lowered(const struct
> st_vertex_program *vp,
>              init_velement(&velements[idx], src_offset,
> PIPE_FORMAT_R32G32_UINT,
>                            instance_divisor, vbo_index);
>           }
> -
> -         idx++;
>        }
>     } else {
>        init_velement(&velements[idx], src_offset,
>                      format, instance_divisor, vbo_index);
> -      idx++;
>     }
> -   *attr_idx = idx;
>  }
>
>  static void
> @@ -457,274 +382,149 @@ set_vertex_attribs(struct st_context *st,
>     cso_set_vertex_elements(cso, num_velements, velements);
>  }
>
> -/**
> - * Set up for drawing interleaved arrays that all live in one VBO
> - * or all live in user space.
> - * \param vbuffer  returns vertex buffer info
> - * \param velements  returns vertex element info
> - */
> -static void
> -setup_interleaved_attribs(struct st_context *st,
> -                          const struct st_vertex_program *vp,
> -                          const struct gl_vertex_array *arrays,
> -                          unsigned num_inputs)
> +void st_update_array(struct st_context *st)
>  {
> -   struct pipe_vertex_buffer vbuffer;
> -   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] = {{0}};
> -   GLuint attr;
> -   const GLubyte *low_addr = NULL;
> -   GLboolean usingVBO;      /* all arrays in a VBO? */
> -   struct gl_buffer_object *bufobj;
> -   GLsizei stride;
> -
> -   /* Find the lowest address of the arrays we're drawing,
> -    * Init bufobj and stride.
> -    */
> -   if (num_inputs) {
> -      const struct gl_vertex_array *array;
> -      const struct gl_vertex_buffer_binding *binding;
> -      const struct gl_array_attributes *attrib;
> -
> -      array = get_client_array(arrays, vp->index_to_input[0]);
> -      assert(array);
> -
> -      binding = array->BufferBinding;
> -      attrib = array->VertexAttrib;
> -
> -      /* Since we're doing interleaved arrays, we know there'll be at most
> -       * one buffer object and the stride will be the same for all arrays.
> -       * Grab them now.
> -       */
> -      bufobj = binding->BufferObj;
> -      stride = binding->Stride;
> -
> -      low_addr = _mesa_vertex_attrib_address(attrib, binding);
> -
> -      for (attr = 1; attr < num_inputs; attr++) {
> -         const GLubyte *start;
> -         array = get_client_array(arrays, vp->index_to_input[attr]);
> -         if (!array)
> -            continue;
> -         binding = array->BufferBinding;
> -         attrib = array->VertexAttrib;
> -         start = _mesa_vertex_attrib_address(attrib, binding);
> -         low_addr = MIN2(low_addr, start);
> -      }
> -   }
> -   else {
> -      /* not sure we'll ever have zero inputs, but play it safe */
> -      bufobj = NULL;
> -      stride = 0;
> -      low_addr = 0;
> -   }
> -
> -   /* are the arrays in user space? */
> -   usingVBO = _mesa_is_bufferobj(bufobj);
> -
> -   for (attr = 0; attr < num_inputs;) {
> -      const struct gl_vertex_array *array;
> -      const struct gl_vertex_buffer_binding *binding;
> -      const struct gl_array_attributes *attrib;
> -      const GLubyte *ptr;
> -      unsigned src_offset;
> -      unsigned src_format;
> -
> -      array = get_client_array(arrays, vp->index_to_input[attr]);
> -      assert(array);
> -
> -      binding = array->BufferBinding;
> -      attrib = array->VertexAttrib;
> -      ptr = _mesa_vertex_attrib_address(attrib, binding);
> +   struct gl_context *ctx = st->ctx;
> +   /* vertex program validation must be done before this */
> +   const struct st_vertex_program *vp = st->vp;
> +   /* _NEW_PROGRAM, ST_NEW_VS_STATE */
> +   const GLbitfield inputs_read = st->vp_variant->vert_attrib_mask;
> +   const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
> +   const ubyte *input_to_index = vp->input_to_index;
>
> -      src_offset = (unsigned) (ptr - low_addr);
> +   struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
> +   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
> +   unsigned num_vbuffers = 0;
>
> -      src_format = st_pipe_vertex_format(attrib);
> +   st->vertex_array_out_of_memory = FALSE;
> +   st->draw_needs_minmax_index = false;
>
> -      init_velement_lowered(vp, velements, src_offset, src_format,
> -                            binding->InstanceDivisor, 0,
> -                            attrib->Size, attrib->Doubles, &attr);
> -   }
> +   /* _NEW_PROGRAM */
> +   /* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */
> +   /* Attribute data is in a VBO. */
> +   GLbitfield vbomask = inputs_read & _mesa_draw_vbo_array_bits(ctx);
> +   while (vbomask) {
> +      /* The attribute index to start pulling a binding */
> +      const gl_vert_attrib i = ffs(vbomask) - 1;
> +      const struct gl_vertex_buffer_binding *const binding
> +         = _mesa_draw_buffer_binding(vao, i);
> +      const unsigned bufidx = num_vbuffers++;
>
> -   /*
> -    * Return the vbuffer info and setup user-space attrib info, if needed.
> -    */
> -   if (num_inputs == 0) {
> -      /* just defensive coding here */
> -      vbuffer.buffer.resource = NULL;
> -      vbuffer.is_user_buffer = false;
> -      vbuffer.buffer_offset = 0;
> -      vbuffer.stride = 0;
> -   }
> -   else if (usingVBO) {
> -      /* all interleaved arrays in a VBO */
> -      struct st_buffer_object *stobj = st_buffer_object(bufobj);
> +      assert(_mesa_is_bufferobj(binding->BufferObj));
>
> +      struct st_buffer_object *stobj = st_buffer_object(binding->Buff
> erObj);
>        if (!stobj || !stobj->buffer) {
>           st->vertex_array_out_of_memory = true;
>           return; /* out-of-memory error probably */
>        }
>
> -      vbuffer.buffer.resource = stobj->buffer;
> -      vbuffer.is_user_buffer = false;
> -      vbuffer.buffer_offset = pointer_to_offset(low_addr);
> -      vbuffer.stride = stride;
> -   }
> -   else {
> -      /* all interleaved arrays in user memory */
> -      vbuffer.buffer.user = low_addr;
> -      vbuffer.is_user_buffer = !!low_addr; /* if NULL, then unbind */
> -      vbuffer.buffer_offset = 0;
> -      vbuffer.stride = stride;
> -
> -      if (low_addr)
> -         st->draw_needs_minmax_index = true;
> +      /* Set the binding */
> +      vbuffer[bufidx].buffer.resource = stobj->buffer;
> +      vbuffer[bufidx].is_user_buffer = false;
> +      vbuffer[bufidx].buffer_offset = _mesa_draw_binding_offset(binding);
> +      vbuffer[bufidx].stride = binding->Stride; /* in bytes */
> +
> +      const GLbitfield boundmask = _mesa_draw_bound_attrib_bits(binding);
> +      GLbitfield attrmask = vbomask & boundmask;
> +      /* Mark the those attributes as processed */
> +      vbomask &= ~boundmask;
> +      /* We can assume that we have array for the binding */
> +      assert(attrmask);
> +      /* Walk attributes belonging to the binding */
> +      while (attrmask) {
> +         const gl_vert_attrib attr = u_bit_scan(&attrmask);
> +         const struct gl_array_attributes *const attrib
> +            = _mesa_draw_array_attrib(vao, attr);
> +         const GLuint off = _mesa_draw_attributes_relative
> _offset(attrib);
> +         init_velement_lowered(vp, velements, attrib, off,
> +                               binding->InstanceDivisor, bufidx,
> +                               input_to_index[attr]);
> +      }
>     }
>
> -   set_vertex_attribs(st, &vbuffer, num_inputs ? 1 : 0,
> -                      velements, num_inputs);
> -}
> -
> -/**
> - * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
> - * vertex attribute.
> - * \param vbuffer  returns vertex buffer info
> - * \param velements  returns vertex element info
> - */
> -static void
> -setup_non_interleaved_attribs(struct st_context *st,
> -                              const struct st_vertex_program *vp,
> -                              const struct gl_vertex_array *arrays,
> -                              unsigned num_inputs)
> -{
> -   struct gl_context *ctx = st->ctx;
> -   struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
> -   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] = {{0}};
> -   unsigned num_vbuffers = 0;
> -   unsigned unref_buffers = 0;
> -   GLuint attr;
> -
> -   for (attr = 0; attr < num_inputs;) {
> -      const unsigned mesaAttr = vp->index_to_input[attr];
> -      const struct gl_vertex_array *array;
> -      const struct gl_vertex_buffer_binding *binding;
> -      const struct gl_array_attributes *attrib;
> -      struct gl_buffer_object *bufobj;
> -      GLsizei stride;
> -      unsigned src_format;
> -      unsigned bufidx;
> -
> -      array = get_client_array(arrays, mesaAttr);
> -      assert(array);
> -
> -      bufidx = num_vbuffers++;
> -
> -      binding = array->BufferBinding;
> -      attrib = array->VertexAttrib;
> -      stride = binding->Stride;
> -      bufobj = binding->BufferObj;
> -
> -      if (_mesa_is_bufferobj(bufobj)) {
> -         /* Attribute data is in a VBO.
> -          * Recall that for VBOs, the gl_vertex_array->Ptr field is
> -          * really an offset from the start of the VBO, not a pointer.
> -          */
> -         struct st_buffer_object *stobj = st_buffer_object(bufobj);
> -
> -         if (!stobj || !stobj->buffer) {
> -            st->vertex_array_out_of_memory = true;
> -            return; /* out-of-memory error probably */
> -         }
> +   /* _NEW_PROGRAM */
> +   /* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */
> +   /* Process user space buffers */
> +   GLbitfield usermask = inputs_read & _mesa_draw_user_array_bits(ctx);
> +   while (usermask) {
> +      const gl_vert_attrib attr = u_bit_scan(&usermask);
> +      const struct gl_array_attributes *const attrib
> +         = _mesa_draw_array_attrib(vao, attr);
> +      const struct gl_vertex_buffer_binding *const binding
> +         = _mesa_draw_buffer_binding_from_attrib(vao, attrib);
> +      const unsigned bufidx = num_vbuffers++;
> +
> +      assert(!_mesa_is_bufferobj(binding->BufferObj));
> +
> +      vbuffer[bufidx].buffer.user = attrib->Ptr;
> +      vbuffer[bufidx].is_user_buffer = true;
> +      vbuffer[bufidx].buffer_offset = 0;
> +      vbuffer[bufidx].stride = binding->Stride; /* in bytes */
> +
> +      init_velement_lowered(vp, velements, attrib, 0,
> +                            binding->InstanceDivisor, bufidx,
> +                            input_to_index[attr]);
>
> -         vbuffer[bufidx].buffer.resource = stobj->buffer;
> -         vbuffer[bufidx].is_user_buffer = false;
> -         vbuffer[bufidx].buffer_offset =
> -            binding->Offset + attrib->RelativeOffset;
> -      }
> -      else {
> -         if (stride == 0) {
> -            unsigned size = attrib->_ElementSize;
> -            /* This is optimal for GPU cache line usage if the upload size
> -             * is <= cache line size.
> -             */
> -            unsigned alignment = util_next_power_of_two(size);
> -
> -            assert(attrib->Ptr);
> -            vbuffer[bufidx].buffer.user = attrib->Ptr;
> -            void *ptr = attrib->Ptr ? (void*)attrib->Ptr :
> -                                      (void*)ctx->Current.Attrib[mes
> aAttr];
> -
> -            vbuffer[bufidx].is_user_buffer = false;
> -            vbuffer[bufidx].buffer.resource = NULL;
> -
> -            /* Use const_uploader for zero-stride vertex attributes,
> because
> -             * it may use a better memory placement than stream_uploader.
> -             * The reason is that zero-stride attributes can be fetched
> many
> -             * times (thousands of times), so a better placement is going
> to
> -             * perform better.
> -             *
> -             * Upload the maximum possible size, which is 4x GLdouble =
> 32.
> -             */
> -            u_upload_data(st->can_bind_const_buffer_as_vertex ?
> -                             st->pipe->const_uploader :
> -                             st->pipe->stream_uploader,
> -                          0, size, alignment, ptr,
> -                          &vbuffer[bufidx].buffer_offset,
> -                          &vbuffer[bufidx].buffer.resource);
> -            unref_buffers |= 1u << bufidx;
> -         } else {
> -            assert(attrib->Ptr);
> -            vbuffer[bufidx].buffer.user = attrib->Ptr;
> -            vbuffer[bufidx].is_user_buffer = true;
> -            vbuffer[bufidx].buffer_offset = 0;
> +      if (!binding->InstanceDivisor)
> +         st->draw_needs_minmax_index = true;
> +   }
>
> -            if (!binding->InstanceDivisor)
> -               st->draw_needs_minmax_index = true;
> -         }
> +   const unsigned first_current_vbuffer = num_vbuffers;
> +   /* _NEW_PROGRAM | _NEW_CURRENT_ATTRIB */
> +   /* Process values that should have better been uniforms in the
> application */
> +   GLbitfield curmask = inputs_read & _mesa_draw_current_bits(ctx);
> +   if (curmask) {
> +      /* For each attribute, upload the maximum possible size. */
> +      GLubyte data[VERT_ATTRIB_MAX*sizeof(GLdouble)*4];
> +      GLubyte *cursor = data;
> +      const unsigned bufidx = num_vbuffers++;
> +      unsigned max_alignment = 1;
> +
> +      while (curmask) {
> +         const gl_vert_attrib attr = u_bit_scan(&curmask);
> +         const struct gl_array_attributes *const attrib
> +            = _mesa_draw_current_attrib(ctx, attr);
> +         const unsigned size = attrib->_ElementSize;
> +         const unsigned alignment = util_next_power_of_two(size);
> +         max_alignment = MAX2(max_alignment, alignment);
> +         memcpy(cursor, attrib->Ptr, size);
> +         if (alignment != size)
> +            memset(cursor + size, 0, alignment - size);
> +
> +         init_velement_lowered(vp, velements, attrib, cursor - data, 0,
> +                               bufidx, input_to_index[attr]);
> +
> +         cursor += alignment;
>        }
>
> -      /* common-case setup */
> -      vbuffer[bufidx].stride = stride; /* in bytes */
> +      vbuffer[bufidx].is_user_buffer = false;
> +      vbuffer[bufidx].buffer.resource = NULL;
> +      /* vbuffer[bufidx].buffer_offset is set below */
> +      vbuffer[bufidx].stride = 0;
>
> -      src_format = st_pipe_vertex_format(attrib);
> -
> -      init_velement_lowered(vp, velements, 0, src_format,
> -                            binding->InstanceDivisor, bufidx,
> -                            attrib->Size, attrib->Doubles, &attr);
> +      /* Use const_uploader for zero-stride vertex attributes, because
> +       * it may use a better memory placement than stream_uploader.
> +       * The reason is that zero-stride attributes can be fetched many
> +       * times (thousands of times), so a better placement is going to
> +       * perform better.
> +       */
> +      u_upload_data(st->can_bind_const_buffer_as_vertex ?
> +                    st->pipe->const_uploader :
> +                    st->pipe->stream_uploader,
> +                    0, cursor - data, max_alignment, data,
> +                    &vbuffer[bufidx].buffer_offset,
> +                    &vbuffer[bufidx].buffer.resource);
>     }
>
>     if (!ctx->Const.AllowMappedBuffersDuringExecution) {
>        u_upload_unmap(st->pipe->stream_uploader);
>     }
>
> +   const unsigned num_inputs = st->vp_variant->num_inputs;
>     set_vertex_attribs(st, vbuffer, num_vbuffers, velements, num_inputs);
>
>     /* Unreference uploaded zero-stride vertex buffers. */
> -   while (unref_buffers) {
> -      unsigned i = u_bit_scan(&unref_buffers);
> +   for (unsigned i = first_current_vbuffer; i < num_vbuffers; ++i) {
>        pipe_resource_reference(&vbuffer[i].buffer.resource, NULL);
>     }
>  }
> -
> -void st_update_array(struct st_context *st)
> -{
> -   struct gl_context *ctx = st->ctx;
> -   const struct gl_vertex_array *arrays = ctx->Array._DrawArrays;
> -   const struct st_vertex_program *vp;
> -   unsigned num_inputs;
> -
> -   st->vertex_array_out_of_memory = FALSE;
> -   st->draw_needs_minmax_index = false;
> -
> -   /* No drawing has been done yet, so do nothing. */
> -   if (!arrays)
> -      return;
> -
> -   /* vertex program validation must be done before this */
> -   vp = st->vp;
> -   num_inputs = st->vp_variant->num_inputs;
> -
> -   if (is_interleaved_arrays(vp, arrays, num_inputs))
> -      setup_interleaved_attribs(st, vp, arrays, num_inputs);
> -   else
> -      setup_non_interleaved_attribs(st, vp, arrays, num_inputs);
> -}
> --
> 2.14.3
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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