[Mesa-dev] [PATCH 3/3] egl/x11: Handle both depth 30 formats for eglCreateImage().

Ilia Mirkin imirkin at alum.mit.edu
Thu Apr 12 17:43:09 UTC 2018


On Thu, Apr 12, 2018 at 1:18 PM, Mario Kleiner
<mario.kleiner.de at gmail.com> wrote:
> X11 Prime renderoffload is another unsolved problem with nouveau depth 30.
> Currently we get swapped red-blue with intel + nvidia. We could extend the
> buffer creation code to convert nouveau's rgba format into the bgra format
> wanted by intel or amd display gpu's during the blitImage call for
> converting the tiled renderbuffer to the linear buffer, like i try for the
> wayland+egl case. But we'd need to know what the display gpu wants. Haven't
> looked into that.

FWIW the NVIDIA hardware is perfectly happy to render into BGR10_A2.
Just can't display it.

  -ilia


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