[Mesa-dev] [PATCH crucible 2/2] Add VK_EXT_vertex_attribute_divisor test.

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Thu Apr 12 20:44:19 UTC 2018


From: Bas Nieuwenhuizen <basni at chromium.org>

---
 Makefile.am                                   |   2 +
 .../vertex_attribute_divisor.c                | 216 ++++++++++++++++++
 2 files changed, 218 insertions(+)
 create mode 100644 src/tests/func/vertex_attribute_divisor/vertex_attribute_divisor.c

diff --git a/Makefile.am b/Makefile.am
index 7c4a52b..128a7e9 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -106,6 +106,7 @@ bin_crucible_SOURCES = \
 	src/tests/func/ssbo/interleave.c \
 	src/tests/func/sync/semaphore-fd.c \
 	src/tests/func/renderpass/clear.c \
+	src/tests/func/vertex_attribute_divisor/vertex_attribute_divisor.c \
 	src/tests/stress/lots-of-surface-state.c \
 	src/tests/stress/buffer_limit.c \
 	src/tests/self/concurrent-output.c \
@@ -151,6 +152,7 @@ BUILT_SOURCES = \
 	src/tests/func/shader_group_vote/ext_shader_subgroup_vote-spirv.h \
 	src/tests/func/ssbo/interleave-spirv.h \
 	src/tests/func/sync/semaphore-fd-spirv.h \
+	src/tests/func/vertex_attribute_divisor/vertex_attribute_divisor-spirv.h \
 	src/tests/stress/lots-of-surface-state-spirv.h
 
 bin_crucible_LDADD = $(MESA_LDFLAGS) -lm -lvulkan -lpthread $(libpng_LIBS) \
diff --git a/src/tests/func/vertex_attribute_divisor/vertex_attribute_divisor.c b/src/tests/func/vertex_attribute_divisor/vertex_attribute_divisor.c
new file mode 100644
index 0000000..42ddfd6
--- /dev/null
+++ b/src/tests/func/vertex_attribute_divisor/vertex_attribute_divisor.c
@@ -0,0 +1,216 @@
+// Copyright 2018 Google LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice (including the next
+// paragraph) shall be included in all copies or substantial portions of the
+// Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+
+
+#include "util/simple_pipeline.h"
+#include "tapi/t.h"
+#include <math.h>
+
+#include "vertex_attribute_divisor-spirv.h"
+
+static void
+vertex_attribute_divisor()
+{
+    t_require_ext("VK_EXT_vertex_attribute_divisor");
+
+    VkRenderPass pass = qoCreateRenderPass(t_device,
+        .attachmentCount = 1,
+        .pAttachments = (VkAttachmentDescription[]) {
+            {
+                QO_ATTACHMENT_DESCRIPTION_DEFAULTS,
+                .format = VK_FORMAT_R8G8B8A8_UNORM,
+                .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
+            },
+        },
+        .subpassCount = 1,
+        .pSubpasses = (VkSubpassDescription[]) {
+            {
+                QO_SUBPASS_DESCRIPTION_DEFAULTS,
+                .colorAttachmentCount = 1,
+                .pColorAttachments = (VkAttachmentReference[]) {
+                    {
+                        .attachment = 0,
+                        .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+                    },
+                },
+                .preserveAttachmentCount = 1,
+                .pPreserveAttachments = (uint32_t[]) { 0 },
+            }
+        });
+
+    VkShaderModule vs = qoCreateShaderModuleGLSL(t_device, VERTEX,
+        layout(location = 0) in vec4 a_position;
+        layout(location = 1) in uint attributes[7];
+        layout(location = 0) out vec4 v_color;
+        void main()
+        {
+            gl_Position = vec4(a_position.x, -1.0 + float(gl_InstanceIndex) / 8.0 + (1.0 + a_position.y) / 16.0,
+                               a_position.z, a_position.w);
+            bool correct = true;
+            if (attributes[0] != 0)
+                correct = false;
+            for (int i = 1; i < 7; ++i)
+                if (attributes[i] != gl_InstanceIndex / i)
+                    correct = false;
+            v_color = correct ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+        }
+    );
+
+    VkShaderModule fs = qoCreateShaderModuleGLSL(t_device, FRAGMENT,
+        layout(location = 0) in vec4 v_color;
+        layout(location = 0) out vec4 color;
+        void main()
+        {
+            color = v_color;
+        }
+    );
+
+    const VkVertexInputBindingDescription bindings[8] = {
+        {.binding = 0, .stride = 8, .inputRate = VK_VERTEX_INPUT_RATE_VERTEX},
+        {.binding = 1, .stride = 4, .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE},
+        {.binding = 2, .stride = 4, .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE},
+        {.binding = 3, .stride = 4, .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE},
+        {.binding = 4, .stride = 4, .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE},
+        {.binding = 5, .stride = 4, .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE},
+        {.binding = 6, .stride = 4, .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE},
+        {.binding = 7, .stride = 4, .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE},
+    };
+
+    const VkVertexInputAttributeDescription attributes[] = {
+        {.location = 0, .binding = 0, .offset = 0, .format = VK_FORMAT_R32G32_SFLOAT},
+        {.location = 1, .binding = 1, .offset = 0, .format = VK_FORMAT_R32_UINT},
+        {.location = 2, .binding = 2, .offset = 0, .format = VK_FORMAT_R32_UINT},
+        {.location = 3, .binding = 3, .offset = 0, .format = VK_FORMAT_R32_UINT},
+        {.location = 4, .binding = 4, .offset = 0, .format = VK_FORMAT_R32_UINT},
+        {.location = 5, .binding = 5, .offset = 0, .format = VK_FORMAT_R32_UINT},
+        {.location = 6, .binding = 6, .offset = 0, .format = VK_FORMAT_R32_UINT},
+        {.location = 7, .binding = 7, .offset = 0, .format = VK_FORMAT_R32_UINT},
+    };
+    
+    const VkVertexInputBindingDivisorDescriptionEXT divisors[] = {
+        {.binding = 1, .divisor = 0},
+        {.binding = 2, .divisor = 1},
+        {.binding = 3, .divisor = 2},
+        {.binding = 4, .divisor = 3},
+        {.binding = 5, .divisor = 4},
+        {.binding = 6, .divisor = 5},
+        {.binding = 7, .divisor = 6},
+    };
+
+    const VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc = {
+        .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT,
+        .vertexBindingDivisorCount = 7,
+        .pVertexBindingDivisors = divisors
+    };
+
+    VkPipelineVertexInputStateCreateInfo vi_info = {
+        .pNext = &divisor_desc,
+        .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+        .vertexBindingDescriptionCount = 8,
+        .pVertexBindingDescriptions = bindings,
+        .vertexAttributeDescriptionCount = 8,
+        .pVertexAttributeDescriptions = attributes
+    };
+
+    VkPipelineLayout layout = VK_NULL_HANDLE;
+    layout = qoCreatePipelineLayout(t_device,
+            .pushConstantRangeCount = 0);
+
+    VkPipeline pipeline = qoCreateGraphicsPipeline(t_device, t_pipeline_cache,
+        &(QoExtraGraphicsPipelineCreateInfo) {
+            QO_EXTRA_GRAPHICS_PIPELINE_CREATE_INFO_DEFAULTS,
+            .vertexShader = vs,
+            .fragmentShader = fs,
+            .pNext =
+        &(VkGraphicsPipelineCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+            .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+                QO_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO_DEFAULTS,
+                .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+            },
+            .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+                QO_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO_DEFAULTS
+            },
+            .pVertexInputState = &vi_info,
+            .renderPass = pass,
+            .layout = layout,
+            .subpass = 0,
+        }});
+
+    const float vertices[] = {
+        -1.0, 1.0,
+        1.0, 1.0,
+        -1.0, -1.0,
+        1.0, -1.0
+    };
+
+    uint32_t indices[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
+
+    VkBuffer vb = qoCreateBuffer(t_device, .size =  sizeof(vertices),
+                                 .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
+
+    VkDeviceMemory vb_mem = qoAllocBufferMemory(t_device, vb,
+        .properties = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+    qoBindBufferMemory(t_device, vb, vb_mem, 0);
+
+    void *vb_map = qoMapMemory(t_device, vb_mem, 0, sizeof(vertices), 0);
+
+    memcpy(vb_map, vertices, sizeof(vertices));
+
+    VkBuffer vb2 = qoCreateBuffer(t_device, .size =  sizeof(indices),
+                                 .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
+
+    VkDeviceMemory vb2_mem = qoAllocBufferMemory(t_device, vb2,
+        .properties = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+    qoBindBufferMemory(t_device, vb2, vb2_mem, 0);
+
+    void *vb2_map = qoMapMemory(t_device, vb2_mem, 0, sizeof(indices), 0);
+    memcpy(vb2_map, indices, sizeof(indices));
+
+    vkCmdBeginRenderPass(t_cmd_buffer,
+        &(VkRenderPassBeginInfo) {
+            .renderPass = pass,
+            .framebuffer = t_framebuffer,
+            .renderArea = { { 0, 0 }, { t_width, t_height } },
+            .clearValueCount = 1,
+            .pClearValues = (VkClearValue[]) {
+                { .color = { .float32 = {1.0, 0.0, 0.0, 1.0} } },
+            }
+        }, VK_SUBPASS_CONTENTS_INLINE);
+
+    VkBuffer buffers[] = {vb, vb2, vb2, vb2, vb2, vb2, vb2, vb2};
+    vkCmdBindVertexBuffers(t_cmd_buffer, 0, 8, buffers,
+                           (VkDeviceSize[]) { 0, 0, 0, 0, 0, 0, 0, 0});
+
+    vkCmdBindPipeline(t_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+
+    vkCmdDraw(t_cmd_buffer, 4, 16, 0, 0);
+
+    vkCmdEndRenderPass(t_cmd_buffer);
+    qoEndCommandBuffer(t_cmd_buffer);
+    qoQueueSubmit(t_queue, 1, &t_cmd_buffer, VK_NULL_HANDLE);
+}
+
+test_define {
+    .name = "func.ext.vertex_attribute_divisor",
+    .start = vertex_attribute_divisor,
+    .image_filename = "32x32-green.ref.png",
+};
-- 
2.17.0



More information about the mesa-dev mailing list