[Mesa-dev] [PATCH 3/3] glsl: #undef THIS macro to fix MSVC build
Neha Bhende
bhenden at vmware.com
Fri Apr 13 17:32:40 UTC 2018
For the series,
Reviewed-by: Neha Bhende<bhenden at vmware.com>
Regards,
Neha
________________________________
From: Brian Paul <brianp at vmware.com>
Sent: Friday, April 13, 2018 9:03:41 AM
To: mesa-dev at lists.freedesktop.org
Cc: Charmaine Lee; Neha Bhende
Subject: [PATCH 3/3] glsl: #undef THIS macro to fix MSVC build
THIS is a macro in one of the MSVC header files. It's also a token
in the GLSL lexer. This causes a compilation failure with MSVC.
This issue seems to be newly exposed after the recent mtypes.h removal
patches.
---
src/compiler/glsl/glsl_parser_extras.h | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 66bd1a3..5b9b6cc 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -33,6 +33,11 @@
#include <stdlib.h>
#include "glsl_symbol_table.h"
+/* THIS is a macro defined somewhere deep in the Windows MSVC header files.
+ * Undefine it here to avoid collision with the lexer's THIS token.
+ */
+#undef THIS
+
struct gl_context;
struct glsl_switch_state {
--
2.7.4
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