[Mesa-dev] [PATCH] nir: fix ir_binop_gequal glsl_to_nir conversion
Erico Nunes
nunes.erico at gmail.com
Sat Apr 14 19:14:41 UTC 2018
ir_binop_gequal needs to be converted to nir_op_sge when native integers
are not supported in the driver.
Otherwise it becomes no different than ir_binop_less after the
conversion.
Signed-off-by: Erico Nunes <nunes.erico at gmail.com>
---
src/compiler/glsl/glsl_to_nir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 17d58acc4c..8e5e9c3491 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -1832,7 +1832,7 @@ nir_visitor::visit(ir_expression *ir)
else
result = nir_uge(&b, srcs[0], srcs[1]);
} else {
- result = nir_slt(&b, srcs[0], srcs[1]);
+ result = nir_sge(&b, srcs[0], srcs[1]);
}
break;
case ir_binop_equal:
--
2.14.3
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