[Mesa-dev] [PATCH v7 03/35] nvir: print the shader type when dumping headers
Karol Herbst
kherbst at redhat.com
Mon Apr 16 13:25:43 UTC 2018
this makes debugging the shader header a little easier
Signed-off-by: Karol Herbst <kherbst at redhat.com>
Acked-by: Pierre Moreau <pierre.morrow at free.fr>
---
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index 9520d984bb3..3a11534df83 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -551,6 +551,7 @@ nvc0_program_dump(struct nvc0_program *prog)
unsigned pos;
if (prog->type != PIPE_SHADER_COMPUTE) {
+ debug_printf("dumping HDR for type %i\n", prog->type);
for (pos = 0; pos < ARRAY_SIZE(prog->hdr); ++pos)
debug_printf("HDR[%02"PRIxPTR"] = 0x%08x\n",
pos * sizeof(prog->hdr[0]), prog->hdr[pos]);
--
2.14.3
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