[Mesa-dev] [PATCH] glsl_to_tgsi: try harder to lower unsupported ir_binop_vector_extract
Nicolai Hähnle
nhaehnle at gmail.com
Wed Apr 18 09:31:45 UTC 2018
On 16.04.2018 23:02, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> Cc: 18.0 <mesa-stable at lists.freedesktop.org>
Would be nice to have an indication of what this fixes. Apart from that
it looks reasonable.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 5 +++++
> 1 file changed, 5 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 01a58d7d2c6..b321112cf88 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -7117,20 +7117,25 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
> /* Repeat it until it stops making changes. */
> bool progress;
> do {
> progress = do_common_optimization(ir, true, true, options,
> ctx->Const.NativeIntegers);
> progress |= lower_if_to_cond_assign((gl_shader_stage)i, ir,
> options->MaxIfDepth, if_threshold);
> } while (progress);
> }
>
> + /* Do this again to lower ir_binop_vector_extract introduced
> + * by optimization passes.
> + */
> + do_vec_index_to_cond_assign(ir);
> +
> validate_ir_tree(ir);
> }
>
> build_program_resource_list(ctx, prog);
>
> if (use_nir)
> return st_link_nir(ctx, prog);
>
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> struct gl_linked_shader *shader = prog->_LinkedShaders[i];
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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