[Mesa-dev] [Bug 106126] eglMakeCurrent does not always ensure dri_drawable->update_drawable_info has been called for a new EGLSurface if another has been created and destroyed first
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Apr 18 14:33:46 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106126
Bug ID: 106126
Summary: eglMakeCurrent does not always ensure
dri_drawable->update_drawable_info has been called for
a new EGLSurface if another has been created and
destroyed first
Product: Mesa
Version: 18.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: ASSIGNED
Severity: major
Priority: medium
Component: Drivers/Gallium/llvmpipe
Assignee: mesa-dev at lists.freedesktop.org
Reporter: johan.helsing at qt.io
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 138907
--> https://bugs.freedesktop.org/attachment.cgi?id=138907&action=edit
Apitrace of the failing test
This is pretty timing sensitive, and I haven't been able to reproduce on
anything except a Qt unit test running against a headless Weston
compositor.
Start Weston with: weston --backend=headless-backend.so -i 0
Qt unit test: https://codereview.qt-project.org/#/c/225522/2//ALL
The symptom is that glReadPixels will only return 1 pixel instead of 16
which is the surface size.
Why it fails:
In the test, a temporary EGLSurface will be created as part of the window
setup. After that surface has been destroyed, the real window surface is
created. When that happens the malloc in driCreateNewDrawable may return
the same address the first surface's drawable had. Consequently, when
dri_make_current later tries to determine if it should update the
texture_stamp it compares the surface's drawable pointer against the
drawable in the last call to dri_make_current and assumes it's the same
surface (which it isn't).
When texture_stamp is left unset then dri_st_framebuffer_validate thinks it
has already called update_drawable_info for that drawable, which is why, in
the test above, the size of the surface is not updated to match the Wayland
window and glReadPixels later is only going to return only one pixel.
The solution is to clear the dangling pointer to the destroyed drawable,
dri_context::dPriv. I've confirmed that this fixes the flakiness of my test
and will post a patch on the mailing list shortly.
I've tagged this bug with Drivers/Gallium/llvmpipe, but it really affects all
gallium dri drivers (and I've reproduced the issue with softpipe as well).
Related bug report in Qt: https://bugreports.qt.io/browse/QTBUG-67678
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180418/56da4c5e/attachment-0001.html>
More information about the mesa-dev
mailing list