[Mesa-dev] [PATCH 1/1] main: fail texture_storage() call if the size is not okay

James Xiong james.xiong at intel.com
Fri Apr 27 15:34:47 UTC 2018


From: "Xiong, James" <james.xiong at intel.com>

Signed-off-by: Xiong, James <james.xiong at intel.com>
---
 src/mesa/main/texstorage.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
index 44edba3..9cb8b90 100644
--- a/src/mesa/main/texstorage.c
+++ b/src/mesa/main/texstorage.c
@@ -445,6 +445,7 @@ texture_storage(struct gl_context *ctx, GLuint dims,
             _mesa_error(ctx, GL_OUT_OF_MEMORY,
                         "glTex%sStorage%uD(texture too large)",
                         suffix, dims);
+            return;
          }
       }
 
-- 
2.7.4



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