[Mesa-dev] [PATCH 1/1] main: fail texture_storage() call if the size is not okay
James Xiong
james.xiong at intel.com
Fri Apr 27 15:34:47 UTC 2018
From: "Xiong, James" <james.xiong at intel.com>
Signed-off-by: Xiong, James <james.xiong at intel.com>
---
src/mesa/main/texstorage.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
index 44edba3..9cb8b90 100644
--- a/src/mesa/main/texstorage.c
+++ b/src/mesa/main/texstorage.c
@@ -445,6 +445,7 @@ texture_storage(struct gl_context *ctx, GLuint dims,
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glTex%sStorage%uD(texture too large)",
suffix, dims);
+ return;
}
}
--
2.7.4
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