[Mesa-dev] [Bug 106283] Shader replacements works only for limited use cases

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Apr 28 06:15:17 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106283

--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
If you are referring to MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH, your
conclusion seems wrong.

Shader replacement works when application calls glShaderSource(). You need to
set the environment variables pointing to existing paths for it to work. Shader
replacements don't work for ancient glProgramString() API.

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