[Mesa-dev] [PATCH v3 1/8] nir: evaluate if condition uses inside the if branches
Dieter Nützel
Dieter at nuetzel-hh.de
Wed Aug 1 21:02:46 UTC 2018
Am 01.08.2018 19:53, schrieb Marek Olšák:
> On Wed, Aug 1, 2018 at 12:02 PM, Dieter Nützel <Dieter at nuetzel-hh.de>
> wrote:
>> Am 01.08.2018 17:53, schrieb Marek Olšák:
>>>
>>> On Wed, Aug 1, 2018 at 2:39 AM, Dieter Nützel <Dieter at nuetzel-hh.de>
>>> wrote:
>>>>
>>>> Am 01.08.2018 05:56, schrieb Timothy Arceri:
>>>>>
>>>>>
>>>>> On 01/08/18 13:09, Dieter Nützel wrote:
>>>>>>
>>>>>>
>>>>>> Am 31.07.2018 13:34, schrieb Timothy Arceri:
>>>>>>>
>>>>>>>
>>>>>>> On 31/07/18 13:50, Dieter Nützel wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>> Am 30.07.2018 05:24, schrieb Dieter Nützel:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> For the series
>>>>>>>>>
>>>>>>>>> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
>>>>>>>>>
>>>>>>>>> with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17
>>>>>>>>>
>>>>>>>>> on RX 580.
>>>>>>>>>
>>>>>>>>> With UH I saw some small light blue triangles spreading around.
>>>>>>>>> Have to bisect which patch set was the culprit. (If I have some
>>>>>>>>> time.)
>>>>>>>>> Tried your's above
>>>>>>>>> configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel)
>>>>>>>>> ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek)
>>>>>>>>>
>>>>>>>>> Dieter
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> It has something to do with tessellation.
>>>>>>>> If I disable it (F3) all small light blue triangles are _gone_.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Are you able to bisect?
>>>>>>
>>>>>>
>>>>>>
>>>>>> In short, it has _nothing_ to do with _this_ series.
>>>>>> Tested on e6ff5ac446.
>>>>>> So my tb stands.
>>>>>>
>>>>>> After some sleep (Nothern Germany is _very_ hot and _dry_ this
>>>>>> year)
>>>>>> I'll
>>>>>> do my very best... ;-)
>>>>>
>>>>>
>>>>>
>>>>> hehe. Yes I've experienced a "heat wave" in Northern Europe before,
>>>>> but some of us have very different definitions of _very_ hot and
>>>>> _dry_
>>>>> :P
>>>>
>>>>
>>>>
>>>> With tonight's shower we had only _4_ (really 3, first day was 10
>>>> minutes
>>>> with only some drops)
>>>> days with rain since last week of April!!!
>>>> Our fields and forests need badly water.
>>>> We never had such dry spring/early summer/summer for ages.
>>>>
>>>> So back to work.
>>>>
>>>> /opt/mesa> git bisect bad
>>>> 86b52d42368ac496fe24bc6674e754c323381635 is the first bad commit
>>>> commit 86b52d42368ac496fe24bc6674e754c323381635
>>>> Author: Marek Olšák <marek.olsak at amd.com>
>>>> Date: Fri Jul 13 00:23:36 2018 -0400
>>>>
>>>> radeonsi: reduce LDS stalls by 40% for tessellation
>>>>
>>>> 40% is the decrease in the LGKM counter (which includes SMEM
>>>> too)
>>>> for the GFX9 LSHS stage.
>>>>
>>>> This will make the LDS size slightly larger, but I wasn't able
>>>> to
>>>> increase
>>>> the patch stride without corruption, so I'm increasing the
>>>> vertex
>>>> stride.
>>>>
>>>> :040000 040000 8d457bbd593fe44ca0c7080820f3428f64d5ba19
>>>> 56feae85455f50d6e5ab7a0285db7319d0601afe M src
>>>>
>>>> Reverting it (on top of master + _this_ series) makes all smooth and
>>>> dandy, again - at least on RX580.
>>>>
>>>> Going to bed.
>>>
>>>
>>> Can you provide more info? Is it only happening with NIR?
>>
>>
>> Yes, only if I set R600_DEBUG sisched,nir (I'm running sisched all the
>> time).
>> Do you need more info?
>
> It could be a bug in sisched.
It seems to be NOT the case.
R600_DEBUG=nir show the corruption. - But much slower...;-)
You can see it 'best' in scene 4 (cannon) and 1.
git revert 86b52d4236
fix it (for NIR with and without sisched)
Dieter
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