[Mesa-dev] [PATCH] include: update GL & GLES headers
Sagar Ghuge
sghuge at intel.com
Thu Aug 2 21:26:08 UTC 2018
I have few comments below, I might be wrong about those but except that
this patch looks good to me. I checked it against Khronos headers.
On 08/01/2018 11:34 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> include/GL/glcorearb.h | 68 ++++++++++++++++--
> include/GL/glext.h | 77 +++++++++++++++++---
> include/GL/glxext.h | 22 ++++--
> include/GLES2/gl2.h | 8 +--
> include/GLES2/gl2ext.h | 159 +++++++++++++++++++++++++++++++++++++++--
> include/GLES3/gl3.h | 8 +--
> 6 files changed, 309 insertions(+), 33 deletions(-)
>
> diff --git a/include/GL/glcorearb.h b/include/GL/glcorearb.h
> index a78bbb6e182..82cbfbafbda 100644
> --- a/include/GL/glcorearb.h
> +++ b/include/GL/glcorearb.h
> @@ -1,19 +1,19 @@
> -#ifndef __glcorearb_h_
> -#define __glcorearb_h_ 1
> +#ifndef __gl_glcorearb_h_
> +#define __gl_glcorearb_h_ 1
>
> #ifdef __cplusplus
> extern "C" {
> #endif
>
> /*
> -** Copyright (c) 2013-2017 The Khronos Group Inc.
> +** Copyright (c) 2013-2018 The Khronos Group Inc.
> **
> ** Permission is hereby granted, free of charge, to any person obtaining a
> ** copy of this software and/or associated documentation files (the
> ** "Materials"), to deal in the Materials without restriction, including
> ** without limitation the rights to use, copy, modify, merge, publish,
> ** distribute, sublicense, and/or sell copies of the Materials, and to
> ** permit persons to whom the Materials are furnished to do so, subject to
> ** the following conditions:
> **
> ** The above copyright notice and this permission notice shall be included
> @@ -299,21 +299,21 @@ typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data);
> typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
> typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
> typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
> typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
> typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
> typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
> typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
> typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
> typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
> typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
> -typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far);
> +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f);
> typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glCullFace (GLenum mode);
> GLAPI void APIENTRY glFrontFace (GLenum mode);
> GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
> GLAPI void APIENTRY glLineWidth (GLfloat width);
> GLAPI void APIENTRY glPointSize (GLfloat size);
> GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
> GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
> GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
> @@ -348,21 +348,21 @@ GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data);
> GLAPI GLenum APIENTRY glGetError (void);
> GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
> GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
> GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
> GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
> GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
> GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
> GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
> GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
> GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
> -GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far);
> +GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f);
> GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
> #endif
> #endif /* GL_VERSION_1_0 */
>
> #ifndef GL_VERSION_1_1
> #define GL_VERSION_1_1 1
> typedef float GLclampf;
> typedef double GLclampd;
> #define GL_COLOR_LOGIC_OP 0x0BF2
> #define GL_POLYGON_OFFSET_UNITS 0x2A00
> @@ -3951,20 +3951,34 @@ GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count);
> #endif /* GL_KHR_texture_compression_astc_hdr */
>
> #ifndef GL_KHR_texture_compression_astc_ldr
> #define GL_KHR_texture_compression_astc_ldr 1
> #endif /* GL_KHR_texture_compression_astc_ldr */
>
> #ifndef GL_KHR_texture_compression_astc_sliced_3d
> #define GL_KHR_texture_compression_astc_sliced_3d 1
> #endif /* GL_KHR_texture_compression_astc_sliced_3d */
>
> +#ifndef GL_AMD_framebuffer_multisample_advanced
> +#define GL_AMD_framebuffer_multisample_advanced
I might be wrong but value is missing for a macro I guess. I am not sure
but, are we just trying to expand it to nothing. Please let me know if I
am missing something here.
> +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
> +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
> +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
> +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
> +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
> +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
> +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEENHANCEDAMD) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEENHANCEDAMD) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +#endif /* GL_AMD_framebuffer_multisample_advanced */
> +
> #ifndef GL_AMD_performance_monitor
> #define GL_AMD_performance_monitor 1
> #define GL_COUNTER_TYPE_AMD 0x8BC0
> #define GL_COUNTER_RANGE_AMD 0x8BC1
> #define GL_UNSIGNED_INT64_AMD 0x8BC2
> #define GL_PERCENTAGE_AMD 0x8BC3
> #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
> #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
> #define GL_PERFMON_RESULT_AMD 0x8BC6
> typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
> @@ -3994,20 +4008,31 @@ GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname
> #endif /* GL_AMD_performance_monitor */
>
> #ifndef GL_APPLE_rgb_422
> #define GL_APPLE_rgb_422 1
> #define GL_RGB_422_APPLE 0x8A1F
> #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
> #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
> #define GL_RGB_RAW_422_APPLE 0x8A51
> #endif /* GL_APPLE_rgb_422 */
>
> +#ifndef GL_EXT_EGL_image_storage
> +#define GL_EXT_EGL_image_storage 1
> +typedef void *GLeglImageOES;
> +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list);
> +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
> +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
> +#endif
> +#endif /* GL_EXT_EGL_image_storage */
> +
> #ifndef GL_EXT_debug_label
> #define GL_EXT_debug_label 1
> #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
> #define GL_PROGRAM_OBJECT_EXT 0x8B40
> #define GL_SHADER_OBJECT_EXT 0x8B48
> #define GL_BUFFER_OBJECT_EXT 0x9151
> #define GL_QUERY_OBJECT_EXT 0x9153
> #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
> typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
> typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
> @@ -4591,34 +4616,49 @@ GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsampleloc
> typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
> typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
> typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program);
> GLAPI void APIENTRY glActiveProgramEXT (GLuint program);
> GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string);
> #endif
> #endif /* GL_EXT_separate_shader_objects */
>
> +#ifndef GL_EXT_shader_framebuffer_fetch
> +#define GL_EXT_shader_framebuffer_fetch 1
> +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
> +#endif /* GL_EXT_shader_framebuffer_fetch */
> +
> +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
> +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
> +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void);
> +#endif
> +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
> +
> #ifndef GL_EXT_shader_integer_mix
> #define GL_EXT_shader_integer_mix 1
> #endif /* GL_EXT_shader_integer_mix */
>
> #ifndef GL_EXT_texture_compression_s3tc
> #define GL_EXT_texture_compression_s3tc 1
> #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
> #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
> #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
> #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
> #endif /* GL_EXT_texture_compression_s3tc */
>
> #ifndef GL_EXT_texture_filter_minmax
> #define GL_EXT_texture_filter_minmax 1
> +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
> +#define GL_WEIGHTED_AVERAGE_EXT 0x9367
> #endif /* GL_EXT_texture_filter_minmax */
>
> #ifndef GL_EXT_texture_sRGB_decode
> #define GL_EXT_texture_sRGB_decode 1
> #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
> #define GL_DECODE_EXT 0x8A49
> #define GL_SKIP_DECODE_EXT 0x8A4A
> #endif /* GL_EXT_texture_sRGB_decode */
>
> #ifndef GL_EXT_window_rectangles
> @@ -4628,20 +4668,25 @@ GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *strin
> #define GL_WINDOW_RECTANGLE_EXT 0x8F12
> #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
> #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
> #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
> typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
> #endif
> #endif /* GL_EXT_window_rectangles */
>
> +#ifndef GL_INTEL_blackhole_render
> +#define GL_INTEL_blackhole_render 1
> +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
> +#endif /* GL_INTEL_blackhole_render */
> +
> #ifndef GL_INTEL_conservative_rasterization
> #define GL_INTEL_conservative_rasterization 1
> #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
> #endif /* GL_INTEL_conservative_rasterization */
>
> #ifndef GL_INTEL_framebuffer_CMAA
> #define GL_INTEL_framebuffer_CMAA 1
> typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
> @@ -4670,32 +4715,32 @@ GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
> #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
> #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
> #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
> typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
> typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
> typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
> typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
> typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
> typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
> typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
> -typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
> +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
> typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
> typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
> GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
> GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
> GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
> GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
> GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
> GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
> -GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
> +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
> GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
> GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
> #endif
> #endif /* GL_INTEL_performance_query */
>
> #ifndef GL_NV_bindless_multi_draw_indirect
> #define GL_NV_bindless_multi_draw_indirect 1
> typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
> typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
> #ifdef GL_GLEXT_PROTOTYPES
> @@ -4916,31 +4961,40 @@ GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
> #define GL_NV_conservative_raster_dilate 1
> #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
> #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
> #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
> typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value);
> #endif
> #endif /* GL_NV_conservative_raster_dilate */
>
> +#ifndef GL_NV_conservative_raster_pre_snap
> +#define GL_NV_conservative_raster_pre_snap 1
> +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
> +#endif /* GL_NV_conservative_raster_pre_snap */
> +
> #ifndef GL_NV_conservative_raster_pre_snap_triangles
> #define GL_NV_conservative_raster_pre_snap_triangles 1
> #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
> #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
> #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
> typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
> #endif
> #endif /* GL_NV_conservative_raster_pre_snap_triangles */
>
> +#ifndef GL_NV_conservative_raster_underestimation
> +#define GL_NV_conservative_raster_underestimation 1
> +#endif /* GL_NV_conservative_raster_underestimation */
> +
> #ifndef GL_NV_draw_vulkan_image
> #define GL_NV_draw_vulkan_image 1
> typedef void (APIENTRY *GLVULKANPROCNV)(void);
> typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
> typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name);
> typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
> typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
> typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
> diff --git a/include/GL/glext.h b/include/GL/glext.h
> index 75fd1f61185..8fdadbd8ca9 100644
> --- a/include/GL/glext.h
> +++ b/include/GL/glext.h
> @@ -1,19 +1,19 @@
> -#ifndef __glext_h_
> -#define __glext_h_ 1
> +#ifndef __gl_glext_h_
> +#define __gl_glext_h_ 1
>
> #ifdef __cplusplus
> extern "C" {
> #endif
>
> /*
> -** Copyright (c) 2013-2017 The Khronos Group Inc.
> +** Copyright (c) 2013-2018 The Khronos Group Inc.
> **
> ** Permission is hereby granted, free of charge, to any person obtaining a
> ** copy of this software and/or associated documentation files (the
> ** "Materials"), to deal in the Materials without restriction, including
> ** without limitation the rights to use, copy, modify, merge, publish,
> ** distribute, sublicense, and/or sell copies of the Materials, and to
> ** permit persons to whom the Materials are furnished to do so, subject to
> ** the following conditions:
> **
> ** The above copyright notice and this permission notice shall be included
> @@ -44,21 +44,21 @@ extern "C" {
> #ifndef APIENTRY
> #define APIENTRY
> #endif
> #ifndef APIENTRYP
> #define APIENTRYP APIENTRY *
> #endif
> #ifndef GLAPI
> #define GLAPI extern
> #endif
>
> -#define GL_GLEXT_VERSION 20171010
> +#define GL_GLEXT_VERSION 20180525
>
> /* Generated C header for:
> * API: gl
> * Profile: compatibility
> * Versions considered: .*
> * Versions emitted: 1\.[2-9]|[234]\.[0-9]
> * Default extensions included: gl
> * Additional extensions included: _nomatch_^
> * Extensions removed: _nomatch_^
> */
> @@ -4711,20 +4711,21 @@ GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
> GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);
> GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);
> GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
> GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer);
> GLAPI void APIENTRY glVertexBlendARB (GLint count);
> #endif
> #endif /* GL_ARB_vertex_blend */
>
> #ifndef GL_ARB_vertex_buffer_object
> #define GL_ARB_vertex_buffer_object 1
> +#include <stddef.h>
> typedef ptrdiff_t GLsizeiptrARB;
> typedef ptrdiff_t GLintptrARB;
> #define GL_BUFFER_SIZE_ARB 0x8764
> #define GL_BUFFER_USAGE_ARB 0x8765
> #define GL_ARRAY_BUFFER_ARB 0x8892
> #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
> #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
> #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
> #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
> #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
> @@ -5438,20 +5439,34 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenu
> typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
> typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst);
> GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
> GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode);
> GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
> #endif
> #endif /* GL_AMD_draw_buffers_blend */
>
> +#ifndef GL_AMD_framebuffer_multisample_advanced
> +#define GL_AMD_framebuffer_multisample_advanced
value is missing for a macro I guess.
> +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
> +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
> +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
> +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
> +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
> +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
> +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEENHANCEDAMD) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEENHANCEDAMD) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +#endif /* GL_AMD_framebuffer_multisample_advanced */
> +
> #ifndef GL_AMD_framebuffer_sample_positions
> #define GL_AMD_framebuffer_sample_positions 1
> #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
> #define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
> #define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
> #define GL_ALL_PIXELS_AMD 0xFFFFFFFF
> typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
> typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
> typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
> typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
> @@ -5702,20 +5717,24 @@ GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLf
> #endif /* GL_AMD_shader_atomic_counter_ops */
>
> #ifndef GL_AMD_shader_ballot
> #define GL_AMD_shader_ballot 1
> #endif /* GL_AMD_shader_ballot */
>
> #ifndef GL_AMD_shader_explicit_vertex_parameter
> #define GL_AMD_shader_explicit_vertex_parameter 1
> #endif /* GL_AMD_shader_explicit_vertex_parameter */
>
> +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch
> +#define GL_AMD_shader_gpu_shader_half_float_fetch 1
> +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */
> +
> #ifndef GL_AMD_shader_image_load_store_lod
> #define GL_AMD_shader_image_load_store_lod 1
> #endif /* GL_AMD_shader_image_load_store_lod */
>
> #ifndef GL_AMD_shader_stencil_export
> #define GL_AMD_shader_stencil_export 1
> #endif /* GL_AMD_shader_stencil_export */
>
> #ifndef GL_AMD_shader_trinary_minmax
> #define GL_AMD_shader_trinary_minmax 1
> @@ -6449,20 +6468,31 @@ GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param);
> #endif /* GL_ATI_vertex_streams */
>
> #ifndef GL_EXT_422_pixels
> #define GL_EXT_422_pixels 1
> #define GL_422_EXT 0x80CC
> #define GL_422_REV_EXT 0x80CD
> #define GL_422_AVERAGE_EXT 0x80CE
> #define GL_422_REV_AVERAGE_EXT 0x80CF
> #endif /* GL_EXT_422_pixels */
>
> +#ifndef GL_EXT_EGL_image_storage
> +#define GL_EXT_EGL_image_storage 1
> +typedef void *GLeglImageOES;
> +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list);
> +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
> +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
> +#endif
> +#endif /* GL_EXT_EGL_image_storage */
> +
> #ifndef GL_EXT_abgr
> #define GL_EXT_abgr 1
> #define GL_ABGR_EXT 0x8000
> #endif /* GL_EXT_abgr */
>
> #ifndef GL_EXT_bgra
> #define GL_EXT_bgra 1
> #define GL_BGR_EXT 0x80E0
> #define GL_BGRA_EXT 0x80E1
> #endif /* GL_EXT_bgra */
> @@ -7987,20 +8017,22 @@ GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei
>
> #ifndef GL_EXT_semaphore
> #define GL_EXT_semaphore 1
> #define GL_LAYOUT_GENERAL_EXT 0x958D
> #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
> #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
> #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
> #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
> #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
> #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
> +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
> +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
> typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores);
> typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores);
> typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);
> typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params);
> typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params);
> typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
> typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores);
> GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores);
> @@ -8045,20 +8077,33 @@ GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *strin
> #endif
> #endif /* GL_EXT_separate_shader_objects */
>
> #ifndef GL_EXT_separate_specular_color
> #define GL_EXT_separate_specular_color 1
> #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
> #define GL_SINGLE_COLOR_EXT 0x81F9
> #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
> #endif /* GL_EXT_separate_specular_color */
>
> +#ifndef GL_EXT_shader_framebuffer_fetch
> +#define GL_EXT_shader_framebuffer_fetch 1
> +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
> +#endif /* GL_EXT_shader_framebuffer_fetch */
> +
> +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
> +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
> +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void);
> +#endif
> +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
> +
> #ifndef GL_EXT_shader_image_load_formatted
> #define GL_EXT_shader_image_load_formatted 1
> #endif /* GL_EXT_shader_image_load_formatted */
>
> #ifndef GL_EXT_shader_image_load_store
> #define GL_EXT_shader_image_load_store 1
> #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
> #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
> #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
> #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
> @@ -8345,20 +8390,22 @@ GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint
> #endif /* GL_EXT_texture_env_dot3 */
>
> #ifndef GL_EXT_texture_filter_anisotropic
> #define GL_EXT_texture_filter_anisotropic 1
> #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
> #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
> #endif /* GL_EXT_texture_filter_anisotropic */
>
> #ifndef GL_EXT_texture_filter_minmax
> #define GL_EXT_texture_filter_minmax 1
> +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
> +#define GL_WEIGHTED_AVERAGE_EXT 0x9367
> #endif /* GL_EXT_texture_filter_minmax */
>
> #ifndef GL_EXT_texture_integer
> #define GL_EXT_texture_integer 1
> #define GL_RGBA32UI_EXT 0x8D70
> #define GL_RGB32UI_EXT 0x8D71
> #define GL_ALPHA32UI_EXT 0x8D72
> #define GL_INTENSITY32UI_EXT 0x8D73
> #define GL_LUMINANCE32UI_EXT 0x8D74
> #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
> @@ -9092,20 +9139,25 @@ GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRG
> #define GL_GREEN_MAX_CLAMP_INGR 0x8565
> #define GL_BLUE_MAX_CLAMP_INGR 0x8566
> #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
> #endif /* GL_INGR_color_clamp */
>
> #ifndef GL_INGR_interlace_read
> #define GL_INGR_interlace_read 1
> #define GL_INTERLACE_READ_INGR 0x8568
> #endif /* GL_INGR_interlace_read */
>
> +#ifndef GL_INTEL_blackhole_render
> +#define GL_INTEL_blackhole_render 1
> +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
> +#endif /* GL_INTEL_blackhole_render */
> +
> #ifndef GL_INTEL_conservative_rasterization
> #define GL_INTEL_conservative_rasterization 1
> #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
> #endif /* GL_INTEL_conservative_rasterization */
>
> #ifndef GL_INTEL_fragment_shader_ordering
> #define GL_INTEL_fragment_shader_ordering 1
> #endif /* GL_INTEL_fragment_shader_ordering */
>
> #ifndef GL_INTEL_framebuffer_CMAA
> @@ -9173,32 +9225,32 @@ GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void
> #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
> #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
> #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
> typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
> typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
> typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
> typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
> typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
> typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
> typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
> -typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
> +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
> typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
> typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
> GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
> GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
> GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
> GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
> GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
> GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
> -GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
> +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
> GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
> GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
> #endif
> #endif /* GL_INTEL_performance_query */
>
> #ifndef GL_MESAX_texture_stack
> #define GL_MESAX_texture_stack 1
> #define GL_TEXTURE_1D_STACK_MESAX 0x8759
> #define GL_TEXTURE_2D_STACK_MESAX 0x875A
> #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
> @@ -9576,31 +9628,40 @@ GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
> #define GL_NV_conservative_raster_dilate 1
> #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
> #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
> #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
> typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value);
> #endif
> #endif /* GL_NV_conservative_raster_dilate */
>
> +#ifndef GL_NV_conservative_raster_pre_snap
> +#define GL_NV_conservative_raster_pre_snap 1
> +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
> +#endif /* GL_NV_conservative_raster_pre_snap */
> +
> #ifndef GL_NV_conservative_raster_pre_snap_triangles
> #define GL_NV_conservative_raster_pre_snap_triangles 1
> #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
> #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
> #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
> typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
> #endif
> #endif /* GL_NV_conservative_raster_pre_snap_triangles */
>
> +#ifndef GL_NV_conservative_raster_underestimation
> +#define GL_NV_conservative_raster_underestimation 1
> +#endif /* GL_NV_conservative_raster_underestimation */
> +
> #ifndef GL_NV_copy_depth_to_color
> #define GL_NV_copy_depth_to_color 1
> #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
> #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
> #endif /* GL_NV_copy_depth_to_color */
>
> #ifndef GL_NV_copy_image
> #define GL_NV_copy_image 1
> typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
> #ifdef GL_GLEXT_PROTOTYPES
> @@ -9895,34 +9956,34 @@ GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachmen
> #endif /* GL_NV_geometry_shader_passthrough */
>
> #ifndef GL_NV_gpu_multicast
> #define GL_NV_gpu_multicast 1
> #define GL_PER_GPU_STORAGE_BIT_NV 0x0800
> #define GL_MULTICAST_GPUS_NV 0x92BA
> #define GL_RENDER_GPU_MASK_NV 0x9558
> #define GL_PER_GPU_STORAGE_NV 0x9548
> #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
> typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask);
> -typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
> +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
> typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
> typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
> typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
> typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
> typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void);
> typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask);
> typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params);
> typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params);
> typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
> typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
> #ifdef GL_GLEXT_PROTOTYPES
> GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask);
> -GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
> +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
> GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
> GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
> GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
> GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
> GLAPI void APIENTRY glMulticastBarrierNV (void);
> GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask);
> GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params);
> GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params);
> GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
> GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
> diff --git a/include/GL/glxext.h b/include/GL/glxext.h
> index 0f60a380c21..4c984ef4b89 100644
> --- a/include/GL/glxext.h
> +++ b/include/GL/glxext.h
> @@ -1,19 +1,19 @@
> -#ifndef __glxext_h_
> -#define __glxext_h_ 1
> +#ifndef __glx_glxext_h_
> +#define __glx_glxext_h_ 1
>
> #ifdef __cplusplus
> extern "C" {
> #endif
>
> /*
> -** Copyright (c) 2013-2017 The Khronos Group Inc.
> +** Copyright (c) 2013-2018 The Khronos Group Inc.
> **
> ** Permission is hereby granted, free of charge, to any person obtaining a
> ** copy of this software and/or associated documentation files (the
> ** "Materials"), to deal in the Materials without restriction, including
> ** without limitation the rights to use, copy, modify, merge, publish,
> ** distribute, sublicense, and/or sell copies of the Materials, and to
> ** permit persons to whom the Materials are furnished to do so, subject to
> ** the following conditions:
> **
> ** The above copyright notice and this permission notice shall be included
> @@ -27,21 +27,21 @@ extern "C" {
> ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
> ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
> */
> /*
> ** This header is generated from the Khronos OpenGL / OpenGL ES XML
> ** API Registry. The current version of the Registry, generator scripts
> ** used to make the header, and the header can be found at
> ** https://github.com/KhronosGroup/OpenGL-Registry
> */
>
> -#define GLX_GLXEXT_VERSION 20170728
> +#define GLX_GLXEXT_VERSION 20180525
>
> /* Generated C header for:
> * API: glx
> * Versions considered: .*
> * Versions emitted: 1\.[3-9]
> * Default extensions included: glx
> * Additional extensions included: _nomatch_^
> * Extensions removed: _nomatch_^
> */
>
> @@ -318,20 +318,24 @@ GLXContextID glXGetContextIDEXT (const GLXContext context);
> GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID);
> void glXFreeContextEXT (Display *dpy, GLXContext context);
> #endif
> #endif /* GLX_EXT_import_context */
>
> #ifndef GLX_EXT_libglvnd
> #define GLX_EXT_libglvnd 1
> #define GLX_VENDOR_NAMES_EXT 0x20F6
> #endif /* GLX_EXT_libglvnd */
>
> +#ifndef GLX_EXT_no_config_context
> +#define GLX_EXT_no_config_context 1
> +#endif /* GLX_EXT_no_config_context */
> +
> #ifndef GLX_EXT_stereo_tree
> #define GLX_EXT_stereo_tree 1
> typedef struct {
> int type;
> unsigned long serial;
> Bool send_event;
> Display *display;
> int extension;
> int evtype;
> GLXDrawable window;
> @@ -496,20 +500,30 @@ Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable);
> #ifndef GLX_MESA_set_3dfx_mode
> #define GLX_MESA_set_3dfx_mode 1
> #define GLX_3DFX_WINDOW_MODE_MESA 0x1
> #define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
> typedef Bool ( *PFNGLXSET3DFXMODEMESAPROC) (int mode);
> #ifdef GLX_GLXEXT_PROTOTYPES
> Bool glXSet3DfxModeMESA (int mode);
> #endif
> #endif /* GLX_MESA_set_3dfx_mode */
>
> +#ifndef GLX_MESA_swap_control
> +#define GLX_MESA_swap_control 1
> +typedef int ( *PFNGLXGETSWAPINTERVALMESAPROC) (void);
> +typedef int ( *PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
> +#ifdef GLX_GLXEXT_PROTOTYPES
> +int glXGetSwapIntervalMESA (void);
> +int glXSwapIntervalMESA (unsigned int interval);
> +#endif
> +#endif /* GLX_MESA_swap_control */
> +
> #ifndef GLX_NV_copy_buffer
> #define GLX_NV_copy_buffer 1
> typedef void ( *PFNGLXCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
> typedef void ( *PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
> #ifdef GLX_GLXEXT_PROTOTYPES
> void glXCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
> void glXNamedCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
> #endif
> #endif /* GLX_NV_copy_buffer */
>
> diff --git a/include/GLES2/gl2.h b/include/GLES2/gl2.h
> index 8ba907c892c..5e8e4c5d10e 100644
> --- a/include/GLES2/gl2.h
> +++ b/include/GLES2/gl2.h
> @@ -1,19 +1,19 @@
> -#ifndef __gl2_h_
> -#define __gl2_h_ 1
> +#ifndef __gles2_gl2_h_
> +#define __gles2_gl2_h_ 1
>
> #ifdef __cplusplus
> extern "C" {
> #endif
>
> /*
> -** Copyright (c) 2013-2017 The Khronos Group Inc.
> +** Copyright (c) 2013-2018 The Khronos Group Inc.
> **
> ** Permission is hereby granted, free of charge, to any person obtaining a
> ** copy of this software and/or associated documentation files (the
> ** "Materials"), to deal in the Materials without restriction, including
> ** without limitation the rights to use, copy, modify, merge, publish,
> ** distribute, sublicense, and/or sell copies of the Materials, and to
> ** permit persons to whom the Materials are furnished to do so, subject to
> ** the following conditions:
> **
> ** The above copyright notice and this permission notice shall be included
> @@ -37,21 +37,21 @@ extern "C" {
> #include <GLES2/gl2platform.h>
>
> #ifndef GL_APIENTRYP
> #define GL_APIENTRYP GL_APIENTRY*
> #endif
>
> #ifndef GL_GLES_PROTOTYPES
> #define GL_GLES_PROTOTYPES 1
> #endif
>
> -/* Generated on date 20170606 */
> +/* Generated on date 20180525 */
>
> /* Generated C header for:
> * API: gles2
> * Profile: common
> * Versions considered: 2\.[0-9]
> * Versions emitted: .*
> * Default extensions included: None
> * Additional extensions included: _nomatch_^
> * Extensions removed: _nomatch_^
> */
> diff --git a/include/GLES2/gl2ext.h b/include/GLES2/gl2ext.h
> index 0a93bfb8652..1ab393e5ef7 100644
> --- a/include/GLES2/gl2ext.h
> +++ b/include/GLES2/gl2ext.h
> @@ -1,19 +1,19 @@
> -#ifndef __gl2ext_h_
> -#define __gl2ext_h_ 1
> +#ifndef __gles2_gl2ext_h_
> +#define __gles2_gl2ext_h_ 1
>
> #ifdef __cplusplus
> extern "C" {
> #endif
>
> /*
> -** Copyright (c) 2013-2017 The Khronos Group Inc.
> +** Copyright (c) 2013-2018 The Khronos Group Inc.
> **
> ** Permission is hereby granted, free of charge, to any person obtaining a
> ** copy of this software and/or associated documentation files (the
> ** "Materials"), to deal in the Materials without restriction, including
> ** without limitation the rights to use, copy, modify, merge, publish,
> ** distribute, sublicense, and/or sell copies of the Materials, and to
> ** permit persons to whom the Materials are furnished to do so, subject to
> ** the following conditions:
> **
> ** The above copyright notice and this permission notice shall be included
> @@ -31,21 +31,21 @@ extern "C" {
> ** This header is generated from the Khronos OpenGL / OpenGL ES XML
> ** API Registry. The current version of the Registry, generator scripts
> ** used to make the header, and the header can be found at
> ** https://github.com/KhronosGroup/OpenGL-Registry
> */
>
> #ifndef GL_APIENTRYP
> #define GL_APIENTRYP GL_APIENTRY*
> #endif
>
> -/* Generated on date 20170804 */
> +/* Generated on date 20180525 */
>
> /* Generated C header for:
> * API: gles2
> * Profile: common
> * Versions considered: 2\.[0-9]
> * Versions emitted: _nomatch_^
> * Default extensions included: gles2
> * Additional extensions included: _nomatch_^
> * Extensions removed: _nomatch_^
> */
> @@ -152,20 +152,30 @@ GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length
> GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
> GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
> #endif
> #endif /* GL_KHR_debug */
>
> #ifndef GL_KHR_no_error
> #define GL_KHR_no_error 1
> #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
> #endif /* GL_KHR_no_error */
>
> +#ifndef GL_KHR_parallel_shader_compile
> +#define GL_KHR_parallel_shader_compile 1
> +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
> +#define GL_COMPLETION_STATUS_KHR 0x91B1
> +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count);
> +#endif
> +#endif /* GL_KHR_parallel_shader_compile */
> +
> #ifndef GL_KHR_robust_buffer_access_behavior
> #define GL_KHR_robust_buffer_access_behavior 1
> #endif /* GL_KHR_robust_buffer_access_behavior */
>
> #ifndef GL_KHR_robustness
> #define GL_KHR_robustness 1
> #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
> #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
> #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
> #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
> @@ -784,20 +794,34 @@ GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLflo
> #define GL_3DC_XY_AMD 0x87FA
> #endif /* GL_AMD_compressed_3DC_texture */
>
> #ifndef GL_AMD_compressed_ATC_texture
> #define GL_AMD_compressed_ATC_texture 1
> #define GL_ATC_RGB_AMD 0x8C92
> #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
> #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
> #endif /* GL_AMD_compressed_ATC_texture */
>
> +#ifndef GL_AMD_framebuffer_multisample_advanced
> +#define GL_AMD_framebuffer_multisample_advanced
value is missing for a macro I guess.
> +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
> +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
> +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
> +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
> +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
> +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
> +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEENHANCEDAMD) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEENHANCEDAMD) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
> +#endif /* GL_AMD_framebuffer_multisample_advanced */
> +
> #ifndef GL_AMD_performance_monitor
> #define GL_AMD_performance_monitor 1
> #define GL_COUNTER_TYPE_AMD 0x8BC0
> #define GL_COUNTER_RANGE_AMD 0x8BC1
> #define GL_UNSIGNED_INT64_AMD 0x8BC2
> #define GL_PERCENTAGE_AMD 0x8BC3
> #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
> #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
> #define GL_PERFMON_RESULT_AMD 0x8BC6
> typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
> @@ -1048,20 +1072,30 @@ GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei
>
> #ifndef GL_DMP_shader_binary
> #define GL_DMP_shader_binary 1
> #define GL_SHADER_BINARY_DMP 0x9250
> #endif /* GL_DMP_shader_binary */
>
> #ifndef GL_EXT_EGL_image_array
> #define GL_EXT_EGL_image_array 1
> #endif /* GL_EXT_EGL_image_array */
>
> +#ifndef GL_EXT_EGL_image_storage
> +#define GL_EXT_EGL_image_storage 1
> +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list);
> +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
> +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
> +#endif
> +#endif /* GL_EXT_EGL_image_storage */
> +
> #ifndef GL_EXT_YUV_target
> #define GL_EXT_YUV_target 1
> #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
> #endif /* GL_EXT_YUV_target */
>
> #ifndef GL_EXT_base_instance
> #define GL_EXT_base_instance 1
> typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
> typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
> typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
> @@ -1119,20 +1153,34 @@ GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size,
> #ifndef GL_EXT_clear_texture
> #define GL_EXT_clear_texture 1
> typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
> typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
> #ifdef GL_GLEXT_PROTOTYPES
> GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
> GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
> #endif
> #endif /* GL_EXT_clear_texture */
>
> +#ifndef GL_EXT_clip_control
> +#define GL_EXT_clip_control 1
> +#define GL_LOWER_LEFT_EXT 0x8CA1
> +#define GL_UPPER_LEFT_EXT 0x8CA2
> +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
> +#define GL_ZERO_TO_ONE_EXT 0x935F
> +#define GL_CLIP_ORIGIN_EXT 0x935C
> +#define GL_CLIP_DEPTH_MODE_EXT 0x935D
> +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth);
> +#endif
> +#endif /* GL_EXT_clip_control */
> +
> #ifndef GL_EXT_clip_cull_distance
> #define GL_EXT_clip_cull_distance 1
> #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
> #define GL_MAX_CULL_DISTANCES_EXT 0x82F9
> #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
> #define GL_CLIP_DISTANCE0_EXT 0x3000
> #define GL_CLIP_DISTANCE1_EXT 0x3001
> #define GL_CLIP_DISTANCE2_EXT 0x3002
> #define GL_CLIP_DISTANCE3_EXT 0x3003
> #define GL_CLIP_DISTANCE4_EXT 0x3004
> @@ -1673,20 +1721,22 @@ GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location,
>
> #ifndef GL_EXT_semaphore
> #define GL_EXT_semaphore 1
> #define GL_LAYOUT_GENERAL_EXT 0x958D
> #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
> #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
> #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
> #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
> #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
> #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
> +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
> +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
> typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores);
> typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores);
> typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);
> typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params);
> typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params);
> typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
> typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
> #ifdef GL_GLEXT_PROTOTYPES
> GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores);
> GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores);
> @@ -1816,20 +1866,28 @@ GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLin
> GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> #endif
> #endif /* GL_EXT_separate_shader_objects */
>
> #ifndef GL_EXT_shader_framebuffer_fetch
> #define GL_EXT_shader_framebuffer_fetch 1
> #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
> #endif /* GL_EXT_shader_framebuffer_fetch */
>
> +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
> +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
> +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void);
> +#endif
> +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
> +
> #ifndef GL_EXT_shader_group_vote
> #define GL_EXT_shader_group_vote 1
> #endif /* GL_EXT_shader_group_vote */
>
> #ifndef GL_EXT_shader_implicit_conversions
> #define GL_EXT_shader_implicit_conversions 1
> #endif /* GL_EXT_shader_implicit_conversions */
>
> #ifndef GL_EXT_shader_integer_mix
> #define GL_EXT_shader_integer_mix 1
> @@ -2060,26 +2118,38 @@ GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalf
> #endif /* GL_EXT_texture_cube_map_array */
>
> #ifndef GL_EXT_texture_filter_anisotropic
> #define GL_EXT_texture_filter_anisotropic 1
> #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
> #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
> #endif /* GL_EXT_texture_filter_anisotropic */
>
> #ifndef GL_EXT_texture_filter_minmax
> #define GL_EXT_texture_filter_minmax 1
> +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
> +#define GL_WEIGHTED_AVERAGE_EXT 0x9367
> #endif /* GL_EXT_texture_filter_minmax */
>
> #ifndef GL_EXT_texture_format_BGRA8888
> #define GL_EXT_texture_format_BGRA8888 1
> #endif /* GL_EXT_texture_format_BGRA8888 */
>
> +#ifndef GL_EXT_texture_format_sRGB_override
> +#define GL_EXT_texture_format_sRGB_override 1
> +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
> +#endif /* GL_EXT_texture_format_sRGB_override */
> +
> +#ifndef GL_EXT_texture_mirror_clamp_to_edge
> +#define GL_EXT_texture_mirror_clamp_to_edge 1
> +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
> +#endif /* GL_EXT_texture_mirror_clamp_to_edge */
> +
> #ifndef GL_EXT_texture_norm16
> #define GL_EXT_texture_norm16 1
> #define GL_R16_EXT 0x822A
> #define GL_RG16_EXT 0x822C
> #define GL_RGBA16_EXT 0x805B
> #define GL_RGB16_EXT 0x8054
> #define GL_RGB16_SNORM_EXT 0x8F9A
> #endif /* GL_EXT_texture_norm16 */
>
> #ifndef GL_EXT_texture_rg
> @@ -2268,20 +2338,25 @@ GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target,
> #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
> #endif /* GL_IMG_texture_compression_pvrtc2 */
>
> #ifndef GL_IMG_texture_filter_cubic
> #define GL_IMG_texture_filter_cubic 1
> #define GL_CUBIC_IMG 0x9139
> #define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
> #define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
> #endif /* GL_IMG_texture_filter_cubic */
>
> +#ifndef GL_INTEL_blackhole_render
> +#define GL_INTEL_blackhole_render 1
> +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
> +#endif /* GL_INTEL_blackhole_render */
> +
> #ifndef GL_INTEL_conservative_rasterization
> #define GL_INTEL_conservative_rasterization 1
> #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
> #endif /* GL_INTEL_conservative_rasterization */
>
> #ifndef GL_INTEL_framebuffer_CMAA
> #define GL_INTEL_framebuffer_CMAA 1
> typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
> #ifdef GL_GLEXT_PROTOTYPES
> GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
> @@ -2310,32 +2385,32 @@ GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
> #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
> #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
> #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
> typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
> typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
> typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
> typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
> typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
> typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
> typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
> -typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
> +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
> typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
> typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
> #ifdef GL_GLEXT_PROTOTYPES
> GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
> GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
> GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
> GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
> GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
> GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
> GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
> -GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
> +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
> GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
> GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
> #endif
> #endif /* GL_INTEL_performance_query */
>
> #ifndef GL_MESA_framebuffer_flip_y
> #define GL_MESA_framebuffer_flip_y 1
> #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
> #endif /* GL_MESA_framebuffer_flip_y */
>
> @@ -2447,20 +2522,31 @@ GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
> #define GL_NV_blend_equation_advanced_coherent 1
> #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
> #endif /* GL_NV_blend_equation_advanced_coherent */
>
> #ifndef GL_NV_blend_minmax_factor
> #define GL_NV_blend_minmax_factor 1
> #define GL_FACTOR_MIN_AMD 0x901C
> #define GL_FACTOR_MAX_AMD 0x901D
> #endif /* GL_NV_blend_minmax_factor */
>
> +#ifndef GL_NV_clip_space_w_scaling
> +#define GL_NV_clip_space_w_scaling 1
> +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
> +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
> +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
> +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
> +#endif
> +#endif /* GL_NV_clip_space_w_scaling */
> +
> #ifndef GL_NV_conditional_render
> #define GL_NV_conditional_render 1
> #define GL_QUERY_WAIT_NV 0x8E13
> #define GL_QUERY_NO_WAIT_NV 0x8E14
> #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
> #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
> typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
> typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
> #ifdef GL_GLEXT_PROTOTYPES
> GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
> @@ -2473,20 +2559,25 @@ GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void);
> #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
> #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
> #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
> #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
> typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
> #ifdef GL_GLEXT_PROTOTYPES
> GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
> #endif
> #endif /* GL_NV_conservative_raster */
>
> +#ifndef GL_NV_conservative_raster_pre_snap
> +#define GL_NV_conservative_raster_pre_snap 1
> +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
> +#endif /* GL_NV_conservative_raster_pre_snap */
> +
> #ifndef GL_NV_conservative_raster_pre_snap_triangles
> #define GL_NV_conservative_raster_pre_snap_triangles 1
> #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
> #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
> #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
> typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
> #ifdef GL_GLEXT_PROTOTYPES
> GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
> #endif
> #endif /* GL_NV_conservative_raster_pre_snap_triangles */
> @@ -2844,20 +2935,21 @@ GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei coun
> GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> #endif
> #endif /* GL_NV_non_square_matrices */
>
> #ifndef GL_NV_path_rendering
> #define GL_NV_path_rendering 1
> +typedef double GLdouble;
> #define GL_PATH_FORMAT_SVG_NV 0x9070
> #define GL_PATH_FORMAT_PS_NV 0x9071
> #define GL_STANDARD_FONT_NAME_NV 0x9072
> #define GL_SYSTEM_FONT_NAME_NV 0x9073
> #define GL_FILE_NAME_NV 0x9074
> #define GL_PATH_STROKE_WIDTH_NV 0x9075
> #define GL_PATH_END_CAPS_NV 0x9076
> #define GL_PATH_INITIAL_END_CAP_NV 0x9077
> #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
> #define GL_PATH_JOIN_STYLE_NV 0x9079
> @@ -3054,20 +3146,39 @@ typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const
> typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
> typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
> typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
> typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
> typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
> typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
> typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
> typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
> typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
> typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
> +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
> +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
> +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
> +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
> +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
> +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
> +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
> +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
> +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
> +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
> +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
> +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
> +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
> +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
> +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
> +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
> +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
> +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
> +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
> #ifdef GL_GLEXT_PROTOTYPES
> GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range);
> GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
> GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path);
> GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
> GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
> GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
> GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
> GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
> GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
> @@ -3112,20 +3223,39 @@ GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat
> GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
> GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
> GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
> GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
> GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
> GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
> GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
> GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
> GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
> GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
> +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
> +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
> +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
> +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
> +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
> +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
> +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
> +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
> +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
> +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
> +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
> +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode);
> +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode);
> +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
> +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
> +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
> +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
> +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
> +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
> #endif
> #endif /* GL_NV_path_rendering */
>
> #ifndef GL_NV_path_rendering_shared_edge
> #define GL_NV_path_rendering_shared_edge 1
> #define GL_SHARED_EDGE_NV 0xC0
> #endif /* GL_NV_path_rendering_shared_edge */
>
> #ifndef GL_NV_pixel_buffer_object
> #define GL_NV_pixel_buffer_object 1
> @@ -3223,20 +3353,24 @@ GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void);
> #ifndef GL_NV_shadow_samplers_array
> #define GL_NV_shadow_samplers_array 1
> #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
> #endif /* GL_NV_shadow_samplers_array */
>
> #ifndef GL_NV_shadow_samplers_cube
> #define GL_NV_shadow_samplers_cube 1
> #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
> #endif /* GL_NV_shadow_samplers_cube */
>
> +#ifndef GL_NV_stereo_view_rendering
> +#define GL_NV_stereo_view_rendering 1
> +#endif /* GL_NV_stereo_view_rendering */
> +
> #ifndef GL_NV_texture_border_clamp
> #define GL_NV_texture_border_clamp 1
> #define GL_TEXTURE_BORDER_COLOR_NV 0x1004
> #define GL_CLAMP_TO_BORDER_NV 0x812D
> #endif /* GL_NV_texture_border_clamp */
>
> #ifndef GL_NV_texture_compression_s3tc_update
> #define GL_NV_texture_compression_s3tc_update 1
> #endif /* GL_NV_texture_compression_s3tc_update */
>
> @@ -3425,20 +3559,33 @@ GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebu
>
> #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent
> #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
> #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
> typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void);
> #ifdef GL_GLEXT_PROTOTYPES
> GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void);
> #endif
> #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
>
> +#ifndef GL_QCOM_texture_foveated
> +#define GL_QCOM_texture_foveated 1
> +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB
> +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC
> +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD
> +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE
> +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF
> +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
> +#endif
> +#endif /* GL_QCOM_texture_foveated */
> +
> #ifndef GL_QCOM_tiled_rendering
> #define GL_QCOM_tiled_rendering 1
> #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
> #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
> #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
> #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
> #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
> #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
> #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
> #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
> diff --git a/include/GLES3/gl3.h b/include/GLES3/gl3.h
> index 71e72b403ee..639df8c05ed 100644
> --- a/include/GLES3/gl3.h
> +++ b/include/GLES3/gl3.h
> @@ -1,19 +1,19 @@
> -#ifndef __gl3_h_
> -#define __gl3_h_ 1
> +#ifndef __gles2_gl3_h_
> +#define __gles2_gl3_h_ 1
>
> #ifdef __cplusplus
> extern "C" {
> #endif
>
> /*
> -** Copyright (c) 2013-2017 The Khronos Group Inc.
> +** Copyright (c) 2013-2018 The Khronos Group Inc.
> **
> ** Permission is hereby granted, free of charge, to any person obtaining a
> ** copy of this software and/or associated documentation files (the
> ** "Materials"), to deal in the Materials without restriction, including
> ** without limitation the rights to use, copy, modify, merge, publish,
> ** distribute, sublicense, and/or sell copies of the Materials, and to
> ** permit persons to whom the Materials are furnished to do so, subject to
> ** the following conditions:
> **
> ** The above copyright notice and this permission notice shall be included
> @@ -37,21 +37,21 @@ extern "C" {
> #include <GLES3/gl3platform.h>
>
> #ifndef GL_APIENTRYP
> #define GL_APIENTRYP GL_APIENTRY*
> #endif
>
> #ifndef GL_GLES_PROTOTYPES
> #define GL_GLES_PROTOTYPES 1
> #endif
>
> -/* Generated on date 20170606 */
> +/* Generated on date 20180525 */
>
> /* Generated C header for:
> * API: gles2
> * Profile: common
> * Versions considered: 2\.[0-9]|3\.0
> * Versions emitted: .*
> * Default extensions included: None
> * Additional extensions included: _nomatch_^
> * Extensions removed: _nomatch_^
> */
>
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