[Mesa-dev] [PATCH 04/14] mesa: add ctx->Const.MaxGeometryShaderInvocations
Marek Olšák
maraeo at gmail.com
Wed Aug 8 23:55:13 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
radeonsi wants to report a different value
---
src/compiler/glsl/glsl_parser_extras.cpp | 3 ++-
src/compiler/glsl/glsl_parser_extras.h | 1 +
src/mesa/main/context.c | 1 +
src/mesa/main/get_hash_params.py | 2 +-
src/mesa/main/mtypes.h | 3 ++-
5 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 6d92f24ea22..01ca39fb0cc 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -111,20 +111,21 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
/* 1.50 constants */
this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
+ this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
@@ -1810,21 +1811,21 @@ set_shader_inout_layout(struct gl_shader *shader,
}
shader->info.Geom.Invocations = 0;
if (state->in_qualifier->flags.q.invocations) {
unsigned invocations;
if (state->in_qualifier->invocations->
process_qualifier_constant(state, "invocations",
&invocations, false)) {
YYLTYPE loc = state->in_qualifier->invocations->get_location();
- if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
+ if (invocations > state->Const.MaxGeometryShaderInvocations) {
_mesa_glsl_error(&loc, state,
"invocations (%d) exceeds "
"GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
invocations);
}
shader->info.Geom.Invocations = invocations;
}
}
break;
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 59a173418b7..b29216f8d32 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -486,20 +486,21 @@ struct _mesa_glsl_parse_state {
unsigned MaxDualSourceDrawBuffers;
/* 3.00 ES */
int MinProgramTexelOffset;
int MaxProgramTexelOffset;
/* 1.50 */
unsigned MaxVertexOutputComponents;
unsigned MaxGeometryInputComponents;
unsigned MaxGeometryOutputComponents;
+ unsigned MaxGeometryShaderInvocations;
unsigned MaxFragmentInputComponents;
unsigned MaxGeometryTextureImageUnits;
unsigned MaxGeometryOutputVertices;
unsigned MaxGeometryTotalOutputComponents;
unsigned MaxGeometryUniformComponents;
/* ARB_shader_atomic_counters */
unsigned MaxVertexAtomicCounters;
unsigned MaxTessControlAtomicCounters;
unsigned MaxTessEvaluationAtomicCounters;
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 0ef8fe32a63..c46d97983e9 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -630,20 +630,21 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
+ consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
#ifdef DEBUG
consts->GenerateTemporaryNames = true;
#else
consts->GenerateTemporaryNames = false;
#endif
/* GL_ARB_framebuffer_object */
consts->MaxSamples = 0;
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 5c672a33123..dcfeac39190 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -635,21 +635,21 @@ descriptor=[
[ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
# GL_ARB_uniform_buffer_object / geometry shader
[ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
[ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
# GL_ARB_viewport_array / GL_OES_geometry_shader
[ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
- [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
+ [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONTEXT_INT(Const.MaxGeometryShaderInvocations), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
# GL_OES_primitive_bounding_box
[ "PRIMITIVE_BOUNDING_BOX_ARB", "CONTEXT_FLOAT8(PrimitiveBoundingBox), extra_OES_primitive_bounding_box" ],
# GL_ARB_viewport_array / GL_OES_viewport_array
[ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array_or_oes_viewport_array" ],
[ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array_or_oes_viewport_array" ],
[ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array_or_oes_viewport_array" ],
[ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_viewport_array" ],
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 202268e710b..8ea0f5c2396 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2441,21 +2441,21 @@ struct gl_shader_info
int PointMode;
} TessEval;
/**
* Geometry shader state from GLSL 1.50 layout qualifiers.
*/
struct {
GLint VerticesOut;
/**
* 0 - Invocations count not declared in shader, or
- * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
+ * 1 .. Const.MaxGeometryShaderInvocations
*/
GLint Invocations;
/**
* GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
* GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
* shader.
*/
GLenum16 InputType;
/**
* GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
@@ -3703,20 +3703,21 @@ struct gl_constants
/** @} */
/**
* GL_ARB_explicit_uniform_location
*/
GLuint MaxUserAssignableUniformLocations;
/** geometry shader */
GLuint MaxGeometryOutputVertices;
GLuint MaxGeometryTotalOutputComponents;
+ GLuint MaxGeometryShaderInvocations;
GLuint GLSLVersion; /**< Desktop GLSL version supported (ex: 120 = 1.20) */
GLuint GLSLVersionCompat; /**< Desktop compat GLSL version supported */
/**
* Changes default GLSL extension behavior from "error" to "warn". It's out
* of spec, but it can make some apps work that otherwise wouldn't.
*/
GLboolean ForceGLSLExtensionsWarn;
--
2.17.1
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