[Mesa-dev] [PATCH 2/8] mesa: expose AMD_gpu_shader_int64

Marek Olšák maraeo at gmail.com
Thu Aug 9 02:12:44 UTC 2018


From: Marek Olšák <marek.olsak at amd.com>

because the closed driver exposes it.

It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
---
 docs/relnotes/18.3.0.html                   |   1 +
 src/compiler/glsl/builtin_functions.cpp     |   3 +-
 src/compiler/glsl/builtin_types.cpp         |   3 +-
 src/compiler/glsl/glsl_lexer.ll             |  18 +-
 src/compiler/glsl/glsl_parser_extras.cpp    |   1 +
 src/compiler/glsl/glsl_parser_extras.h      |   5 +-
 src/mapi/glapi/gen/AMD_gpu_shader_int64.xml | 239 ++++++++++++++++++++
 src/mapi/glapi/gen/gl_API.xml               |   2 +
 src/mesa/main/extensions_table.h            |   1 +
 9 files changed, 261 insertions(+), 12 deletions(-)
 create mode 100644 src/mapi/glapi/gen/AMD_gpu_shader_int64.xml

diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
index ac2cc1e893b..840a336d41a 100644
--- a/docs/relnotes/18.3.0.html
+++ b/docs/relnotes/18.3.0.html
@@ -45,20 +45,21 @@ TBD.
 
 
 <h2>New features</h2>
 
 <p>
 Note: some of the new features are only available with certain drivers.
 </p>
 
 <ul>
 <li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
+<li>GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi.</li>
 <li>GL_EXT_window_rectangles on radeonsi.</li>
 </ul>
 
 <h2>Bug fixes</h2>
 
 <ul>
 <li>TBD</li>
 </ul>
 
 <h2>Changes</h2>
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 7119903795f..e37d96c4636 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -522,21 +522,22 @@ supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
 static bool
 shader_clock(const _mesa_glsl_parse_state *state)
 {
    return state->ARB_shader_clock_enable;
 }
 
 static bool
 shader_clock_int64(const _mesa_glsl_parse_state *state)
 {
    return state->ARB_shader_clock_enable &&
-          state->ARB_gpu_shader_int64_enable;
+          (state->ARB_gpu_shader_int64_enable ||
+           state->AMD_gpu_shader_int64_enable);
 }
 
 static bool
 shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
 {
    return state->has_shader_storage_buffer_objects();
 }
 
 static bool
 shader_trinary_minmax(const _mesa_glsl_parse_state *state)
diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
index 7a01cb48bc8..d2bcdd68138 100644
--- a/src/compiler/glsl/builtin_types.cpp
+++ b/src/compiler/glsl/builtin_types.cpp
@@ -404,21 +404,22 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
       add_type(symbols, glsl_type::dmat3_type);
       add_type(symbols, glsl_type::dmat4_type);
       add_type(symbols, glsl_type::dmat2x3_type);
       add_type(symbols, glsl_type::dmat2x4_type);
       add_type(symbols, glsl_type::dmat3x2_type);
       add_type(symbols, glsl_type::dmat3x4_type);
       add_type(symbols, glsl_type::dmat4x2_type);
       add_type(symbols, glsl_type::dmat4x3_type);
    }
 
-   if (state->ARB_gpu_shader_int64_enable) {
+   if (state->ARB_gpu_shader_int64_enable ||
+       state->AMD_gpu_shader_int64_enable) {
       add_type(symbols, glsl_type::int64_t_type);
       add_type(symbols, glsl_type::i64vec2_type);
       add_type(symbols, glsl_type::i64vec3_type);
       add_type(symbols, glsl_type::i64vec4_type);
 
       add_type(symbols, glsl_type::uint64_t_type);
       add_type(symbols, glsl_type::u64vec2_type);
       add_type(symbols, glsl_type::u64vec3_type);
       add_type(symbols, glsl_type::u64vec4_type);
    }
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index 87b64e09c16..74d4acca61f 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -656,29 +656,29 @@ isampler2DRect	TYPE(140, 300, 140, 0, glsl_type::isampler2DRect_type);
 usampler2DRect	TYPE(140, 300, 140, 0, glsl_type::usampler2DRect_type);
 isamplerBuffer	TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::isamplerBuffer_type);
 usamplerBuffer	TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::usamplerBuffer_type);
 
     /* Additional reserved words in GLSL ES 3.00 */
 resource	KEYWORD(420, 300, 0, 0, RESOURCE);
 sample		KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->OES_shader_multisample_interpolation_enable, SAMPLE);
 subroutine	KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
 
     /* Additional words for ARB_gpu_shader_int64 */
-int64_t		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::int64_t_type);
-i64vec2		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec2_type);
-i64vec3		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec3_type);
-i64vec4		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec4_type);
-
-uint64_t	TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::uint64_t_type);
-u64vec2		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec2_type);
-u64vec3		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec3_type);
-u64vec4		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec4_type);
+int64_t		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::int64_t_type);
+i64vec2		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec2_type);
+i64vec3		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec3_type);
+i64vec4		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec4_type);
+
+uint64_t	TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::uint64_t_type);
+u64vec2		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec2_type);
+u64vec3		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec3_type);
+u64vec4		TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec4_type);
 
 [_a-zA-Z][_a-zA-Z0-9]*	{
 			    struct _mesa_glsl_parse_state *state = yyextra;
 			    if (state->es_shader && yyleng > 1024) {
 			       _mesa_glsl_error(yylloc, state,
 			                        "Identifier `%s' exceeds 1024 characters",
 			                        yytext);
 			    }
 			    return classify_identifier(state, yytext, yyleng, yylval);
 			}
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 6d92f24ea22..a455dde122a 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -691,20 +691,21 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(OES_tessellation_shader),
    EXT(OES_texture_3D),
    EXT(OES_texture_buffer),
    EXT(OES_texture_cube_map_array),
    EXT_AEP(OES_texture_storage_multisample_2d_array),
    EXT(OES_viewport_array),
 
    /* All other extensions go here, sorted alphabetically.
     */
    EXT(AMD_conservative_depth),
+   EXT(AMD_gpu_shader_int64),
    EXT(AMD_shader_stencil_export),
    EXT(AMD_shader_trinary_minmax),
    EXT(AMD_vertex_shader_layer),
    EXT(AMD_vertex_shader_viewport_index),
    EXT(ANDROID_extension_pack_es31a),
    EXT(EXT_blend_func_extended),
    EXT(EXT_frag_depth),
    EXT(EXT_draw_buffers),
    EXT(EXT_clip_cull_distance),
    EXT(EXT_geometry_point_size),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 59a173418b7..81792de5704 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -249,21 +249,22 @@ struct _mesa_glsl_parse_state {
          || EXT_separate_shader_objects_enable;
    }
 
    bool has_double() const
    {
       return ARB_gpu_shader_fp64_enable || is_version(400, 0);
    }
 
    bool has_int64() const
    {
-      return ARB_gpu_shader_int64_enable;
+      return ARB_gpu_shader_int64_enable ||
+             AMD_gpu_shader_int64_enable;
    }
 
    bool has_420pack() const
    {
       return ARB_shading_language_420pack_enable || is_version(420, 0);
    }
 
    bool has_420pack_or_es31() const
    {
       return ARB_shading_language_420pack_enable || is_version(420, 310);
@@ -751,20 +752,22 @@ struct _mesa_glsl_parse_state {
    bool OES_texture_cube_map_array_warn;
    bool OES_texture_storage_multisample_2d_array_enable;
    bool OES_texture_storage_multisample_2d_array_warn;
    bool OES_viewport_array_enable;
    bool OES_viewport_array_warn;
 
    /* All other extensions go here, sorted alphabetically.
     */
    bool AMD_conservative_depth_enable;
    bool AMD_conservative_depth_warn;
+   bool AMD_gpu_shader_int64_enable;
+   bool AMD_gpu_shader_int64_warn;
    bool AMD_shader_stencil_export_enable;
    bool AMD_shader_stencil_export_warn;
    bool AMD_shader_trinary_minmax_enable;
    bool AMD_shader_trinary_minmax_warn;
    bool AMD_vertex_shader_layer_enable;
    bool AMD_vertex_shader_layer_warn;
    bool AMD_vertex_shader_viewport_index_enable;
    bool AMD_vertex_shader_viewport_index_warn;
    bool ANDROID_extension_pack_es31a_enable;
    bool ANDROID_extension_pack_es31a_warn;
diff --git a/src/mapi/glapi/gen/AMD_gpu_shader_int64.xml b/src/mapi/glapi/gen/AMD_gpu_shader_int64.xml
new file mode 100644
index 00000000000..42eb750d110
--- /dev/null
+++ b/src/mapi/glapi/gen/AMD_gpu_shader_int64.xml
@@ -0,0 +1,239 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_AMD_gpu_shader_int64" number="451">
+
+    <function name="Uniform1i64NV" alias="Uniform1i64ARB">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLint64"/>
+    </function>
+
+    <function name="Uniform2i64NV" alias="Uniform2i64ARB">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLint64"/>
+        <param name="y" type="GLint64"/>
+    </function>
+
+    <function name="Uniform3i64NV" alias="Uniform3i64ARB">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLint64"/>
+        <param name="y" type="GLint64"/>
+        <param name="z" type="GLint64"/>
+    </function>
+
+    <function name="Uniform4i64NV" alias="Uniform4i64ARB">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLint64"/>
+        <param name="y" type="GLint64"/>
+        <param name="z" type="GLint64"/>
+        <param name="w" type="GLint64"/>
+    </function>
+
+    <function name="Uniform1i64vNV" alias="Uniform1i64vARB">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint64 *" count="count"/>
+    </function>
+
+    <function name="Uniform2i64vNV" alias="Uniform2i64vARB">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint64 *" count="count" count_scale="2"/>
+    </function>
+
+    <function name="Uniform3i64vNV" alias="Uniform3i64vARB">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint64 *" count="count" count_scale="3"/>
+    </function>
+
+    <function name="Uniform4i64vNV" alias="Uniform4i64vARB">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint64 *" count="count" count_scale="4"/>
+    </function>
+
+    <function name="Uniform1ui64NV" alias="Uniform1ui64ARB">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint64"/>
+    </function>
+
+    <function name="Uniform2ui64NV" alias="Uniform2ui64ARB">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint64"/>
+        <param name="y" type="GLuint64"/>
+    </function>
+
+    <function name="Uniform3ui64NV" alias="Uniform3ui64ARB">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint64"/>
+        <param name="y" type="GLuint64"/>
+        <param name="z" type="GLuint64"/>
+    </function>
+
+    <function name="Uniform4ui64NV" alias="Uniform4ui64ARB">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint64"/>
+        <param name="y" type="GLuint64"/>
+        <param name="z" type="GLuint64"/>
+        <param name="w" type="GLuint64"/>
+    </function>
+
+    <function name="Uniform1ui64vNV" alias="Uniform1ui64vARB">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint64 *"  count="count"/>
+    </function>
+
+    <function name="Uniform2ui64vNV" alias="Uniform2ui64vARB">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint64 *" count="count" count_scale="2"/>
+    </function>
+
+    <function name="Uniform3ui64vNV" alias="Uniform3ui64vARB">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint64 *" count="count" count_scale="3"/>
+    </function>
+
+    <function name="Uniform4ui64vNV" alias="Uniform4ui64vARB">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint64 *" count="count" count_scale="4"/>
+    </function>
+
+    <function name="GetUniformi64vNV" alias="GetUniformi64vARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="params" type="GLint64 *"/>
+    </function>
+
+    <function name="GetUniformui64vNV" alias="GetUniformui64vARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="params" type="GLuint64 *"/>
+    </function>
+
+    <function name="ProgramUniform1i64NV" alias="ProgramUniform1i64ARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLint64"/>
+    </function>
+
+    <function name="ProgramUniform2i64NV" alias="ProgramUniform2i64ARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLint64"/>
+        <param name="y" type="GLint64"/>
+    </function>
+
+    <function name="ProgramUniform3i64NV" alias="ProgramUniform3i64ARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLint64"/>
+        <param name="y" type="GLint64"/>
+        <param name="z" type="GLint64"/>
+    </function>
+
+    <function name="ProgramUniform4i64NV" alias="ProgramUniform4i64ARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLint64"/>
+        <param name="y" type="GLint64"/>
+        <param name="z" type="GLint64"/>
+        <param name="w" type="GLint64"/>
+    </function>
+
+    <function name="ProgramUniform1i64vNV" alias="ProgramUniform1i64vARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint64 *" count="count"/>
+    </function>
+
+    <function name="ProgramUniform2i64vNV" alias="ProgramUniform2i64vARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint64 *" count="count" count_scale="2"/>
+    </function>
+
+    <function name="ProgramUniform3i64vNV" alias="ProgramUniform3i64vARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint64 *" count="count" count_scale="3"/>
+    </function>
+
+    <function name="ProgramUniform4i64vNV" alias="ProgramUniform4i64vARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint64 *" count="count" count_scale="4"/>
+    </function>
+
+    <function name="ProgramUniform1ui64NV" alias="ProgramUniform1ui64ARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint64"/>
+    </function>
+
+    <function name="ProgramUniform2ui64NV" alias="ProgramUniform2ui64ARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint64"/>
+        <param name="y" type="GLuint64"/>
+    </function>
+
+    <function name="ProgramUniform3ui64NV" alias="ProgramUniform3ui64ARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint64"/>
+        <param name="y" type="GLuint64"/>
+        <param name="z" type="GLuint64"/>
+    </function>
+
+    <function name="ProgramUniform4ui64NV" alias="ProgramUniform4ui64ARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint64"/>
+        <param name="y" type="GLuint64"/>
+        <param name="z" type="GLuint64"/>
+        <param name="w" type="GLuint64"/>
+    </function>
+
+    <function name="ProgramUniform1ui64vNV" alias="ProgramUniform1ui64vARB">
+        <param name="program" type="GLuint"/>
+	<param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint64 *" count="count"/>
+    </function>
+
+    <function name="ProgramUniform2ui64vNV" alias="ProgramUniform2ui64vARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint64 *" count="count" count_scale="2"/>
+    </function>
+
+    <function name="ProgramUniform3ui64vNV" alias="ProgramUniform3ui64vARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint64 *" count="count" count_scale="3"/>
+    </function>
+
+    <function name="ProgramUniform4ui64vNV" alias="ProgramUniform4ui64vARB">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint64 *" count="count" count_scale="4"/>
+    </function>
+
+</category>
+
+</OpenGLAPI>
+
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 95680f1d466..a45fdc5ed98 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -12950,20 +12950,22 @@
 </category>
 
 <category name="GL_NVX_gpu_memory_info" number="438">
     <enum name="GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"         value="0x9047" />
     <enum name="GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"   value="0x9048" />
     <enum name="GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX" value="0x9049" />
     <enum name="GPU_MEMORY_INFO_EVICTION_COUNT_NVX"           value="0x904A" />
     <enum name="GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"           value="0x904B" />
 </category>
 
+<xi:include href="AMD_gpu_shader_int64.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <category name="GL_NV_fill_rectangle" number="466">
     <enum name="FILL_RECTANGLE_NV" value="0x933C"/>
 </category>
 
 <category name="GL_INTEL_conservative_rasterization" number="491">
   <enum name="CONSERVATIVE_RASTERIZATION_INTEL" value="0x83FE"/>
 </category>
 
 <category name="GL_NV_conservative_raster" number="465">
     <enum name="CONSERVATIVE_RASTERIZATION_NV"       value="0x9346">
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index b4c1b203c57..326fa6dc473 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -4,20 +4,21 @@
 #define GLC 0
 #define ES1 0
 #define ES2 0
 #define  x ~0
 
 EXT(3DFX_texture_compression_FXT1           , TDFX_texture_compression_FXT1          , GLL, GLC,  x ,  x , 1999)
 
 EXT(AMD_conservative_depth                  , ARB_conservative_depth                 , GLL, GLC,  x ,  x , 2009)
 EXT(AMD_draw_buffers_blend                  , ARB_draw_buffers_blend                 , GLL, GLC,  x ,  x , 2009)
 EXT(AMD_framebuffer_multisample_advanced    , AMD_framebuffer_multisample_advanced   , GLL, GLC,  x , ES2, 2018)
+EXT(AMD_gpu_shader_int64                    , ARB_gpu_shader_int64                   ,  x , GLC,  x ,  x , 2015)
 EXT(AMD_performance_monitor                 , AMD_performance_monitor                , GLL, GLC,  x , ES2, 2007)
 EXT(AMD_pinned_memory                       , AMD_pinned_memory                      , GLL, GLC,  x ,  x , 2013)
 EXT(AMD_seamless_cubemap_per_texture        , AMD_seamless_cubemap_per_texture       , GLL, GLC,  x ,  x , 2009)
 EXT(AMD_shader_stencil_export               , ARB_shader_stencil_export              , GLL, GLC,  x ,  x , 2009)
 EXT(AMD_shader_trinary_minmax               , dummy_true                             , GLL, GLC,  x ,  x , 2012)
 EXT(AMD_vertex_shader_layer                 , AMD_vertex_shader_layer                , GLL, GLC,  x ,  x , 2012)
 EXT(AMD_vertex_shader_viewport_index        , AMD_vertex_shader_viewport_index       , GLL, GLC,  x ,  x , 2012)
 
 EXT(ANDROID_extension_pack_es31a            , ANDROID_extension_pack_es31a           ,  x ,  x ,  x ,  31, 2014)
 
-- 
2.17.1



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