[Mesa-dev] [PATCH 07/10] mesa/glspirv: compute double inputs and remap attributes
Alejandro PiƱeiro
apinheiro at igalia.com
Thu Aug 9 13:43:49 UTC 2018
input locations used by input attributes are not handled in the same
way in OpenGL vs Vulkan. There is a detailed explanation of such
differences on the following commit:
c2acf97fcc9b32eaa9778771282758e5652a8ad4
So with this commit, the same adjustment that is done after
glsl_to_nir, is being done after spirv_to_nir, when it is used on
OpenGL (ARB_gl_spirv).
---
src/mesa/main/glspirv.c | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 87075a547cd..7af73efd589 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -182,6 +182,20 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
}
+static void
+nir_compute_double_inputs(nir_shader *shader,
+ const nir_shader_compiler_options *options)
+{
+ nir_foreach_variable(var, &shader->inputs) {
+ if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
+ for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
+ uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
+ shader->info.vs.double_inputs |= bitfield;
+ }
+ }
+ }
+}
+
nir_shader *
_mesa_spirv_to_nir(struct gl_context *ctx,
const struct gl_shader_program *prog,
@@ -246,6 +260,11 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_split_per_member_structs);
+ if (nir->info.stage == MESA_SHADER_VERTEX) {
+ nir_compute_double_inputs(nir, options);
+ nir_remap_attributes(nir, options);
+ }
+
return nir;
}
--
2.14.1
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