[Mesa-dev] [RFC][PATCH 0/5] mesa: Add types for AMD_depth_clamp_separate.
Marek Olšák
maraeo at gmail.com
Thu Aug 9 20:11:37 UTC 2018
On Thu, Aug 2, 2018 at 2:44 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 08/02/2018 11:30 AM, Ian Romanick wrote:
>> On 08/01/2018 08:31 PM, Sagar Ghuge wrote:
>>> Add some basic types and storage for the
>>> AMD_depth_clamp_separate extension.
>
> I mentioned this on patch 5, but you should word wrap the commit message
> to 70 or 72 columns.
>
> More substantive comments are below...
>
>>> Signed-off-by: Sagar Ghuge <sagar.ghuge at intel.com>
>>> ---
>>> include/GL/glcorearb.h | 2 ++
>>> src/mesa/main/extensions_table.h | 1 +
>>> src/mesa/main/mtypes.h | 9 +++++++++
>>> 3 files changed, 12 insertions(+)
>>>
>>> diff --git a/include/GL/glcorearb.h b/include/GL/glcorearb.h
>>> index a78bbb6e18..d73ca5a8df 100644
>>> --- a/include/GL/glcorearb.h
>>> +++ b/include/GL/glcorearb.h
>>> @@ -1558,6 +1558,8 @@ typedef int64_t GLint64;
>>> #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
>>> #define GL_CONTEXT_PROFILE_MASK 0x9126
>>> #define GL_DEPTH_CLAMP 0x864F
>>> +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
>>> +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
>>> #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
>>> #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
>>> #define GL_LAST_VERTEX_CONVENTION 0x8E4E
>>
>> We should just import the updated versions of the Khronos headers. I
>> think Marek sent out a patch to do this. Does that work?
>>
>>> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
>>> index 3f01896cae..8dc668e087 100644
>>> --- a/src/mesa/main/extensions_table.h
>>> +++ b/src/mesa/main/extensions_table.h
>>> @@ -9,6 +9,7 @@
>>> EXT(3DFX_texture_compression_FXT1 , TDFX_texture_compression_FXT1 , GLL, GLC, x , x , 1999)
>>>
>>> EXT(AMD_conservative_depth , ARB_conservative_depth , GLL, GLC, x , x , 2009)
>>> +EXT(AMD_depth_clamp_separate , AMD_depth_clamp_separate , x , GLC, x , x , 2009)
>>> EXT(AMD_draw_buffers_blend , ARB_draw_buffers_blend , GLL, GLC, x , x , 2009)
>>> EXT(AMD_performance_monitor , AMD_performance_monitor , GLL, GLC, x , ES2, 2007)
>>> EXT(AMD_pinned_memory , AMD_pinned_memory , GLL, GLC, x , x , 2013)
>>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>>> index d71872835d..406746a84c 100644
>>> --- a/src/mesa/main/mtypes.h
>>> +++ b/src/mesa/main/mtypes.h
>>> @@ -1280,6 +1280,8 @@ struct gl_transform_attrib
>>> GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
>>> GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
>>> GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
>>> + GLboolean DepthClampNear; /**< GL_AMD_depth_clamp_separate */
>>> + GLboolean DepthClampFar; /**< GL_AMD_depth_clamp_separate */
>
> I think we actually need two more flags here: _DepthClampNear and
> _DepthClampFar. The spec is a little unclear, so you may need to test
> on some AMD closed-source drivers. Specifically, the spec says
>
> "In addition to DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD, the
> token DEPTH_CLAMP may be used to simultaneously enable or disable
> depth clamping at both the near and far planes."
>
> Based on that, I'm not sure what you're supposed to get if you do:
>
> glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
> glEnable(GL_DEPTH_CLAMP);
> glGetIntegerv(GL_DEPTH_CLAMP_NEAR_AMD, &v);
>
> Should v contain GL_TRUE or GL_FALSE? It seems clear that rendering
> should have the near plane clamped.
>
> Depending on the results of testing on AMD drivers, we either need
> enable / disable of GL_DEPTH_CLAMP to set / reset
> gl_transform_attrib::DepthClampNear and
> gl_transform_attrib::DepthClampFar or we need to add _DepthClampNear and
> _DepthClampFar that get modified. In the latter case, the driver would
> only ever look at _DepthClampNear and _DepthClampFar.
>
>>> /** GL_ARB_clip_control */
>>> GLenum16 ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
>>> GLenum16 ClipDepthMode;/**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
>>> @@ -4235,6 +4237,7 @@ struct gl_extensions
>>> GLboolean OES_texture_view;
>>> GLboolean OES_viewport_array;
>>> /* vendor extensions */
>>> + GLboolean AMD_depth_clamp_separate;
>>> GLboolean AMD_performance_monitor;
>>> GLboolean AMD_pinned_memory;
>>> GLboolean AMD_seamless_cubemap_per_texture;
>>> @@ -4577,6 +4580,12 @@ struct gl_driver_flags
>>> /** gl_context::Transform::DepthClamp */
>>> uint64_t NewDepthClamp;
>>>
>>> + /** gl_context::Transform::DepthClampNear */
>>> + uint64_t NewDepthClampNear;
>>> +
>>> + /** gl_context::Transform::DepthClampFar */
>>> + uint64_t NewDepthClampFar;
>>> +
>
> I don't think we need separate flags for near and far. I think we can
> just use the NewDepthClamp flag for all three.
I agree.
Marek
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