[Mesa-dev] [PATCH 01/11] mesa: fix glGet for EXT_gpu_shader4
Ian Romanick
idr at freedesktop.org
Mon Aug 13 17:51:44 UTC 2018
Patches 1 through 4, 6, 7, and 9 are:
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
I sent comments on 5, 8, and 10. I don't have any opinion about 11. :)
On 08/07/2018 10:41 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/mapi/glapi/gen/EXT_gpu_shader4.xml | 4 ----
> src/mesa/main/get.c | 3 ++-
> src/mesa/main/get_hash_params.py | 4 ++--
> 3 files changed, 4 insertions(+), 7 deletions(-)
>
> diff --git a/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/src/mapi/glapi/gen/EXT_gpu_shader4.xml
> index b4120b9c192..55437c0de2c 100644
> --- a/src/mapi/glapi/gen/EXT_gpu_shader4.xml
> +++ b/src/mapi/glapi/gen/EXT_gpu_shader4.xml
> @@ -25,24 +25,20 @@
> <enum name="INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
> <enum name="UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
> <enum name="UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
> <enum name="UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
> <enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
> <enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
> <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
> <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
> <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
>
> - <!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is
> - MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
> - 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
> - -->
> <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
> <size name="Get" mode="get"/>
> </enum>
> <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905">
> <size name="Get" mode="get"/>
> </enum>
>
>
> <function name="VertexAttribI1iEXT" exec="dynamic">
> <param name="index" type="GLuint"/>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index f870b217db5..f31d7f838b0 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -308,23 +308,24 @@ static const int extra_flush_current[] = {
> EXTRA_FLUSH_CURRENT,
> EXTRA_END
> };
>
> static const int extra_EXT_texture_integer_and_new_buffers[] = {
> EXT(EXT_texture_integer),
> EXTRA_NEW_BUFFERS,
> EXTRA_END
> };
>
> -static const int extra_GLSL_130_es3[] = {
> +static const int extra_GLSL_130_es3_gpushader4[] = {
> EXTRA_GLSL_130,
> EXTRA_API_ES3,
> + EXT(EXT_gpu_shader4),
> EXTRA_END
> };
>
> static const int extra_texture_buffer_object[] = {
> EXT(ARB_texture_buffer_object),
> EXTRA_END
> };
>
> static const int extra_ARB_transform_feedback2_api_es3[] = {
> EXT(ARB_transform_feedback2),
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index 5c672a33123..f11e6778214 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -429,22 +429,22 @@ descriptor=[
>
> # GL_ARB_vertex_shader
> [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ],
> [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
>
> # GL_EXT_framebuffer_blit
> # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
> [ "READ_FRAMEBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
>
> # GL_EXT_gpu_shader4 / GLSL 1.30
> - [ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3" ],
> - [ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3" ],
> + [ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3_gpushader4" ],
> + [ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3_gpushader4" ],
>
> # GL_EXT_pixel_buffer_object
> [ "PIXEL_PACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
> [ "PIXEL_UNPACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
>
> # GL_EXT_texture_array
> [ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_EXT_texture_array_es3" ],
> [ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_EXT_texture_array_es3" ],
>
> # GL_EXT_transform_feedback
>
More information about the mesa-dev
mailing list