[Mesa-dev] [PATCH] mesa: shader dump/read support for ARB programs
Tapani Pälli
tapani.palli at intel.com
Tue Aug 14 08:04:43 UTC 2018
ping ..
On 07/24/2018 10:41 AM, Tapani Pälli wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106283
> ---
> src/mesa/main/arbprogram.c | 26 ++++++++++++++++++++++++++
> src/mesa/main/shaderapi.c | 17 ++++++++++-------
> src/mesa/main/shaderapi.h | 6 ++++++
> 3 files changed, 42 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
> index b169bce0c5..d1dc5029a9 100644
> --- a/src/mesa/main/arbprogram.c
> +++ b/src/mesa/main/arbprogram.c
> @@ -326,6 +326,19 @@ get_env_param_pointer(struct gl_context *ctx, const char *func,
> }
> }
>
> +static gl_shader_stage
> +stage_from_target(GLenum target)
> +{
> + switch (target) {
> + case GL_VERTEX_PROGRAM_ARB:
> + return MESA_SHADER_VERTEX;
> + case GL_FRAGMENT_PROGRAM_ARB:
> + return MESA_SHADER_FRAGMENT;
> + default:
> + return -1;
> + }
> +}
> +
> void GLAPIENTRY
> _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
> const GLvoid *string)
> @@ -347,6 +360,19 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
> return;
> }
>
> +#ifdef ENABLE_SHADER_CACHE
> + GLcharARB *replacement;
> +
> + /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
> + * if corresponding entry found from MESA_SHADER_READ_PATH.
> + */
> + _mesa_dump_shader_source(stage_from_target(target), string);
> +
> + replacement = _mesa_read_shader_source(stage_from_target(target), string);
> + if (replacement)
> + string = replacement;
> +#endif /* ENABLE_SHADER_CACHE */
> +
> if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) {
> prog = ctx->VertexProgram.Current;
> _mesa_parse_arb_vertex_program(ctx, target, string, len, prog);
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index f7080847cc..2ea8d965ab 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -1795,6 +1795,7 @@ generate_sha1(const char *source, char sha_str[64])
> * following format:
> *
> * <path>/<stage prefix>_<CHECKSUM>.glsl
> + * <path>/<stage prefix>_<CHECKSUM>.arb
> */
> static char *
> construct_name(const gl_shader_stage stage, const char *source,
> @@ -1805,15 +1806,17 @@ construct_name(const gl_shader_stage stage, const char *source,
> "VS", "TC", "TE", "GS", "FS", "CS",
> };
>
> + const char *format = strncmp(source, "!!ARB", 5) ? "glsl" : "arb";
> +
> generate_sha1(source, sha);
> - return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
> + return ralloc_asprintf(NULL, "%s/%s_%s.%s", path, types[stage], sha, format);
> }
>
> /**
> * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
> */
> -static void
> -dump_shader(const gl_shader_stage stage, const char *source)
> +void
> +_mesa_dump_shader_source(const gl_shader_stage stage, const char *source)
> {
> static bool path_exists = true;
> char *dump_path;
> @@ -1846,8 +1849,8 @@ dump_shader(const gl_shader_stage stage, const char *source)
> * Read shader source code from a file.
> * Useful for debugging to override an app's shader.
> */
> -static GLcharARB *
> -read_shader(const gl_shader_stage stage, const char *source)
> +GLcharARB *
> +_mesa_read_shader_source(const gl_shader_stage stage, const char *source)
> {
> char *read_path;
> static bool path_exists = true;
> @@ -1971,9 +1974,9 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
> /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
> * if corresponding entry found from MESA_SHADER_READ_PATH.
> */
> - dump_shader(sh->Stage, source);
> + _mesa_dump_shader_source(sh->Stage, source);
>
> - replacement = read_shader(sh->Stage, source);
> + replacement = _mesa_read_shader_source(sh->Stage, source);
> if (replacement) {
> free(source);
> source = replacement;
> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
> index dbfd68fd3a..a8227ecc96 100644
> --- a/src/mesa/main/shaderapi.h
> +++ b/src/mesa/main/shaderapi.h
> @@ -374,6 +374,12 @@ extern GLvoid GLAPIENTRY
> _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
> GLenum pname, GLint *values);
>
> +GLcharARB *
> +_mesa_read_shader_source(const gl_shader_stage stage, const char *source);
> +
> +void
> +_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
> +
> #ifdef __cplusplus
> }
> #endif
>
More information about the mesa-dev
mailing list