[Mesa-dev] [PATCH] virgl: bump 3D texture limit to 2048, as GL4.1 requires

Erik Faye-Lund erik.faye-lund at collabora.com
Tue Aug 14 09:59:11 UTC 2018



On Tue, Aug 14, 2018 at 5:47 AM, Gurchetan Singh 
<gurchetansingh at chromium.org> wrote:
> This is virgl analogue to cf6dad.
> 
> Fixes:
>   dEQP-GLES31.functional.image_load_store.3d.atomic.*
> 
> Example test cases:
>   
> dEQP-GLES31.functional.image_load_store.3d.atomic.add_r32ui_return_value
>   
> dEQP-GLES31.functional.image_load_store.3d.atomic.min_r32ui_return_value
>   
> dEQP-GLES31.functional.image_load_store.3d.atomic.max_r32ui_return_value
>   
> dEQP-GLES31.functional.image_load_store.3d.atomic.and_r32ui_return_value
> ---
>  src/gallium/drivers/virgl/virgl_screen.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/gallium/drivers/virgl/virgl_screen.c 
> b/src/gallium/drivers/virgl/virgl_screen.c
> index 421fde5249..745a502189 100644
> --- a/src/gallium/drivers/virgl/virgl_screen.c
> +++ b/src/gallium/drivers/virgl/virgl_screen.c
> @@ -36,7 +36,7 @@
>  #include "virgl_context.h"
> 
>  #define SP_MAX_TEXTURE_2D_LEVELS 15  /* 16K x 16K */
> -#define SP_MAX_TEXTURE_3D_LEVELS 9   /* 512 x 512 x 512 */
> +#define SP_MAX_TEXTURE_3D_LEVELS 12   /* 2048 x 2048 x 2048 */
>  #define SP_MAX_TEXTURE_CUBE_LEVELS 13  /* 4K x 4K */
> 

I don't think this is a good idea.

OpenGL ES 3.1 only requires 256^3 support, so this is going to fail 
when running on such hardware. I'm working on patches that actually 
pass what the host supports instead.

But, a puzzling details is that these tests don't use more than 512 in 
either direction. They use max 320 (= 64 * 5). And mesa seems to think 
256 is the actual max here. So something is going wrong between us 
reportig this to mesa and

There's also a bug in the test, where it tests size that are out of 
spec without checking the max-size, it seems. I have a patch for this 
also.
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