[Mesa-dev] [PATCH] radv: Update to new VK_EXT_vertex_attribute_divisor to version 2.

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Wed Aug 15 14:28:34 UTC 2018


On Wed, Aug 15, 2018 at 11:49 AM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> On Tue, Aug 14, 2018 at 7:20 AM Samuel Pitoiset <samuel.pitoiset at gmail.com>
> wrote:
>>
>> Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>
>> On 7/23/18 4:24 PM, Bas Nieuwenhuizen wrote:
>> > Behavior wrt firstInstance got changed, and a divisor of 0 has been
>> > disallowed.
>> >
>> > The new version of the ext got published in specification 1.1.81.
>> > ---
>> >   src/amd/vulkan/radv_extensions.py | 2 +-
>> >   src/amd/vulkan/radv_nir_to_llvm.c | 7 ++++---
>> >   2 files changed, 5 insertions(+), 4 deletions(-)
>> >
>> > diff --git a/src/amd/vulkan/radv_extensions.py
>> > b/src/amd/vulkan/radv_extensions.py
>> > index a5fbffac33b..d02042e5647 100644
>> > --- a/src/amd/vulkan/radv_extensions.py
>> > +++ b/src/amd/vulkan/radv_extensions.py
>> > @@ -104,7 +104,7 @@ EXTENSIONS = [
>> >       Extension('VK_EXT_sampler_filter_minmax',             1,
>> > 'device->rad_info.chip_class >= CIK'),
>> >       Extension('VK_EXT_shader_viewport_index_layer',       1, True),
>> >       Extension('VK_EXT_shader_stencil_export',             1, True),
>> > -    Extension('VK_EXT_vertex_attribute_divisor',          1, True),
>> > +    Extension('VK_EXT_vertex_attribute_divisor',          2, True),
>> >       Extension('VK_AMD_draw_indirect_count',               1, True),
>> >       Extension('VK_AMD_gcn_shader',                        1, True),
>> >       Extension('VK_AMD_rasterization_order',               1,
>> > 'device->has_out_of_order_rast'),
>> > diff --git a/src/amd/vulkan/radv_nir_to_llvm.c
>> > b/src/amd/vulkan/radv_nir_to_llvm.c
>> > index c7d772fa652..d12ef09c9f3 100644
>> > --- a/src/amd/vulkan/radv_nir_to_llvm.c
>> > +++ b/src/amd/vulkan/radv_nir_to_llvm.c
>> > @@ -1984,8 +1984,7 @@ handle_vs_input_decl(struct radv_shader_context
>> > *ctx,
>> >                       uint32_t divisor =
>> > ctx->options->key.vs.instance_rate_divisors[attrib_index];
>> >
>> >                       if (divisor) {
>> > -                             buffer_index =
>> > LLVMBuildAdd(ctx->ac.builder, ctx->abi.instance_id,
>> > -
>> > ctx->abi.start_instance, "");
>> > +                             buffer_index = ctx->abi.instance_id;
>> >
>> >                               if (divisor != 1) {
>> >                                       buffer_index =
>> > LLVMBuildUDiv(ctx->ac.builder, buffer_index,
>> > @@ -2000,8 +1999,10 @@ handle_vs_input_decl(struct radv_shader_context
>> > *ctx,
>> >                                               MAX2(1,
>> > ctx->shader_info->vs.vgpr_comp_cnt);
>> >                               }
>> >                       } else {
>> > -                             buffer_index = ctx->ac.i32_0;
>> > +                             unreachable("Invalid vertex attribute
>> > divisor of 0.");
>
>
> You'll want to leave this alone.  zero is coming back...  Yeah, I know it's
> annoying but I'm really trying to get this settled out as quickly as
> possible.  In the mean time, reports are that zero is useful for some DXVK
> apps so it's best to just silently support it rather than breaking stuff.

Is the behavior of zero going to be the same as it was in version 1?

>
>>
>> >                       }
>> > +
>> > +                     buffer_index = LLVMBuildAdd(ctx->ac.builder,
>> > ctx->abi.start_instance, buffer_index, "");
>> >               } else
>> >                       buffer_index = LLVMBuildAdd(ctx->ac.builder,
>> > ctx->abi.vertex_id,
>> >                                                   ctx->abi.base_vertex,
>> > "");
>> >
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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