[Mesa-dev] [PATCH] radv: Revert divisor = 0 case for vertex attribute extension.

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Aug 15 14:41:52 UTC 2018


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 8/15/18 4:30 PM, Bas Nieuwenhuizen wrote:
> Seems like DXVK depends on that and it might get reverted
> upstream. Since apps are not supposed to use 0 in v2 anyway,
> we should be safe implementing the old behavior there.
> 
> Fixes: 66e12451ac4 "radv: Update to new VK_EXT_vertex_attribute_divisor to version 2."
> CC: 18.2 <mesa-stable at lists.freedesktop.org>
> ---
>   src/amd/vulkan/radv_nir_to_llvm.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
> index bfd8b562e5c..8bf3ae0f150 100644
> --- a/src/amd/vulkan/radv_nir_to_llvm.c
> +++ b/src/amd/vulkan/radv_nir_to_llvm.c
> @@ -2006,7 +2006,7 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
>   						MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt);
>   				}
>   			} else {
> -				unreachable("Invalid vertex attribute divisor of 0.");
> +				buffer_index = ctx->ac.i32_0;
>   			}
>   
>   			buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.start_instance, buffer_index, "");
> 


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