[Mesa-dev] [PATCH] radv: Possible demand compilation fix.
Timothy Arceri
tarceri at itsqueeze.com
Thu Aug 16 01:32:35 UTC 2018
Thanks fixes steamvr for me :)
Tested-by: Timothy Arceri <tarceri at itsqueeze.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 16/08/18 00:25, Bas Nieuwenhuizen wrote:
> Seems that in a single case we use the renderpass before checking
> the pipeline, so check the renderpass before we use it.
>
> Fixes: fbcd1673144 "radv: Add on-demand compilation of built-in shaders."
> ---
> src/amd/vulkan/radv_meta_resolve_fs.c | 8 ++++++++
> 1 file changed, 8 insertions(+)
>
> diff --git a/src/amd/vulkan/radv_meta_resolve_fs.c b/src/amd/vulkan/radv_meta_resolve_fs.c
> index 21a5922f5df..af4a6fe7a66 100644
> --- a/src/amd/vulkan/radv_meta_resolve_fs.c
> +++ b/src/amd/vulkan/radv_meta_resolve_fs.c
> @@ -463,6 +463,14 @@ void radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer,
> radv_decompress_resolve_src(cmd_buffer, src_image, src_image_layout,
> region_count, regions);
>
> + if (!device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout]) {
> + VkResult ret = create_resolve_pipeline(device, samples_log2, radv_fs_key_format_exemplars[fs_key]);
> + if (ret != VK_SUCCESS) {
> + cmd_buffer->record_result = ret;
> + return;
> + }
> + }
> +
> rp = device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout];
>
> radv_meta_save(&saved_state, cmd_buffer,
>
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