[Mesa-dev] [PATCH 4/4] virgl: add debug-switch to output TGSI
Erik Faye-Lund
erik.faye-lund at collabora.com
Mon Aug 20 12:10:27 UTC 2018
This is quite useful for debugging shader-transpiling issues in
virglrenderer.
Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
---
src/gallium/drivers/virgl/virgl_encode.c | 3 +++
src/gallium/drivers/virgl/virgl_screen.c | 1 +
src/gallium/drivers/virgl/virgl_screen.h | 1 +
3 files changed, 5 insertions(+)
diff --git a/src/gallium/drivers/virgl/virgl_encode.c b/src/gallium/drivers/virgl/virgl_encode.c
index ea544fe5cd..4e99dda0f7 100644
--- a/src/gallium/drivers/virgl/virgl_encode.c
+++ b/src/gallium/drivers/virgl/virgl_encode.c
@@ -274,6 +274,9 @@ int virgl_encode_shader_state(struct virgl_context *ctx,
if (bret == false)
return -1;
+ if (virgl_debug & VIRGL_DEBUG_TGSI)
+ debug_printf("TGSI:\n---8<---\n%s\n---8<---\n", str);
+
shader_len = strlen(str) + 1;
left_bytes = shader_len;
diff --git a/src/gallium/drivers/virgl/virgl_screen.c b/src/gallium/drivers/virgl/virgl_screen.c
index 61147c423c..d9b50c9cca 100644
--- a/src/gallium/drivers/virgl/virgl_screen.c
+++ b/src/gallium/drivers/virgl/virgl_screen.c
@@ -39,6 +39,7 @@
int virgl_debug = 0;
static const struct debug_named_value debug_options[] = {
{ "verbose", VIRGL_DEBUG_VERBOSE, NULL },
+ { "tgsi", VIRGL_DEBUG_TGSI, NULL },
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
diff --git a/src/gallium/drivers/virgl/virgl_screen.h b/src/gallium/drivers/virgl/virgl_screen.h
index 8334d16242..719f5166d7 100644
--- a/src/gallium/drivers/virgl/virgl_screen.h
+++ b/src/gallium/drivers/virgl/virgl_screen.h
@@ -28,6 +28,7 @@
#include "virgl_winsys.h"
#define VIRGL_DEBUG_VERBOSE 1
+#define VIRGL_DEBUG_TGSI 2
extern int virgl_debug;
struct virgl_screen {
--
2.17.1
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