[Mesa-dev] [PATCH 2/4] virgl: replace fprintf-call with debug_printf
Erik Faye-Lund
erik.faye-lund at collabora.com
Mon Aug 20 12:10:25 UTC 2018
This is the only direct call-site for fprintf in virgl; all other
call-sites call debug_printf instead. So let's follow in style here.
Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
---
src/gallium/drivers/virgl/virgl_encode.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/virgl/virgl_encode.c b/src/gallium/drivers/virgl/virgl_encode.c
index 190c338f45..6b0077ac0c 100644
--- a/src/gallium/drivers/virgl/virgl_encode.c
+++ b/src/gallium/drivers/virgl/virgl_encode.c
@@ -261,7 +261,7 @@ int virgl_encode_shader_state(struct virgl_context *ctx,
bret = tgsi_dump_str(tokens, TGSI_DUMP_FLOAT_AS_HEX, str, str_total_size);
if (bret == false) {
- fprintf(stderr, "Failed to translate shader in available space - trying again\n");
+ debug_printf("Failed to translate shader in available space - trying again\n");
old_size = str_total_size;
str_total_size = 65536 * ++retry_size;
str = REALLOC(str, old_size, str_total_size);
--
2.17.1
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