[Mesa-dev] [PATCH] Add NV_fragment_shader_interlock support.
Kevin Rogovin
kevin.rogovin at gmail.com
Mon Aug 20 14:11:05 UTC 2018
Hi Plamena,
Thankyou for the fast review. Can you push it or have someone push it? (I
do not have push rights)
-Keviv
On Mon, Aug 20, 2018, 2:50 PM Manolova, Plamena <plamena.manolova at intel.com>
wrote:
> Hi Kevin,
> This looks good to me :)
>
> Reviewed-by: Plamena Manolova <plamena.manolova at intel.com>
>
> On Wed, Aug 15, 2018 at 2:29 PM, <kevin.rogovin at intel.com> wrote:
>
>> From: Kevin Rogovin <kevin.rogovin at gmail.com>
>>
>> The main purpose for having NV_fragment_shader_interlock
>> extension is because that extension is also for GLES31 while
>> the ARB extension is for GL only.
>> ---
>> src/compiler/glsl/builtin_functions.cpp | 18 ++++++++++++++++++
>> src/compiler/glsl/glsl_parser.yy | 6 ++++--
>> src/compiler/glsl/glsl_parser_extras.cpp | 1 +
>> src/compiler/glsl/glsl_parser_extras.h | 2 ++
>> src/mesa/main/extensions_table.h | 1 +
>> 5 files changed, 26 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/compiler/glsl/builtin_functions.cpp
>> b/src/compiler/glsl/builtin_functions.cpp
>> index 7119903795..e7b78c0158 100644
>> --- a/src/compiler/glsl/builtin_functions.cpp
>> +++ b/src/compiler/glsl/builtin_functions.cpp
>> @@ -519,6 +519,12 @@ supports_arb_fragment_shader_interlock(const
>> _mesa_glsl_parse_state *state)
>> return state->ARB_fragment_shader_interlock_enable;
>> }
>>
>> +static bool
>> +supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state
>> *state)
>> +{
>> + return state->NV_fragment_shader_interlock_enable;
>> +}
>> +
>> static bool
>> shader_clock(const _mesa_glsl_parse_state *state)
>> {
>> @@ -3331,6 +3337,18 @@ builtin_builder::create_builtins()
>> supports_arb_fragment_shader_interlock),
>> NULL);
>>
>> + add_function("beginInvocationInterlockNV",
>> + _invocation_interlock(
>> + "__intrinsic_begin_invocation_interlock",
>> + supports_nv_fragment_shader_interlock),
>> + NULL);
>> +
>> + add_function("endInvocationInterlockNV",
>> + _invocation_interlock(
>> + "__intrinsic_end_invocation_interlock",
>> + supports_nv_fragment_shader_interlock),
>> + NULL);
>> +
>> add_function("anyInvocationARB",
>> _vote("__intrinsic_vote_any", vote),
>> NULL);
>> diff --git a/src/compiler/glsl/glsl_parser.yy
>> b/src/compiler/glsl/glsl_parser.yy
>> index cb7376995d..bc2571b684 100644
>> --- a/src/compiler/glsl/glsl_parser.yy
>> +++ b/src/compiler/glsl/glsl_parser.yy
>> @@ -1450,10 +1450,12 @@ layout_qualifier_id:
>> "only valid in fragment shader input layout
>> declaration.");
>> } else if (pixel_interlock_ordered + pixel_interlock_unordered +
>> sample_interlock_ordered + sample_interlock_unordered >
>> 0 &&
>> - !state->ARB_fragment_shader_interlock_enable) {
>> + !state->ARB_fragment_shader_interlock_enable &&
>> + !state->NV_fragment_shader_interlock_enable) {
>> _mesa_glsl_error(& @1, state,
>> "interlock layout qualifier present, but the "
>> - "GL_ARB_fragment_shader_interlock extension is
>> not "
>> + "GL_ARB_fragment_shader_interlock or "
>> + "GL_NV_fragment_shader_interlock extension is
>> not "
>> "enabled.");
>> } else {
>> $$.flags.q.pixel_interlock_ordered = pixel_interlock_ordered;
>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
>> b/src/compiler/glsl/glsl_parser_extras.cpp
>> index 6d92f24ea2..393942b62c 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>> @@ -724,6 +724,7 @@ static const _mesa_glsl_extension
>> _mesa_glsl_supported_extensions[] = {
>> EXT_AEP(EXT_texture_cube_map_array),
>> EXT(INTEL_conservative_rasterization),
>> EXT(MESA_shader_integer_functions),
>> + EXT(NV_fragment_shader_interlock),
>> EXT(NV_image_formats),
>> };
>>
>> diff --git a/src/compiler/glsl/glsl_parser_extras.h
>> b/src/compiler/glsl/glsl_parser_extras.h
>> index 59a173418b..3b17b54f0a 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.h
>> +++ b/src/compiler/glsl/glsl_parser_extras.h
>> @@ -810,6 +810,8 @@ struct _mesa_glsl_parse_state {
>> bool INTEL_conservative_rasterization_warn;
>> bool MESA_shader_integer_functions_enable;
>> bool MESA_shader_integer_functions_warn;
>> + bool NV_fragment_shader_interlock_enable;
>> + bool NV_fragment_shader_interlock_warn;
>> bool NV_image_formats_enable;
>> bool NV_image_formats_warn;
>> /*@}*/
>> diff --git a/src/mesa/main/extensions_table.h
>> b/src/mesa/main/extensions_table.h
>> index af5ce118da..746e821886 100644
>> --- a/src/mesa/main/extensions_table.h
>> +++ b/src/mesa/main/extensions_table.h
>> @@ -346,6 +346,7 @@ EXT(NV_draw_buffers ,
>> dummy_true
>> EXT(NV_fbo_color_attachments , dummy_true
>> , x , x , x , ES2, 2010)
>> EXT(NV_fill_rectangle , NV_fill_rectangle
>> , GLL, GLC, x , x , 2015)
>> EXT(NV_fog_distance , NV_fog_distance
>> , GLL, x , x , x , 2001)
>> +EXT(NV_fragment_shader_interlock ,
>> ARB_fragment_shader_interlock , GLL, GLC, x , 31, 2015)
>> EXT(NV_image_formats ,
>> ARB_shader_image_load_store , x , x , x , 31, 2014)
>> EXT(NV_light_max_exponent , dummy_true
>> , GLL, x , x , x , 1999)
>> EXT(NV_packed_depth_stencil , dummy_true
>> , GLL, GLC, x , x , 2000)
>> --
>> 2.17.1
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>
>
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