[Mesa-dev] [PATCH 1/2] st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures
Marek Olšák
maraeo at gmail.com
Tue Aug 21 03:20:05 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
GL_STENCIL_INDEX uses GL_INTENSITY for the border color, which is nicer
to hardware that doesn't read the stencil border value from the X channel.
This fixes a bunch of dEQP tests on Vega & Raven.
Cc: 18.1 18.2 <mesa-stable at lists.freedesktop.org>
---
src/mesa/state_tracker/st_atom_sampler.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 289856cd72d..27e4da31581 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -156,20 +156,23 @@ st_convert_sampler(const struct st_context *st,
/* For non-black borders... */
if (/* This is true if wrap modes are using the border color: */
(sampler->wrap_s | sampler->wrap_t | sampler->wrap_r) & 0x1 &&
(msamp->BorderColor.ui[0] ||
msamp->BorderColor.ui[1] ||
msamp->BorderColor.ui[2] ||
msamp->BorderColor.ui[3])) {
const GLboolean is_integer = texobj->_IsIntegerFormat;
GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
+ if (texobj->StencilSampling)
+ texBaseFormat = GL_STENCIL_INDEX;
+
if (st->apply_texture_swizzle_to_border_color) {
const struct st_texture_object *stobj = st_texture_object_const(texobj);
/* XXX: clean that up to not use the sampler view at all */
const struct st_sampler_view *sv = st_texture_get_current_sampler_view(st, stobj);
if (sv) {
struct pipe_sampler_view *view = sv->view;
union pipe_color_union tmp;
const unsigned char swz[4] =
{
--
2.17.1
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