[Mesa-dev] [PATCH v2 4/7] mesa: add support for GL_AMD_depth_clamp_separate tokens
Sagar Ghuge
sagar.ghuge at intel.com
Wed Aug 22 20:32:15 UTC 2018
_mesa_set_enable() and _mesa_IsEnabled() extended to accept new two
tokens GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD.
v2: Remove unnecessary parentheses (Marek Olsak)
Signed-off-by: Sagar Ghuge <sagar.ghuge at intel.com>
---
src/mesa/main/enable.c | 36 ++++++++++++++++++++++++++++++++++++
1 file changed, 36 insertions(+)
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 4bde9052bc..042b9d1f0a 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1017,6 +1017,30 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
ctx->Transform.DepthClampFar = state;
break;
+ case GL_DEPTH_CLAMP_NEAR_AMD:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(AMD_depth_clamp_separate, cap);
+ if (ctx->Transform.DepthClampNear == state)
+ return;
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 :
+ _NEW_TRANSFORM);
+ ctx->NewDriverState |= ctx->DriverFlags.NewDepthClamp;
+ ctx->Transform.DepthClampNear = state;
+ break;
+
+ case GL_DEPTH_CLAMP_FAR_AMD:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(AMD_depth_clamp_separate, cap);
+ if (ctx->Transform.DepthClampFar == state)
+ return;
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 :
+ _NEW_TRANSFORM);
+ ctx->NewDriverState |= ctx->DriverFlags.NewDepthClamp;
+ ctx->Transform.DepthClampFar = state;
+ break;
+
case GL_FRAGMENT_SHADER_ATI:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
@@ -1689,6 +1713,18 @@ _mesa_IsEnabled( GLenum cap )
return (ctx->Transform.DepthClampNear ||
ctx->Transform.DepthClampFar);
+ case GL_DEPTH_CLAMP_NEAR_AMD:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(AMD_depth_clamp_separate);
+ return ctx->Transform.DepthClampNear;
+
+ case GL_DEPTH_CLAMP_FAR_AMD:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(AMD_depth_clamp_separate);
+ return ctx->Transform.DepthClampFar;
+
case GL_FRAGMENT_SHADER_ATI:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
--
2.17.1
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