[Mesa-dev] [PATCH v2] glsl/linker: Allow unused in blocks which are not declated on previous stage
Timothy Arceri
tarceri at itsqueeze.com
Mon Aug 27 03:08:24 UTC 2018
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 24/08/18 18:25, Alejandro Piñeiro wrote:
> CCing Timothy just in case he still thinks that the original comment
> should remain as it is. In any case, it looks to me, so:
>
> Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
>
>
> On 23/08/18 12:12, vadym.shovkoplias wrote:
>> From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
>>
>> "Only the input variables that are actually read need to be written
>> by the previous stage; it is allowed to have superfluous
>> declarations of input variables."
>>
>> Fixes:
>> * interstage-multiple-shader-objects.shader_test
>>
>> v2:
>> Update comment in ir.h since the usage of "used" field
>> has been extended.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101247
>> Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias at globallogic.com>
>> ---
>> src/compiler/glsl/ir.h | 4 ++--
>> src/compiler/glsl/link_interface_blocks.cpp | 8 +++++++-
>> 2 files changed, 9 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
>> index 67b38f48ef..d05d1998a5 100644
>> --- a/src/compiler/glsl/ir.h
>> +++ b/src/compiler/glsl/ir.h
>> @@ -667,8 +667,8 @@ public:
>> * variable has been used. For example, it is an error to redeclare a
>> * variable as invariant after it has been used.
>> *
>> - * This is only maintained in the ast_to_hir.cpp path, not in
>> - * Mesa's fixed function or ARB program paths.
>> + * This is maintained in the ast_to_hir.cpp path and during linking,
>> + * but not in Mesa's fixed function or ARB program paths.
>> */
>> unsigned used:1;
>>
>> diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp
>> index e5eca9460e..801fbcd5d9 100644
>> --- a/src/compiler/glsl/link_interface_blocks.cpp
>> +++ b/src/compiler/glsl/link_interface_blocks.cpp
>> @@ -417,9 +417,15 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
>> * write to any of the pre-defined outputs (e.g. if the vertex shader
>> * does not write to gl_Position, etc), which is allowed and results in
>> * undefined behavior.
>> + *
>> + * From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
>> + *
>> + * "Only the input variables that are actually read need to be written
>> + * by the previous stage; it is allowed to have superfluous
>> + * declarations of input variables."
>> */
>> if (producer_def == NULL &&
>> - !is_builtin_gl_in_block(var, consumer->Stage)) {
>> + !is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) {
>> linker_error(prog, "Input block `%s' is not an output of "
>> "the previous stage\n", var->get_interface_type()->name);
>> return;
>
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