[Mesa-dev] [PATCH 0/2] Implement INTEL_fragment_shader_ordering
kevin.rogovin at intel.com
kevin.rogovin at intel.com
Mon Aug 27 06:54:22 UTC 2018
From: Kevin Rogovin <kevin.rogovin at intel.com>
INTEL_fragment_shader_ordering provides the ability for shaders
to issue a call to gaurnantee memory write operation ordering
of overlapping pixels or samples. In contrast to
ARB_fragment_shader_interlock, INTEL_fragment_shader_ordering
instead of defining a critical region (which must be in main() and
under no flow control) provides a single function that acts like
a memory barrier that can be called under any control flow.
Kevin Rogovin (2):
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering.
i965: Add INTEL_fragment_shader_ordering support.
docs/relnotes/18.3.0.html | 1 +
src/compiler/glsl/builtin_functions.cpp | 17 +++++++++++++++++
src/compiler/glsl/glsl_parser_extras.cpp | 1 +
src/compiler/glsl/glsl_parser_extras.h | 2 ++
src/compiler/glsl/glsl_to_nir.cpp | 6 ++++++
src/compiler/glsl/ir.h | 1 +
src/compiler/nir/nir_intrinsics.py | 1 +
src/intel/compiler/brw_fs_nir.cpp | 1 +
src/mesa/drivers/dri/i965/intel_extensions.c | 1 +
src/mesa/main/extensions_table.h | 1 +
src/mesa/main/mtypes.h | 1 +
11 files changed, 33 insertions(+)
--
2.17.1
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