[Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering.

Francisco Jerez currojerez at riseup.net
Tue Aug 28 15:32:52 UTC 2018


kevin.rogovin at intel.com writes:

> From: Kevin Rogovin <kevin.rogovin at intel.com>
>
>    This extension provides new GLSL built-in function
>    beginFragmentShaderOrderingIntel() that guarantees
>    (taking wording of GL_INTEL_fragment_shader_ordering
>    extension) that any memory transactions issued by
>    shader invocations from previous primitives mapped to
>    same xy window coordinates (and same sample when
>    per-sample shading is active), complete and are visible
>    to the shader invocation that called
>    beginFragmentShaderOrderingINTEL().
>
>    One advantage of INTEL_fragment_shader_ordering over
>    ARB_fragment_shader_interlock is that it provides a
>    function that operates as a memory barrie (instead
>    of a defining a critcial section) that can be called
>    under arbitary control flow from any function (in
>    contrast the begin/end of ARB_fragment_shader_interlock
>    may only be called once, from main(), under no control
>    flow.
>
> Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com>
> ---
>  src/compiler/glsl/builtin_functions.cpp  | 17 +++++++++++++++++
>  src/compiler/glsl/glsl_parser_extras.cpp |  1 +
>  src/compiler/glsl/glsl_parser_extras.h   |  2 ++
>  src/compiler/glsl/glsl_to_nir.cpp        |  6 ++++++
>  src/compiler/glsl/ir.h                   |  1 +
>  src/compiler/nir/nir_intrinsics.py       |  1 +
>  src/mesa/main/extensions_table.h         |  1 +
>  src/mesa/main/mtypes.h                   |  1 +
>  8 files changed, 30 insertions(+)
>
> diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
> index b601880686..5650365d1d 100644
> --- a/src/compiler/glsl/builtin_functions.cpp
> +++ b/src/compiler/glsl/builtin_functions.cpp
> @@ -525,6 +525,12 @@ supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
>     return state->NV_fragment_shader_interlock_enable;
>  }
>  
> +static bool
> +supports_intel_fragment_shader_ordering(const _mesa_glsl_parse_state *state)
> +{
> +   return state->INTEL_fragment_shader_ordering_enable;
> +}
> +
>  static bool
>  shader_clock(const _mesa_glsl_parse_state *state)
>  {
> @@ -1305,6 +1311,11 @@ builtin_builder::create_intrinsics()
>                     supports_arb_fragment_shader_interlock,
>                     ir_intrinsic_end_invocation_interlock), NULL);
>  
> +   add_function("__intrinsic_begin_fragment_shader_ordering",
> +                _invocation_interlock_intrinsic(
> +                   supports_intel_fragment_shader_ordering,
> +                   ir_intrinsic_begin_fragment_shader_ordering), NULL);
> +
>     add_function("__intrinsic_shader_clock",
>                  _shader_clock_intrinsic(shader_clock,
>                                          glsl_type::uvec2_type),
> @@ -3419,6 +3430,12 @@ builtin_builder::create_builtins()
>                     supports_nv_fragment_shader_interlock),
>                  NULL);
>  
> +   add_function("beginFragmentShaderOrderingINTEL",
> +                _invocation_interlock(
> +                   "__intrinsic_begin_fragment_shader_ordering",
> +                   supports_intel_fragment_shader_ordering),
> +                NULL);
> +
>     add_function("anyInvocationARB",
>                  _vote("__intrinsic_vote_any", vote),
>                  NULL);
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index 0a7d0d78b1..21d4122444 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -725,6 +725,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>     EXT_AEP(EXT_texture_buffer),
>     EXT_AEP(EXT_texture_cube_map_array),
>     EXT(INTEL_conservative_rasterization),
> +   EXT(INTEL_fragment_shader_ordering),
>     EXT(INTEL_shader_atomic_float_minmax),
>     EXT(MESA_shader_integer_functions),
>     EXT(NV_fragment_shader_interlock),
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
> index 2c8353214a..e03b34d7d6 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -812,6 +812,8 @@ struct _mesa_glsl_parse_state {
>     bool EXT_texture_cube_map_array_warn;
>     bool INTEL_conservative_rasterization_enable;
>     bool INTEL_conservative_rasterization_warn;
> +   bool INTEL_fragment_shader_ordering_enable;
> +   bool INTEL_fragment_shader_ordering_warn;
>     bool INTEL_shader_atomic_float_minmax_enable;
>     bool INTEL_shader_atomic_float_minmax_warn;
>     bool MESA_shader_integer_functions_enable;
> diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
> index a53000f47e..efbb2317ac 100644
> --- a/src/compiler/glsl/glsl_to_nir.cpp
> +++ b/src/compiler/glsl/glsl_to_nir.cpp
> @@ -742,6 +742,9 @@ nir_visitor::visit(ir_call *ir)
>        case ir_intrinsic_end_invocation_interlock:
>           op = nir_intrinsic_end_invocation_interlock;
>           break;
> +      case ir_intrinsic_begin_fragment_shader_ordering:
> +         op = nir_intrinsic_begin_fragment_shader_ordering;
> +         break;
>        case ir_intrinsic_group_memory_barrier:
>           op = nir_intrinsic_group_memory_barrier;
>           break;
> @@ -975,6 +978,9 @@ nir_visitor::visit(ir_call *ir)
>        case nir_intrinsic_end_invocation_interlock:
>           nir_builder_instr_insert(&b, &instr->instr);
>           break;
> +      case nir_intrinsic_begin_fragment_shader_ordering:
> +         nir_builder_instr_insert(&b, &instr->instr);
> +         break;
>        case nir_intrinsic_store_ssbo: {
>           exec_node *param = ir->actual_parameters.get_head();
>           ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
> diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
> index 67b38f48ef..6f9e736cdb 100644
> --- a/src/compiler/glsl/ir.h
> +++ b/src/compiler/glsl/ir.h
> @@ -1122,6 +1122,7 @@ enum ir_intrinsic_id {
>     ir_intrinsic_memory_barrier_shared,
>     ir_intrinsic_begin_invocation_interlock,
>     ir_intrinsic_end_invocation_interlock,
> +   ir_intrinsic_begin_fragment_shader_ordering,
>  

Wouldn't it make sense to implement both extensions in term of a single
intrinsic e.g. ir_intrinsic_fragment_interlock_barrier so back-ends get
support for the three roughly equivalent extensions by only implementing
one intrinsic?

>     ir_intrinsic_vote_all,
>     ir_intrinsic_vote_any,
> diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py
> index 8c9bc3bbc9..67d336fd53 100644
> --- a/src/compiler/nir/nir_intrinsics.py
> +++ b/src/compiler/nir/nir_intrinsics.py
> @@ -191,6 +191,7 @@ barrier("memory_barrier_image")
>  barrier("memory_barrier_shared")
>  barrier("begin_invocation_interlock")
>  barrier("end_invocation_interlock")
> +barrier("begin_fragment_shader_ordering")
>  
>  # A conditional discard, with a single boolean source.
>  intrinsic("discard_if", src_comp=[1])
> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
> index 115af796bc..7072fa46ad 100644
> --- a/src/mesa/main/extensions_table.h
> +++ b/src/mesa/main/extensions_table.h
> @@ -316,6 +316,7 @@ EXT(IBM_texture_mirrored_repeat             , dummy_true
>  EXT(INGR_blend_func_separate                , EXT_blend_func_separate                , GLL,  x ,  x ,  x , 1999)
>  
>  EXT(INTEL_conservative_rasterization        , INTEL_conservative_rasterization       ,  x , GLC,  x ,  31, 2013)
> +EXT(INTEL_fragment_shader_ordering          , INTEL_fragment_shader_ordering         , GLL, GLC,  x ,  x , 2013)
>  EXT(INTEL_performance_query                 , INTEL_performance_query                , GLL, GLC,  x , ES2, 2013)
>  EXT(INTEL_shader_atomic_float_minmax        , INTEL_shader_atomic_float_minmax       , GLL, GLC,  x ,  x , 2018)
>  
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 9d058cef6d..f247b125e7 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -4271,6 +4271,7 @@ struct gl_extensions
>     GLboolean ATI_fragment_shader;
>     GLboolean GREMEDY_string_marker;
>     GLboolean INTEL_conservative_rasterization;
> +   GLboolean INTEL_fragment_shader_ordering;
>     GLboolean INTEL_performance_query;
>     GLboolean INTEL_shader_atomic_float_minmax;
>     GLboolean KHR_blend_equation_advanced;
> -- 
> 2.17.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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